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#1341 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 7,063
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In 1985 I did not know what computers were, but around 1989 when I became aware of them... I'd want anything I could get my hands on that went beep boop. Addiction makes you not picky.
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#1342 | ||
Registered User
Join Date: Dec 2015
Location: lilura1.blogspot.com
Posts: 58
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And since you brought up ST vs. EGA in that genre, it is also possible to cite examples of 1989 IBM PC EGA action games that 1.) the ST/Amiga would have struggled with 2.) ST/Amiga owners would have been jealous of But these would just be examples (as I clearly stated in my previous post), albeit important early examples, that suggest that the IBM PC platform could dethrone the Amiga in its strong-suit within the next few years if coders properly tapped its now-consolidated and -cost-reduced VGA chipset. The reason some people may struggle to find specific examples is because the resources they tend to use as crutches do not in and of themselves convey real knowledge, only data. So when you get into the specifics of comparative computer-game history moby games and wikipedia are all but useless outside of basic facts. Thus, one needs to dig and think. Or better yet, actually play through the games catalogues themselves. Quote:
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#1343 | |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,182
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Quote:
Of course, that doesn't mean they can't still be fun to play, but this thread is primarily about graphics (hence 'look like s**t' rather than 'play like s**t', I guess). Sound isn't even close BTW - PC speaker is inferior to 48K Spectrum sound, Ad-Lib (1987, but not routinely supported until later) basically the same as what's in the ST / CPC / 128K Spectrum, and Soundblaster (1989, and not routinely supported until later) no match for the Amiga. Maybe the PCJr / Tandy sound of 1984 (available in specific ranges of home-focused PCs) is more competitive? Then again, that "important early examples.... could dethrone the Amiga...if coders properly tapped....VGA' makes me think you mean "not as far behind as before", as if you're comparing Manchester City's first teams to qualify for the Champions League with Manchester United's league-title-winning teams of the same time - an evolutionary step in closing the gap. |
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#1344 | ||||
Registered User
Join Date: Dec 2015
Location: lilura1.blogspot.com
Posts: 58
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I have written: A History of Shoot 'em ups (20k words) A History of Turn-based Strategy Games (200k words) A History of Real-time Strategy Games (100k words) A History of Computer Role-playing Games (1 mil words) A History of Computer Games from 1976-2024 (2 mil words) I have also written separate articles on CGA, EGA and VGA. What makes you think I care about some fool's fave 50? I care more about EAB member comments than spam-links. Quote:
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#1345 |
Registered User
Join Date: Jul 2010
Location: sthlm
Posts: 238
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Pc back then could not scroll worth a damn. Every fucking game had issues with framerate, judder, stutter and what not.
Still to this day there are issues. Thank god for vrr. |
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#1346 | |
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,849
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In this thread you should.
I refer you to the OP:- Quote:
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