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Old 23 March 2007, 11:46   #121
olandrobo
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The space one I just put there since I was unsure about the versions. You can just ignore it.

The wrecks are supposed to be left when some of the enemies have been destroyed. Not all of them, but some.

The backdrop is like the space station or planets. Just meant to rest in the back as some mining machine.

The red numbers is showing for a few seconds when you just have picked up some credits then it switches back to the green score numbers. I just chose to display it this way in the example.
This is the score panel to use, not the one that is there right now in the screenshots. Furthermore - it uses a different palette, since it is horizontally separeted from the game area.

Hope it makes more sence now.

I will alter the Exceed image and add "presents" underneath as well...
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Old 23 March 2007, 13:37   #122
derSammler
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Quote:
Hope it makes more sence now.
Yep, it does.

Still need the graphics for the enemy shown in the attachment. It's not included in any of the files you uploaded so far, or maybe I'm just blind.

Last edited by derSammler; 17 May 2007 at 17:05.
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Old 23 March 2007, 14:09   #123
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crap, where can that one be? I have to check deeper on the disk...
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Old 25 March 2007, 12:39   #124
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Any luck on the missing graphics?
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Old 25 March 2007, 14:20   #125
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No need to hurry, there are tons of other enemies that I have to implement, so that one missing isn't a problem yet.
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Old 25 March 2007, 19:13   #126
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Good: I thought we stumbled on a problem.
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Old 26 March 2007, 09:48   #127
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I'll have a look for it tonight...
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Old 26 March 2007, 11:28   #128
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Could you perhaps also look if you find more explosion graphics? I've spotted four different ones in the preview, but only have the smallest and biggest one so far.
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Old 26 March 2007, 13:34   #129
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will do


Anyone hacking away on the Amiga version? Any news there at all?
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Old 27 March 2007, 09:38   #130
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I have to go back to the Amiga disks to find that graphic... weird.
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Old 28 March 2007, 11:27   #131
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Interestingly, this enemy is light blue in the Amiga preview, not grey as in the PC preview.
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Old 29 March 2007, 11:35   #132
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I may have a crasy idea for the ending of the game (the credits sequence, in fact, although I very well know we're not there yet).

Do you have a music track for that part, olandrobo? If not, why not put in the shenandoah lullaby, to leave a mark in the game?
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Old 29 March 2007, 11:45   #133
derSammler
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Quote:
Originally Posted by starlord
Do you have a music track for that part, olandrobo?
The music for the ending sequence was done and was included with the mod files he uploaded.
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Old 29 March 2007, 12:48   #134
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Aha! too bad!

Perhaps an easter egg than, if it isn't too much to ask for, that is...
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Old 01 April 2007, 15:05   #135
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Aha! too bad!
Why bad? Isn't it good to have the music that was intended for the ending sequence?
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Old 02 April 2007, 11:36   #136
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oh yes, of course, now don't get me wrong...

I just thought (but after all, I'm just one small insignificant blob comprized of several red meat varieties) it would be funny to end the game with the lullaby, that's all.
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Old 02 April 2007, 16:30   #137
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Isn't that lullaby copyrighted work anyway? (I don't know it, so...)
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Old 02 April 2007, 16:54   #138
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Ah, I wouldn't know, but you're right: let's forget the idea and attend to more serious matters.
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Old 02 April 2007, 19:03   #139
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Yeah, let's hope olandrobo will find the missing graphics.
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Old 02 April 2007, 19:26   #140
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Thumbs up

Quote:
Originally Posted by WindowsKiller
Which bugger do you mean? The tech demo or DirectX?

New work-in-progress shot:
Very nice!
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