09 December 2022, 01:58 | #121 |
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25 December 2022, 00:34 | #122 |
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@Karlos
the level F storage room works well in winuae, one of the jumps might be difficult at a reduced frame rate (on real hardware) as you can't see the edge of the platform when looking full down. otherwise a massive improvement on the original in spite of the odd graphical glitch edit: scratch that jump being difficult at lower frame rates, just tried it at 8fps and found it easier than at 50fps, go figure. |
25 December 2022, 16:41 | #123 | |
Alien Bleed
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Quote:
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25 December 2022, 21:27 | #124 |
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25 December 2022, 21:38 | #125 | |
Alien Bleed
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I don't recall it being quite this unstable on real hardware but equally that wasn't running on 3.9 back then. |
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25 December 2022, 22:20 | #126 |
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do you have jit enabled during editing? I find it crashes less without it.
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25 December 2022, 22:26 | #127 |
Alien Bleed
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Hmm. Good point. I tend to have it enabled constantly. I found that JIT enabled but with the CPU speed cranked down a bit (-40%) ans the CPU Idle set to about 1/3. Overall Seema to give the best performance without the CPU melting.
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26 December 2022, 11:21 | #128 |
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Just a public service announcement. The mod no longer* works with older versions of the engine. I am almost certain that this is down to the music file. If the mod doesn't work, replace the file SoundFX/Tracks/general.mus with the original "packedtest", renamed as general.mus
The reason for the failure is that the current soundtrack exceeds the fixed allocation size used in the original game engine (and WHDLoad versions). * I say no longer but it's been that way for quite some time now. Last edited by Karlos; 26 December 2022 at 13:18. |
03 January 2023, 21:47 | #129 |
Alien Bleed
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@abu_the_monkey
Pushed a release candidate for level F on the mod (f for fun branch). It was getting pretty brutal, so I've rebalanced it a bit, taking out a few enemies, substituting a couple for lesser and added a few more health pickups. There are some secret areas and if you are using the new engine, hopping over hazardous surfaces is a good trick. Just be aware your momentum really takes a beating when hit in mid air. I think Reynolds needs to eat a few more pies to increase his inertia. |
04 January 2023, 00:13 | #130 |
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cool! I will give it a try as soon as time permits
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05 January 2023, 19:27 | #131 |
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Had to push an update because the control points were messed up. I'm beginning to remember this particular frustration: if you add or remove zones, the association between zones and control points gets out of sync.
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05 January 2023, 22:46 | #132 |
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top job on level f!
just about scraped through on the 3rd attempt from your save game (I need a lot more practice before attempting from the level select menu with only a pistol and naff all health) |
05 January 2023, 22:58 | #133 |
Alien Bleed
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I'm not sure it's doable. I attempted it and I think there could be a bug with melee attacks being successful despite significant vertical separation. I heard the ripping and tearing and I was dead before I hit the bottom...
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05 January 2023, 23:01 | #134 |
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I think this rollout per level file will be the solution here.
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05 January 2023, 23:40 | #135 |
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yes I agree.
I have attached a deflev.dat file for level f (which is just a copy of your save game) just copy it into the levels/level_f directory and give it a try. It will take time to decide what the minimum requirements are per level. |
05 January 2023, 23:48 | #136 |
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I think I reproduced the "death from below" melee mauling. I should probably raise an issue.
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06 January 2023, 00:55 | #137 | |
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Quote:
edit: just tested what you described in level f and agree it is a bug, the amount of damage received while falling with the hell hounds 'miles' below but in the same zone is massive. Last edited by abu_the_monkey; 06 January 2023 at 01:07. |
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06 January 2023, 10:55 | #138 | |
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Quote:
Issue raised. |
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06 January 2023, 11:05 | #139 |
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yes, mines could work and like you say, get it wrong and get punished
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06 January 2023, 13:32 | #140 |
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