English Amiga Board


Go Back   English Amiga Board > Coders > Coders. General > Coders. Releases

 
 
Thread Tools
Old 31 December 2022, 23:49   #1281
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,483
Quote:
Originally Posted by abu_the_monkey View Post
no they are just me having a play, trying to think what may/may not be useful or ways to implement odd requests.
they are like I said from a branch for 'brain farts' that I have occasionally.
Whenever I have a branch with the word "experiment" in the title, rest assured it's brainfart territory.
Karlos is offline  
Old 01 January 2023, 01:38   #1282
abu_the_monkey
Registered User
 
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
Quote:
Originally Posted by Karlos View Post
Whenever I have a branch with the word "experiment" in the title, rest assured it's brainfart territory.
I tend to name/comment things as they are, even at work. helps that I am the only developer where I am currently employed, otherwise I may have to use a more descriptive naming method.

god help the poor soul that has to decipher all of my shoddy work if I leave but for now it keeps the place running

Last edited by abu_the_monkey; 01 January 2023 at 02:05.
abu_the_monkey is offline  
Old 01 January 2023, 23:27   #1283
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,483
Very superficial suggestion for the new menu. The lower case characters looka bit naff in the game font used, I suspect this is why they used all caps originally.
Karlos is offline  
Old 02 January 2023, 00:17   #1284
abu_the_monkey
Registered User
 
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
Quote:
Originally Posted by Karlos View Post
Very superficial suggestion for the new menu. The lower case characters looka bit naff in the game font used, I suspect this is why they used all caps originally.
yeah I was just pratting about, I know what you mean though
abu_the_monkey is offline  
Old 02 January 2023, 00:36   #1285
abu_the_monkey
Registered User
 
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
still looks odd to me but that's probably the tile like characters used to represent the state of the option.
Attached Thumbnails
Click image for larger version

Name:	044.png
Views:	93
Size:	79.8 KB
ID:	77620  
abu_the_monkey is offline  
Old 02 January 2023, 01:08   #1286
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,483
Quote:
Originally Posted by abu_the_monkey View Post
still looks odd to me but that's probably the tile like characters used to represent the state of the option.
Are Q and O using the same glyph?
Karlos is offline  
Old 02 January 2023, 02:19   #1287
abu_the_monkey
Registered User
 
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
Quote:
Originally Posted by Karlos View Post
Are Q and O using the same glyph?
not sure what is going on with that. the reference image I have (and I can't remember where I found it) shows the 'Q' looking more like a 'D' but that ain't what gets displayed.

edit: added a screen shot with all capitols letters and numbers from an edited menu
Attached Thumbnails
Click image for larger version

Name:	font.jpeg
Views:	92
Size:	76.0 KB
ID:	77621   Click image for larger version

Name:	045.png
Views:	79
Size:	90.7 KB
ID:	77622  

Last edited by abu_the_monkey; 02 January 2023 at 04:19.
abu_the_monkey is offline  
Old 04 January 2023, 00:11   #1288
abu_the_monkey
Registered User
 
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
finally got round to opening the raw image of the font used in the menu and here it is.
Attached Thumbnails
Click image for larger version

Name:	046.png
Views:	83
Size:	30.1 KB
ID:	77639  
abu_the_monkey is offline  
Old 04 January 2023, 08:53   #1289
grond
Registered User
 
Join Date: Jun 2015
Location: Germany
Posts: 1,926
Looks like the upper case Q could borrow some pixels from the lower case q...
grond is offline  
Old 04 January 2023, 10:00   #1290
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,483
Quote:
Originally Posted by grond View Post
Looks like the upper case Q could borrow some pixels from the lower case q...
The D isn't so great on CRT either. I remember thinking DUCK looked like OUCH.
Karlos is offline  
Old 05 January 2023, 10:21   #1291
abu_the_monkey
Registered User
 
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
Quote:
Originally Posted by Karlos View Post
The D isn't so great on CRT either. I remember thinking DUCK looked like OUCH.
I took a couple of minutes and popped a few extra pixels in on the 'Q' and the 'D' I am no pixel artist as you can tell but I think it looks better ish.
Attached Thumbnails
Click image for larger version

