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#1301 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,862
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Awesome update, those graphics looks very cool
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#1302 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,056
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That's an interesting idea, we might be able to save a frame for that per enemy. Only issue I see is the enemy still facing with his back while you go around him... until he doesn't. So it's not like stealth play would become that more viable.
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#1303 |
Registered User
Join Date: Sep 2005
Location: Peterborough
Age: 47
Posts: 855
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Those new graphics have a great feel to them. They really create an atmosphere.
Amazing work! It seems like this game is getting more development care and attention than most commercial releases did back in the day. |
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#1304 |
Registered User
Join Date: Nov 2019
Location: Croydon
Posts: 594
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#1305 |
Registered User
Join Date: Apr 2018
Location: UK
Posts: 490
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If this was just a precalculated megademo it would instantly become a mindblowing Amiga classic.
But it's a fully playable game. Absolutely unreal. You can see people on youtube saying they don't believe it's real, or it can't be running on an A500. You know you've achieved something special when that happens. |
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#1306 |
Registered User
Join Date: Jul 2017
Location: Budapest
Posts: 355
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Looks fantastic!
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#1307 |
Registered User
Join Date: Feb 2022
Location: Uk
Posts: 19
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Looks good.
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#1308 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,056
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Hey guys, episode 10 has just landed!
[ Show youtube player ] Enjoy! ![]() |
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#1309 |
Registered User
Join Date: Aug 2014
Location: Netherlands
Posts: 701
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#1310 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,895
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Gets better and better!
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#1311 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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Thanks for the update for those who are out of the loop. I really like the bottomless pits. It's great out of the box thinking, using slime trails as a feature.
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#1312 |
Guru Meditating
Join Date: Jun 2014
Location: England
Posts: 2,356
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Chasms look great
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#1313 |
Registered User
Join Date: Apr 2018
Location: UK
Posts: 490
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From youtube:
'I would still love to see Doom's E1M1, with this engine, all on a single floppy, (or even two) running on an A500, shown in person to Carmack. <3' Brilliant. |
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#1314 |
CaptainM68K-SPS France
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#1315 |
Zone Friend
Join Date: Jan 2006
Location: Kent
Age: 51
Posts: 1,080
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it really is just nuts what we're seeing on standard machines with this engine
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#1316 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 334
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New demo Dread (preview 2514) - Eye Waste.
[ Show youtube player ] |
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#1317 |
Registered User
Join Date: Aug 2014
Location: Netherlands
Posts: 701
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My first reaction was "Eye monsters??? Reminds me of some of the lesser doom clones imho."
Then I saw them moving! Wow ![]() Great level! And all the new effects are nice as well. This game looks so good now! |
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#1318 |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 46
Posts: 1,112
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I hear some short beeping noise when you fight with the eye-kind of monsters...
I love still this game. Can't wait to be released. |
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#1319 |
Registered User
Join Date: Sep 2005
Location: Peterborough
Age: 47
Posts: 855
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So impressive. The engine, the artistry, the feel and the production. I’ll be adding this to my birthday/Xmas list depending on when it’s released.
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#1320 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,982
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