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#1281 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,483
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Whenever I have a branch with the word "experiment" in the title, rest assured it's brainfart territory.
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#1282 | |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
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Quote:
![]() god help the poor soul that has to decipher all of my shoddy work if I leave ![]() ![]() Last edited by abu_the_monkey; 01 January 2023 at 02:05. |
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#1283 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,483
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Very superficial suggestion for the new menu. The lower case characters looka bit naff in the game font used, I suspect this is why they used all caps originally.
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#1284 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
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#1285 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
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still looks odd to me but that's probably the tile like characters used to represent the state of the option.
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#1286 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,483
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#1287 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
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not sure what is going on with that. the reference image I have (and I can't remember where I found it) shows the 'Q' looking more like a 'D' but that ain't what gets displayed.
edit: added a screen shot with all capitols letters and numbers from an edited menu Last edited by abu_the_monkey; 02 January 2023 at 04:19. |
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#1288 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
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finally got round to opening the raw image of the font used in the menu and here it is.
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#1289 |
Registered User
Join Date: Jun 2015
Location: Germany
Posts: 1,926
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Looks like the upper case Q could borrow some pixels from the lower case q...
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#1290 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,483
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#1291 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
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I took a couple of minutes and popped a few extra pixels in on the 'Q' and the 'D' I am no pixel artist as you can tell but I think it looks better ish.
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#1292 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,483
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That's much more legible!
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#1293 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
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I have attached it here as a .lha for you to test
I renamed it as font16x16.raw2b in the .lha |
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#1294 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,483
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@abu_the_monkey
I just got a moment to review your PR. It looks fine but I think it can be improved. TLDR, we could bss the text sections that contain the generic LEVEL X strings and copy the proper level names to the data once we've loaded the game link file. This doesn't need to be a blocker however, I'm all for incremental improvements. I just read that pipper has already approved anyway so I'll just merge that as is. I'll look into doing the thing above later maybe. |
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#1295 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,483
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#1296 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,483
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@abu_the_monkey
Your level select PR is merged. |
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#1297 | |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
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Quote:
![]() Are you also thinking of doing the same with the scrolling background image? Also, I agree with your comments about the level select menu. I did try to read out the actual level names on my local machine, but failed. Clearly I am missing something. Assembly language is still relatively new to me, I am surprised anything works after I have touched it ![]() |
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#1298 | ||
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,483
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Quote:
Quote:
Last edited by Karlos; 05 January 2023 at 13:48. |
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#1299 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,483
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Well that was a simple fix for once, I'd mixed up A2 and A4 in the wall flat shading code, resulting in some very interesting effects.
@abu_the_monkey I recommend updating your branch from main. There are some minor performance tweaks and your menu PR was merged too. |
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#1300 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,483
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Tested the level select over lunch break, works a charm.
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