03 September 2019, 01:18 | #1301 |
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Sounds promising
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04 September 2019, 22:17 | #1302 |
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For those interested I'm doing a little live stream now of Rygar running on my real stock A1200.
Feel free to ask me anything. [ Show youtube player ] |
05 September 2019, 09:09 | #1303 |
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missed it live, gonna watch the replay
edit: oh, it's set to private |
05 September 2019, 11:43 | #1304 | |
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Quote:
Once I edit it then I'll make it public again. All the sound levels were wrong and if I do it again it will need to have some better structure. Geezer |
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05 September 2019, 16:12 | #1305 | |
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Anyway thank you for the update. Thanks. |
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05 September 2019, 22:25 | #1306 |
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@mcgeezer
Good to know, I'm really interested in watching it! note: 1000th post from a real A1200 and IBrowse 2.5, yay! |
08 September 2019, 12:02 | #1307 |
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In this update I've implemented the password system (no I won't reveal what they are). Also now in the game is the 7 Elders of Argos... if you save them they will give you max power ups and a shit ton of points, but you need to find them as they are all hidden. I've also adjusted the disk armor frames and the attack is much more snappy now....just like the arcade.
[ Show youtube player ] PS. I'm sure I recognise that elderly dude from somewhere though??? lol. PPS. I've also fixed a load of graphical glitches and weird bugs (thanks @alpine9000 for the play test!). |
08 September 2019, 12:06 | #1308 |
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Better and better.. even if the game is already 100% perfect
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08 September 2019, 12:52 | #1309 |
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Hmmmm....yeah that elder does seem familiar, but I can't quite put my finger on it....
Excellent work as always mcgeezer! 2 questions: - Is that tree's middle cut by design at 2:34? - I was watching those waterfalls again (the small ones at the background) at the arcade and they seem to be using colour cycling as well. I think they're just alternating between 2 colours and the sense of motion is better. If that's indeed the case, would it be too much trouble to try that method of cycling instead? I know I've asked for this before, but since it's not some animation, but simple colour change I thought I'd ask again, don't mean to be pushy or anything. Last edited by vulture; 08 September 2019 at 13:02. |
08 September 2019, 14:12 | #1310 | |
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First point is a bug...not sure why that tile is disappearing. Second point...they don't use colour cycling, they are three animations of tiles. I'm no graphics guy...but the best I could do was with the copper cycling.... we'll have to live with it and I'm happy with it. |
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08 September 2019, 15:54 | #1311 |
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Oh ok, I thought by watching it that it was just colour cycling, simpler than the one you've already used hence my suggestion.
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09 September 2019, 01:36 | #1312 |
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09 September 2019, 09:11 | #1313 |
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Ah yes, of course!
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14 September 2019, 14:59 | #1314 |
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My idea
Sorry i don’t speak English.
My idea for a screen parallax background: Need: 50hz 320x256 screen 6 sprites attached for 50% coverage screen Black frame insertion (50% brightness down) only background parallax is possible load a new image sprite each frames i ask, my idea is achievable? |
14 September 2019, 15:42 | #1315 | |
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Quote:
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14 September 2019, 15:47 | #1316 |
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AGA. I want use 64 pixel sprites
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14 September 2019, 15:58 | #1317 |
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14 September 2019, 16:03 | #1318 |
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On AGA you have SSCAN2 bit in FMODE register.
You can 'repeat' the sprites without copper trick and waste of DMA bandwidth |
14 September 2019, 16:10 | #1319 |
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14 September 2019, 16:17 | #1320 | |
Defendit numerus
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There is somewhere a thread on EAB. If I find it I give you a link. EDIT Found: Free Form Sprite Layer example + source http://eab.abime.net/showthread.php?t=94345 Mainly for OCS but there is a part about AGA. Last edited by ross; 14 September 2019 at 16:22. |
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