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Old 07 February 2024, 23:16   #121
jotd
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I've added alternate level order like in Crazy Kong too (to be released)

I haven't been able to reproduce the blitz error, even from floppy on A500 config, but I have removed the crash. I think if the error occurs, it won't be noticeable. Maybe one barrel will blink, we'll see.
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Old 07 February 2024, 23:43   #122
utri007
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I like these old one screeners. There is two games which come to mind when Donkey Kong is mentioned, Congo Bongo and Kong's strikes back. When Congo Bongo is arcade game originally, Kong strikes backs seems to be different story. It seems to be some version of Mr. Do wild ride arcade game?
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Old 08 February 2024, 00:13   #123
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I tested the game and is very difficult compared to both original arcade versions( usa or japan )
the barrels fall faster and the speed of mario is slow
yet I could not end the 1st stage

and fact is that barrels always fall on you when you wait on any ladder, something that doesn't always happen in the original arcade
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Old 09 February 2024, 15:53   #124
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With ACA500Plus no sound in ADF und WHDLoad :/
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Old 09 February 2024, 16:15   #125
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With ACA500Plus no sound in ADF und WHDLoad :/
do you have sound in my other ports? (Xevious, Pacman, Pengo...) On other games?

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Originally Posted by stx2199 View Post
I tested the game and is very difficult compared to both original arcade versions( usa or japan )
the barrels fall faster and the speed of mario is slow
yet I could not end the 1st stage

and fact is that barrels always fall on you when you wait on any ladder, something that doesn't always happen in the original arcade
I don't know the version you're using on the arcade. There are several, the one I ported is "Donkey Kong", not "Crazy Kong".

Last edited by jotd; 09 February 2024 at 19:45.
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Old 09 February 2024, 23:36   #126
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I don't know the version you're using on the arcade. There are several, the one I ported is "Donkey Kong", not "Crazy Kong".
I was comparing ur conversion with donkey kong original romsets in mame, both usa and japan versions
the difficulty level is high compared with them
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Old 09 February 2024, 23:51   #127
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I just checked and you're right. There was a bug in my conversion. Even with low difficulty level, the odds that the barrel goes down on mario was almost 100%.

I have fixed that in an upcoming release (also getting display speedups & alternate level layout). Thanks for noticing it.
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Old 10 February 2024, 00:17   #128
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Like is said: the "Prepare to Die Edition"
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Old 10 February 2024, 09:49   #129
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Played the last update and now the game is more easy, playability is very good.

I haven't found bug.
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Old 10 February 2024, 10:09   #130
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I was getting used to not taking ladders when barrels were rolling above it, it was ok once you know. But yes, now this is easier. I wouldn't rely on the barrel, though, as there's still chances that it goes down.

One of the goals I search for when redoing those games is playing them to death And also understand the "algorithms" behind games. I didn't imagine that barrels were more likely to take the barrel when Mario was on it, and that this likeliness increased with the difficulty level.
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Old 10 February 2024, 10:52   #131
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[QUOTE=jotd;1668694]do you have sound in my other ports? (Xevious, Pacman, Pengo...) On other games?

unfortunately no :/ Donkey Kong, Pacman and Frogger no sound with aca500plus
Galaxian works fine

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Old 10 February 2024, 12:04   #132
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Very surprising that Galaxian works and the others don't as all use the same sound system & the way to use it is copy/pasted from one game to another.

Frogger: not even my game...

I have zoned a modified DK exe (to use with whdload). Can you test that one?
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Old 10 February 2024, 18:01   #133
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I have tested the file, but unfortunately it didn't work either.
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Old 10 February 2024, 18:11   #134
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Minky also had an ACA update in 2022. The coder Matze1887 told me at the time:

"Assumption: VBR is not at $0.w and this is not taken into account in the replayer init. This means that the interrupts do not run and of course there is no music. Assumption: VBR is not at $0.w and this is not taken into account in the replayer init. This means that the interrupts do not run and of course there is no music."

I'm not sure if that might help you.
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Old 10 February 2024, 18:27   #135
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Of course that VBR stuff is taken into account else game would not run at all... Let's find other users with sound issues, with the same hardware as you or not.
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Old 10 February 2024, 19:41   #136
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Quote:
Originally Posted by jotd View Post
Of course that VBR stuff is taken into account else game would not run at all... Let's find other users with sound issues, with the same hardware as you or not.
Last december i was testing Abbaye des morts in my real 1200 when i visited my family in italy, and i realized there was no sound; furthermore protracker did play both channels in one: am afraid my machine need a recap - might be RenegadeFTL too?

[edit: answered to the wrong person]

Last edited by saimon69; 10 February 2024 at 20:40.
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Old 10 February 2024, 19:50   #137
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looks like a hardware issue to me all right.
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Old 10 February 2024, 22:05   #138
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I've faked up a bit of Amiga box art if anyone is interested.


Thanks ... Very Nice
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Old 10 February 2024, 22:35   #139
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Hello, I noticed the sound is a little low/muffled, is this due to the emulation from arcade?
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Old 10 February 2024, 22:37   #140
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I remember the arcade was also sounding like this, maybe triangles?
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