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Old 07 December 2017, 16:46   #121
Retro1234
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Originally Posted by malko View Post
No problem.

Regarding this specific game, and if I believe what is written in a readme file on Aminet, there was also another version in 1987 (original is from 1986 as stated in the intro sequence of the game). This file from Aminet is labelled "KQ1-fix.lha" and should be able to patch the Sierra file to remove the Herndon HLS protection check thus allowing the copy to HD. Unfortunately all ADF tested so far are not compatible with this fix .
Ok were going a bit off-topic but I applied the Patch "KQ1-fix" to a copy of the IPF and it seems to work and is in The Zone
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Old 07 December 2017, 17:06   #122
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I'm sorry, but where can I get the JST 5? The latest version I was able to find using Google was 4.8...
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Old 07 December 2017, 18:32   #123
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Check the link I have posted a few days ago.
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Old 07 December 2017, 20:22   #124
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Now I see - was in Too many problems with WHDLoad thread! For anyone else looking for JST in JST thread: http://jotd.pagesperso-orange.fr/amiga.html
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Old 07 December 2017, 21:23   #125
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note that JST isn't free of issues and also crashes sometmes. Whdload works much better on high end amigas, whereas JST does its best on low-spec machines (including kickstart 1.3), so it still has an interest.
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Old 07 December 2017, 22:00   #126
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Yes, I know there are several limitations (I have read the readme) - nevertheless, I will try when I find some more time.
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Old 08 December 2017, 00:17   #127
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Quote:
Originally Posted by Retro1234 View Post
Ok were going a bit off-topic but I applied the Patch "KQ1-fix" to a copy of the IPF and it seems to work and is in The Zone
I can't believe you found an image for the fix that is on Aminet.
Just tested it. It's working.
T H A N K Y O U ! ! !
I will continue to test "jst" on AOS 1.3 but really T H A N K Y O U ! ! !
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Old 17 December 2017, 16:21   #128
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You could try another slave.
Quote:
Originally Posted by malko View Post
There are so many games I enjoyed and finished that I will for sure .
A quick feedback: Universe (EU version : FR+DE+IT+UK) is actually working with JST 5.0 ans AOS1.3 .

PS: It was impossible to fulfil the slave install with AOS3.1 & InstallerNG (many scripts errors and finally the disks were not read ). I have therefore setted-up an AOS3.9 (A4000/040-AGA). Slave install fulfilled like a charm with this config.
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Old 17 December 2017, 21:24   #129
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I'm glad it does. Wait for v6.0 most of whdload slaves will run.

InstallerNG doesn't work properly. I ditched that some time ago. Newest installer program from 3.9 is very good so why going third party?

thanks for the feedback
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Old 19 December 2017, 22:36   #130
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You are welcome
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Old 23 December 2017, 00:11   #131
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Hello
A quick feedback. Gave a quick try to "The Faery Tale Adventure" (ipf). The following message is displayed :
** JST does not support this WHDLoad slave yet (try FORCEWHD)

With FORCEWHD parameter, the following message is displayed :
Warning: version of WHDLoad slave is too recent.
Will try to run it anyway.
fmain HD loader (WHDLoad)
JST Using WHDLoad emulation interface
(screen changes as if the game is loaded & after 2-3 seconds returns to WB)

Run-Time Error: Unsupported WHDLoad call: Patch - unsupported command

Maybe try with NOCACHES set or/and
MMU=NONE or MMU=LAXIST


With either of theses parameters, screen turns to WB's backdrop colour (first 200 lines) & black (last 56 lines). F12 is working but need to reset.
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Old 26 December 2017, 17:47   #132
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ok fellas, after 2 unstable versions, here's a much better version of JST.

Basically a merge between CD32load features & JST v5.0 + some bugfixes

- runs whdload v16 slaves (including kickemu), ex: another world, Faery Tale Adventure...
- able to emulate keyboard with CD32 joypad as CD32load does
- still runs on kickstart 1.3

ATM the program still has stability issues on startup (like previous versions BTW) but still very useable.

