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Old 25 August 2016, 11:48   #1301
wXR
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Wow guys, nice work. Next up Karnov?
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Old 25 August 2016, 12:14   #1302
sandruzzo
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Wow guys, nice work. Next up Karnov?
Maybe a Lotus stile game for Aga
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Old 25 August 2016, 18:41   #1303
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Thanks Mate. Can you a pic about this glitches? We're doing our best to have a great Amiga Game!

I'll try to make a video at night, then I'll upload it and post it here (I am playing on real hardware, so taking screenshots isn't that simple )
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Old 26 August 2016, 02:40   #1304
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Here it is:

https://1drv.ms/v/s!AtmR1xVSarw6gtoIdLROvM098vngEg

Scrolling making stuff dissapear, background color changing to blue when I use the up+fire attack at the top of the screen, and to white when I reach a certain point of the level, and the sprite staying at the bottom when I die there.

I think that's all I saw, I don't know how much of this you already know/it's expected.

Running the game from a Gotek, using a vanilla A600 with 2mb Chip Ram.
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Old 26 August 2016, 06:09   #1305
sandruzzo
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Here it is:

https://1drv.ms/v/s!AtmR1xVSarw6gtoIdLROvM098vngEg

Scrolling making stuff dissapear, background color changing to blue when I use the up+fire attack at the top of the screen, and to white when I reach a certain point of the level, and the sprite staying at the bottom when I die there.

I think that's all I saw, I don't know how much of this you already know/it's expected.

Running the game from a Gotek, using a vanilla A600 with 2mb Chip Ram.
Thanks for the record. I'll check all! Now I'm additing bonus ssystem ,then I'll get rid of these bugs Thanks for helping
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Old 26 August 2016, 13:55   #1306
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Scrolling making stuff dissapear, background color changing to blue when I use the up+fire attack at the top of the screen, and to white when I reach a certain point of the level, and the sprite staying at the bottom when I die there.
the background color changing are for debuging purposes - they happen when you reach some hotspots - the pit, the stone, the tree you can jump on it's branch.
up+fire lets the weapon spin in some degree - thats also a new introduced feature,
so it is kinda "hotspot" aswell.
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Old 26 August 2016, 15:39   #1307
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the background color changing are for debuging purposes - they happen when you reach some hotspots - the pit, the stone, the tree you can jump on it's branch.
up+fire lets the weapon spin in some degree - thats also a new introduced feature,
so it is kinda "hotspot" aswell.
Gotcha! Bonus on their way
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Old 26 August 2016, 19:36   #1308
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the background color changing are for debuging purposes - they happen when you reach some hotspots - the pit, the stone, the tree you can jump on it's branch.
up+fire lets the weapon spin in some degree - thats also a new introduced feature,
so it is kinda "hotspot" aswell.
That's good then I thought some of those stuff weren't really glitches, but actually expected, but I wasn't sure

I guess the borders of the scrolling area will be painted over, so all that ugly "stuff dissapear outta nowhere" will be gone too in the final version
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Old 26 August 2016, 20:18   #1309
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That's good then I thought some of those stuff weren't really glitches, but actually expected, but I wasn't sure

I guess the borders of the scrolling area will be painted over, so all that ugly "stuff dissapear outta nowhere" will be gone too in the final version
You'll Nail it!
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Old 27 August 2016, 11:56   #1310
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i own this on arcade and I cant wait for this to be finished
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Old 27 August 2016, 13:25   #1311
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i own this on arcade and I cant wait for this to be finished
It'll take some more time, because we're working on it on our spare time But since now we have almost pixel perfect conversion, somenthing that few would have bet on it!
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Old 28 August 2016, 16:21   #1312
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Can someone provide me In game control panel gfx(.iff, max 8 colors) to add to game? I need to test how much horse power we'll left after additing it!
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Old 28 August 2016, 19:07   #1313
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I personally like the way panel is set in the coin-op: scores, ranking and bonuses at top, lives and map at bottom: not too busy for raster time either. Remember the performance ranking system for each player
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Old 28 August 2016, 19:13   #1314
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Can someone provide me In game control panel gfx(.iff, max 8 colors) to add to game? I need to test how much horse power we'll left after additing it!
Yes, i can provide you the graphics. However, someone will have to remap the colors to fit in 8 colors.

Otherwise, you can use the copper on the lines used by the game control panel to perform palette changes if you have enough cycles remaining.
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Old 28 August 2016, 23:05   #1315
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Do you guys use amiga programs to save gfx files to .iff ?

The only PC program I have that does that properly is an ass-old version of Paintshop Pro. It still works in Win 8, but it's a pain to use it.

I'd like to help.
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Old 29 August 2016, 01:05   #1316
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you can use xnview to save as iff files.
once it displays an image, goto menu Image -> Convert to Colours and choose
number of colors you want. then just save as iff.
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Old 29 August 2016, 01:19   #1317
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exactly. Otherwise, i use custom tool on PC for deal with the graphics
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Old 08 September 2016, 16:45   #1318
sandruzzo
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Update a version with bonus and item. Working on it. Someone have the map how they are displaced into level? We still miss some of them into our gfx chart
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Old 08 September 2016, 17:28   #1319
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You mean the Power-Up icons?

Here's a screenshot from the arcade showing the order:



The 4th one (missing) is where the "Cross Power" i.e. invincibility goes
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Old 08 September 2016, 18:43   #1320
sandruzzo
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You mean the Power-Up icons?

Here's a screenshot from the arcade showing the order:



The 4th one (missing) is where the "Cross Power" i.e. invincibility goes
We miss allmost all of them. I mean icons, and in game items
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