20 July 2021, 22:11 | #121 |
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Just came across this conversion of my all time favourite game! :-)
Wow, really impressing, plays very smooth. Hope this will get a final release some day! |
21 July 2021, 00:05 | #122 |
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I warned that the intro wasn’t great although I wouldn’t say it’s a different style - it’s just worse artwork. It’s a shame. It would have been nice if it pushed AGA Amigas capabilities some more.
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21 July 2021, 00:10 | #123 | |
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The fish was a quick addition without proper behaviour. I’ll come back to it later. The DOS version doesn’t have the water over the players head when you go in a waterfall. I may add it anyway. I’m not sure if you meant the enemies are too tough or too easy but either way they will need some more balancing once the player can take damage and die. |
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21 July 2021, 15:28 | #124 |
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@Muzza
Hello, You haven't changed the graphics but have you changed the resolution ? Is the original resolution of the PC game 640 * 480 or lower ? Have the graphics of the Amiga version been reduced (the question was asked on a French forum and i don't know what to answer) ? Thank you. |
21 July 2021, 16:13 | #125 |
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As far as I know, the DOS version uses either 320x200 or 320x240 for it's GFX, in 256 colours. But Muzza will know for sure
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21 July 2021, 17:15 | #126 | |
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What's the point of having the PC MS-DOS version converted to the Amiga if people are persistently going to dislike its features and/or request changing them? That's what the original 1991 OCS/ECS Amiga version is for. I'd rather this new homebrew AGA Amiga version stays as much faithful to the PC MS-DOS version as it can be, otherwise it would completely defy the point of the conversion at all. |
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21 July 2021, 17:57 | #127 | |
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(personally i dislike the dos version of the main sprite too but since is not my game i usually abstain to say it) Last edited by saimon69; 21 July 2021 at 18:04. |
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21 July 2021, 21:48 | #128 |
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I’m in the “if you’re removing key things from a port it should be optional” camp.
The entire game’s graphics aren’t better, it’s a creature by creature, tile by tile personal choice. It doesn’t matter if he defaulted to the Amiga Turrican you’d still keep running into really weird, potentially dumb looking enemies. It’s a different pixelling style and sometimes less detailed / chunkier despite having more colours. Look at the spaceship levels, haha. The absolute weirdness of the MS-DOS version is one of its key features for me. We already have the Amiga version, which is already what the overwhelming majority would consider the best version. It doesn’t get improved mixing two different styles in a weird mashup. — This project is amazing and really impressed at all the progress that’s being made. |
22 July 2021, 00:11 | #129 | |
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The gameplay area is 304 x 192, this matches the original Amiga version and the MS-DOS version. I haven't modified any art in any way. |
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22 July 2021, 02:55 | #130 |
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Hello!
Out of curiosity, how exactly does fast RAM help in achieving steady 50Hz screen updates? Do you use the CPU for blitting? |
22 July 2021, 03:11 | #131 | |
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No CPU blitting. Put simply if you only have Chip RAM, the CPU and the blitter (plus other systems) are all competing to access the same RAM, leading to CPU delays. With Fast RAM, the CPU can get on with doing something else whilst the blitter is doing all those 8 bitplane blits. (and remember that the blitter is the same speed on the A1200 as the A500 - meaning we have to blit twice the amount of data as the original Turrican). |
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22 July 2021, 10:07 | #132 | |
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22 July 2021, 10:12 | #133 |
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It’s actually using 2x fetch because I need hardware sprites.
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22 July 2021, 10:14 | #134 |
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Makes sense. And makes it even more impressive
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22 July 2021, 19:57 | #135 |
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Hello,
little issue with a fish on level 1-2. And thank you for your additional information. Last edited by Zarnal; 24 July 2021 at 13:15. |
22 July 2021, 23:58 | #136 |
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23 July 2021, 09:16 | #137 |
CaptainM68K-SPS France
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I absolutely love this AGA version of Turrican 2. This shows we can have great games in 256 colors AGA and 50hz.
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23 July 2021, 10:01 | #138 |
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23 July 2021, 13:25 | #139 |
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WOW! I finally got around to giving this a go and it looks and plays great on my A1200 ACA1230/56.
Thank you so much for your efforts. |
23 July 2021, 17:56 | #140 | |
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