Enjoy & merry xmas

(available in the zone ATM, will update my home page)
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Old 27 December 2017, 21:09   #133
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ok fellas, after 2 unstable versions, here's a much better version of JST. [...]
Enjoy & merry xmas
Whaou ! Cool ! Great news ! "Santa" gave us a really nice present !!
THANK YOU very much !!! You are the boss .
Just downloaded it . Will give a try an give you some feedback.
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Old 27 December 2017, 21:50   #134
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I fixed a couple of annoying issues, updated in the zone. updated my webpage with that one: http://jotd.pagesperso-orange.fr/amiga.html

Last edited by jotd; 27 December 2017 at 23:13.
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Old 27 December 2017, 23:12   #135
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OK
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Old 30 December 2017, 00:49   #136
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I gave a quick try on AOS1.3 to jst6* + Universe (*latest from 27.12.2017).

What is working:
- game launch from Shell & Icon ;
- game can be played ;
- saved game can be loaded (from an existing 'SaveDisk' file).

What is not working:
- QUITKEY=$32 ('x' key) is not working (was not tested in v5) ;
- game progression cannot be saved (tested ~20 times).
-> I faced two different issues :
1. black screen after giving a name and pressing Enter (99.9% of the try - was also not working with v5) ;
2. Once 'Save' returned to game but, when relaunched the game, the 'Saved name' was not present.

What is different (not important just a comment):
- At game start, before the Core logo, screen is scrambled (was not with v5) ;
- During the game, when changing screens, for less than a second, some small parts of the screen seems to be of an incorrect colour and then turns normal (never noticed this with v5).

After New Year, will try and give you a feedback regarding King's Quest I & Faery Tale Adventure.

PS: Do you want the feedback to be posted on this thread or on a new one ?
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Old 30 December 2017, 09:26   #137
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thanks for the test. I first focused on arcade / controller capability, but now that I'm beyond those issues (and mostly since I have fixed the random lockup bug that plagued JST since almost the start), I can have a look at other problems. Keep reporting here.

I have added a QUITKEY env. variable in the work version (plus you can use 0x32 instead of $ because it conflicts with env. variable parsing) + fixed kick 3.1. I'm zoning 6.1 beta.
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Old 30 December 2017, 23:05   #138
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Thanks .
Will give a try after New Year
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Old 01 January 2018, 15:21   #139
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Quote:
Originally Posted by jotd View Post
ok fellas, after 2 unstable versions, here's a much better version of JST.

Basically a merge between CD32load features & JST v5.0 + some bugfixes

- runs whdload v16 slaves (including kickemu), ex: another world, Faery Tale Adventure...
- able to emulate keyboard with CD32 joypad as CD32load does
- still runs on kickstart 1.3

ATM the program still has stability issues on startup (like previous versions BTW) but still very useable.

Enjoy & merry xmas

(available in the zone ATM, will update my home page)
Thanks JOTD At some point I plan on setting up a new HDF, AGS based for use with an Android Box and the keyboard emulation will be very handy, does it have the mouse emulation?
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Old 01 January 2018, 21:22   #140
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I was thinking the same, since keyboard is really not wanted in all those Raspi/Happiga & others (most consoles have standardized buttons, with 10 buttons you're good)

Mouse emulation was ported from Earok code (an addition to CD32load). I haven't tested it yes but, yes, it's in. You have to use the VM option (there's also a virtual keyboard option).

There are a lot of small bugs & crashes on some whdload slaves (SWIV...). Working on it.

Slightly off-topic, still stuck on the AGS "freezing images" issue: http://eab.abime.net/showthread.php?...GS#post1205207

Any ideas?

I'd love to bring a real Amiga emulation system to keyboardless Android and Raspi. Unlike consoles, emulating a computer generally needs a keyboard. Let's prove them wrong
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