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#1301 |
Registered User
Join Date: Mar 2009
Location: New York
Posts: 552
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Wow guys, nice work. Next up Karnov?
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#1302 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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#1303 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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#1304 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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Here it is:
https://1drv.ms/v/s!AtmR1xVSarw6gtoIdLROvM098vngEg Scrolling making stuff dissapear, background color changing to blue when I use the up+fire attack at the top of the screen, and to white when I reach a certain point of the level, and the sprite staying at the bottom when I die there. I think that's all I saw, I don't know how much of this you already know/it's expected. Running the game from a Gotek, using a vanilla A600 with 2mb Chip Ram. |
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#1305 | |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Quote:
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#1306 | |
Registered User
Join Date: Feb 2012
Location: #DrainTheSwamp
Posts: 4,545
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Quote:
up+fire lets the weapon spin in some degree - thats also a new introduced feature, so it is kinda "hotspot" aswell. |
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#1307 | |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Quote:
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#1308 | |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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Quote:
![]() ![]() I guess the borders of the scrolling area will be painted over, so all that ugly "stuff dissapear outta nowhere" will be gone too in the final version ![]() |
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#1309 | |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Quote:
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#1310 |
Registered User
Join Date: Mar 2013
Location: Morwell Victoria Australia
Age: 49
Posts: 113
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i own this on arcade and I cant wait for this to be finished
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#1311 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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#1312 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Can someone provide me In game control panel gfx(.iff, max 8 colors) to add to game? I need to test how much horse power we'll left after additing it!
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#1313 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,597
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I personally like the way panel is set in the coin-op: scores, ranking and bonuses at top, lives and map at bottom: not too busy for raster time either. Remember the performance ranking system for each player
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#1314 | |
CaptainM68K-SPS France
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Quote:
Otherwise, you can use the copper on the lines used by the game control panel to perform palette changes if you have enough cycles remaining. |
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#1315 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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Do you guys use amiga programs to save gfx files to .iff ?
The only PC program I have that does that properly is an ass-old version of Paintshop Pro. It still works in Win 8, but it's a pain to use it. I'd like to help. |
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#1317 |
CaptainM68K-SPS France
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exactly. Otherwise, i use custom tool on PC for deal with the graphics
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#1318 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Update a version with bonus and item. Working on it. Someone have the map how they are displaced into level? We still miss some of them into our gfx chart
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#1319 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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You mean the Power-Up icons?
Here's a screenshot from the arcade showing the order: ![]() The 4th one (missing) is where the "Cross Power" i.e. invincibility goes ![]() |
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#1320 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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