19 May 2021, 00:20 | #121 |
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This is a complete non-update of an update, but the demo - in terms of gameplay content - is totally done. (which is a bigger deal than it might seem considering how many times I've gone.. "Well, now I know how to do X i should put a massive Y at the end of Z!" or "Wouldn't it be great if there was a whole other level!" or "I'm better at X now, I think I'll redo all the Y! (Y being parallax stuff recently, haha)"
It's just various audio, testing and bug fixing things going on at the moment, and I really can't show you much without spoilers, so I won't. But bear with me. EDIT: I just did an NTSC playthrough.. LOL. I don't recommend playing it in NTSC unless you want an extra challenge! It's *fast* especially in the more difficult parts near the end. (and, actually there's some slowdown that isn't there when you run it in PAL presumably because it has less time to compute stuff between frames? it's still looking good though! TBH if you're used to Turrican in NTSC speeds it's probably not too different, just feels very weird when you're used to the other way!) Last edited by Mixel; 19 May 2021 at 08:53. |
26 May 2021, 02:36 | #122 |
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Doing the forum circuit!
Going well atm though I had to take a health break for a few days, been back at it recently. I keep making small improvements to game logic. Today’s fix: Now you press down to interact with NPCs, rather than fire, it feels better as fire is attack 99.99% of the time & triggering conversations with attack felt strange. (Button 2 is jump..) when you’re near interactable objects/NPCs a little floating indicator appears to signal you can press down to trigger them. (This also opens up the possibility of entities you can both talk to and/or attack, which may be useful later.) I semi accidentally made the Game Over music today while trying to make (probably unnecessary) main menu music. It was supposed to be ethereal and just ended up creepy, haha. So I’m just 2 mods away from “done” with the demo, other than some further testing. One of the pieces is a 1:1 translation from Zombie Holiday’s soundtrack so it should be a lot quicker than some of them have been. It makes so much difference having music, even if some of it is placeholders that aren’t quite good enough to be final game material, or sometimes maybe they’re for a later part of the game. I’m really enjoying getting to grips with OpenMPT (and occasional Octamed tinkering) |
11 June 2021, 02:25 | #123 |
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I’m still alive..
Been doing some decorating! [ Show youtube player ] |
12 June 2021, 01:04 | #124 |
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Day 2..
I know, this bridge sounds far too annoying, I've just fixed it so it isn't quite so relentlessly creaky. (it's 50% creaky on a step by step basis now, haha.) [ Show youtube player ] |
12 June 2021, 11:58 | #125 |
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Everything you show is just amazing!
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12 June 2021, 12:47 | #126 |
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Looking fantastic Mixel
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12 June 2021, 20:11 | #127 |
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Thank you both..
Today I've been mostly bug fixing but.. Here's something other than gameplay clips. https://imgur.com/wiKgfjw - if you want to see them animate, haha. Eventually, not in time for the demo, but eventually - I'll provide icons in all the different icon standards. Right now I'm using my 8col cosyicons theme, but they should look fine in high res in general. Hopefully. Last edited by Mixel; 13 June 2021 at 03:04. |
14 June 2021, 20:28 | #128 |
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[ Show youtube player ] - Bus stop zombies!
Also, lovely frosted glass. |
14 June 2021, 20:48 | #129 |
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Love it
Looking forward to smash those zombies |
15 June 2021, 16:34 | #130 |
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I might’ve explained this map before, but it started in photoshop on a PPC Mac at least 13 years ago. Since then it’s been in Pixen, PPaint, Aseprite and Pixaki, and probably some places I’ve forgotten. Finally (almost) finished.
Last edited by Mixel; 10 August 2021 at 12:40. |
16 June 2021, 16:10 | #131 |
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Hah, nifty Really digging the vibe here.
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20 June 2021, 19:07 | #132 |
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Thanks!
Oh boy I spent >24Hrs trying to find a bug in my codeblocks and it was absolutely nothing to do with ANYTHING i tried.. And then.. I found it, and fixing it has made a load of the other fixes for weird behaviour i piled on top of other parts of the game obsolete as it was causing ALL of them. Doh. I need to keep MUCH better notes. On the plus side I have tiny character portraits.. They massively improve the readability of conversations! (thanks earok!) |
22 June 2021, 13:47 | #133 |
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Is there some world exclusive happening this weekend Mixel
Portrait adds a lot of character to the text box, nice touch! |
22 June 2021, 16:35 | #134 | |
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Maaaybe. Just waiting to hear back about something then I’ll have something to share regarding that.
Quote:
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22 June 2021, 18:47 | #135 |
Puttymoon inhabitant
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And I know more
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22 June 2021, 19:10 | #136 | |
J.M.D - Bedroom Musician
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Quote:
Last edited by saimon69; 22 June 2021 at 19:17. |
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22 June 2021, 19:58 | #137 |
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I’m not blowing my sea shanty/piratey music on the blue barge, I’m going to need it later. (and I haven’t made it a mod yet, but I do have pirate music from Zombie Holiday in GarageBand.. just needs redoing to fit into the weird soundscape CMOhn seems to be cultivating.)
You did great mock-ups, I hope you find something to use them on. Im learning too much and having far too much fun making music to ask for anyone’s help though. Even if it takes me a while to get where I need to be. |
22 June 2021, 20:48 | #138 |
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I might expand them and make a music album in Bandcamp if no suitable candidates come out ^^
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23 June 2021, 04:31 | #139 |
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That sounds great!
In gaps between fixing and breaking things I made some key art.. For the demo.. Nice to draw a little non pixelly stuff for a change. It’s a bit unfinished, but it’ll do for now. |
24 June 2021, 03:31 | #140 |
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[ Show youtube player ]
Woop woop! AmigaBill will be doing an CMO early demo play on stream this Sunday! ( http://www.twitch.tv/amigabill ) And I'll be guest, answering questions, please come along and hang out! Hopefully nothing will break! I might have some news about the demo too. |
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