14 March 2024, 17:08 | #121 | |
J.M.D - Bedroom Musician
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Quote:
Last edited by saimon69; 15 March 2024 at 05:42. |
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14 March 2024, 21:58 | #122 |
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A demo would be great!
I’d be keen to test on my 28Mhz 020 8MB A1200. |
16 March 2024, 00:10 | #123 |
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Amazing Work!
When the Demo is available I can test a lot of different A1200/A4000 setups from 030/50 to 060/66, Vampire V4 (Icedrake & Firebird) and PiStorm32/CM4. |
17 March 2024, 13:34 | #124 |
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This really looks amazing and the last video already was very promising.
I love this game and was quite hooked to it when I was a teenager. I remember that I once even dreamed of playing a perfect port on the Amiga and that when I woke up I was feeling... err.. well, you know... as we're stuck with this horrible US Gold port. So this is LITERALLY a dream coming true! Can't wait to beta test on my A4000/060, A1200/030 (Blizzard), CD32 TF030 and Vampire V4. Keep up this excellent drive of yours, you're amazing Michael |
17 March 2024, 17:00 | #125 |
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Latest video showing things running on hardware:
[ Show youtube player ] |
17 March 2024, 17:19 | #126 |
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Simply excellent
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17 March 2024, 18:15 | #127 |
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Lovely! Looking great.
ps: in the long video there's a graphical glitch at 02:05 you are probably aware of but I thought I'd mention just in case. Last edited by gingerbeardman; 17 March 2024 at 18:23. |
17 March 2024, 18:35 | #128 | |
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Quote:
It's a random bug that occasionally seems to spam a single frame of erroneous graphics data to the screen. I've attached a slightly better quality image. You can spot a ghosted image is split down the centre of the screen and mirrored in two directions. It's almost as if some of the individual bitplanes are going haywire and displaying in the wrong place. I write to the copper list to swap bitplanes every frame, so perhaps it's related to my double buffering code or timing? I can reproduce this in UAE, which makes me think it's some sort of timing issue or memory corruption that I've introduced. It's not consistently repeatable so I haven't spent time trying to address it... yet. |
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17 March 2024, 18:52 | #129 |
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Excellent update.
Is that the same bug that seems to remove the lanes in the first level? |
17 March 2024, 18:59 | #130 |
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Really nice!
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17 March 2024, 19:41 | #131 |
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Did you bench your engine with all cars displayed? Small blits can kill performance as much as big blits
great work! |
17 March 2024, 19:52 | #132 |
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Not yet. Traffic will probably be one of the more significant performance killers remaining. But there may be optimizations elsewhere to compensate for that.
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17 March 2024, 20:12 | #133 |
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Back to that minor graphical corruption bug. Is this a dumb way of doing double buffering?
In my Coplist, one of the first things is the usual list of bitplane pointers. The actual addresses of the bitplanes are written by code, but the start of the coplist is... Code:
DC.W BPL1PTH,0 ; High word APTR bitplane 1 DC.W BPL1PTL,0 ; Low word APTR bitplane 1 DC.W BPL2PTH,0 ; High word APTR bitplane 2 DC.W BPL2PTL,0 ; Low word APTR bitplane 2 ; etc for the rest of the bitplanes! Code:
dc.w $ffff,$fffe My main 68K loop ends by waiting for a VBlank as follows, pseudo code: Code:
bsr Chunky2Planar ; Output to the *current* bitplanes bsr SwapBitPlanes ; Update the coplist to point to the *current* bitplanes and then denote next time round we'll be writing to the alternate set. bsr WaitVBlank ; At which point the Coplist will also wrap and process the bitplane pointers bsr DoVBlankStuff ; Palette changes and OutRun specific code I hope I'm making sense. Is there an obvious solution to this I'm missing? |
17 March 2024, 20:29 | #134 |
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Hmm... and yes I'm sort of talking to myself here. Maybe I need to disable the copper DMA during the SwapBitPlanes routine.
Edit: Well that might have fixed it. Although given the intermittent nature of the issue, we shall see. Last edited by reassembler; 17 March 2024 at 20:36. |
17 March 2024, 20:38 | #135 |
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I usually swap the bitplanes in the copper interrupt (so bottom of frame, not top of frame), not vblank, so there is plenty of time to set them.
From vblank, I think I had issues for the reason you stated: changing copperlist while copper is potentially reading too is a big problem. |
17 March 2024, 20:49 | #136 | |
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Quote:
Anyway, it sounds like there's a backup/alternate approach so thanks for the response. |
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18 March 2024, 02:48 | #137 |
J.M.D - Bedroom Musician
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So you are using a 030/50, what the performance would be in a EC030/40 like the one i have? (i would suggest some kind of rendering reduction option like skip one side object every 2 or 3 unless needed or maybe side object rendering in 2x2 or even 4x4 pixels))
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18 March 2024, 12:06 | #138 | |
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Just out of curiosity, what you think would happen if you run it on a Stock A1200 (maybe with some added Fast Ram)? Will it refuse to run at all? Or it will crawl? Keep up the amazing job. |
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18 March 2024, 14:22 | #139 |
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Not an original comment but huge congrats, this is awesome to see, and great that you've stuck at it! Brilliant work, keep going, can't believe how much you're managing to optimise this.
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18 March 2024, 14:47 | #140 | |
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I will be implementing toggles for a lot of the graphical elements in the final release, so you'll be able to compromise visual fidelity to claw back some speed - but not to the point where it's ever going to be any fun on an A1200. |
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