Name:	047.png
Views:	53
Size:	18.0 KB
ID:	77669   Click image for larger version

Name:	048.png
Views:	52
Size:	18.2 KB
ID:	77670   Click image for larger version

Name:	049.png
Views:	52
Size:	29.8 KB
ID:	77671  
abu_the_monkey is offline  
Old 05 January 2023, 10:27   #1292
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,483
That's much more legible!
Karlos is offline  
Old 05 January 2023, 10:38   #1293
abu_the_monkey
Registered User
 
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
I have attached it here as a .lha for you to test
I renamed it as font16x16.raw2b in the .lha
Attached Files
File Type: lha menufont.LHA (7.2 KB, 37 views)
abu_the_monkey is offline  
Old 05 January 2023, 10:46   #1294
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,483
@abu_the_monkey

I just got a moment to review your PR. It looks fine but I think it can be improved. TLDR, we could bss the text sections that contain the generic LEVEL X strings and copy the proper level names to the data once we've loaded the game link file.

This doesn't need to be a blocker however, I'm all for incremental improvements.

I just read that pipper has already approved anyway so I'll just merge that as is. I'll look into doing the thing above later maybe.
Karlos is offline  
Old 05 January 2023, 10:46   #1295
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,483
Quote:
Originally Posted by abu_the_monkey View Post
I have attached it here as a .lha for you to test
I renamed it as font16x16.raw2b in the .lha
Cool. I'm actually thinking to make this a loadable file so that it can be edited by mods...
Karlos is offline  
Old 05 January 2023, 10:50   #1296
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,483
@abu_the_monkey

Your level select PR is merged.
Karlos is offline  
Old 05 January 2023, 11:33   #1297
abu_the_monkey
Registered User
 
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
Quote:
Originally Posted by Karlos View Post
Cool. I'm actually thinking to make this a loadable file so that it can be edited by mods...
That would be neat and give the mods a different look.
Are you also thinking of doing the same with the scrolling background image?

Also, I agree with your comments about the level select menu. I did try to read out the actual level names on my local machine, but failed. Clearly I am missing something. Assembly language is still relatively new to me, I am surprised anything works after I have touched it
abu_the_monkey is offline  
Old 05 January 2023, 11:46   #1298
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,483
Quote:
Originally Posted by abu_the_monkey View Post
That would be neat and give the mods a different look.
Are you also thinking of doing the same with the scrolling background image?
Pretty much everything like that, if possible, including the level text and endgame dialogue if possible. The includes directory is well placed to hold these.

Quote:
Also, I agree with your comments about the level select menu. I did try to read out the actual level names on my local machine, but failed. Clearly I am missing something. Assembly language is still relatively new to me, I am surprised anything works after I have touched it
No need to be so modest. I may take a look at this later. Right now I need to fix a massive shading bug I unintentionally just I introduced in my branch. A lunchtime job for today

Last edited by Karlos; 05 January 2023 at 13:48.
Karlos is offline  
Old 05 January 2023, 13:46   #1299
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,483
Well that was a simple fix for once, I'd mixed up A2 and A4 in the wall flat shading code, resulting in some very interesting effects.

@abu_the_monkey

I recommend updating your branch from main. There are some minor performance tweaks and your menu PR was merged too.
Karlos is offline  
Old 05 January 2023, 15:18   #1300
Karlos
Alien Bleed
 
Karlos's Avatar
 
Join Date: Aug 2022
Location: UK
Posts: 4,483
Tested the level select over lunch break, works a charm.
Karlos is offline  
 


Currently Active Users Viewing This Thread: 4 (0 members and 4 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Alien Breed 3D II The Killing Grounds RTG patch Angus Retrogaming General Discussion 63 14 December 2022 15:20
Alien Breed & Alien Breed '92: SE - delay when picking up items / opening doors Ian support.WinUAE 16 23 December 2016 15:50
Alien Breed 3D II : The Killing Grounds code booklet alexh support.Games 19 10 October 2012 22:17
Alien Breed 3D 2 - The Killing Grounds Ironclaw support.Games 12 13 September 2005 13:07
HD Version of Alien Breed I ? Kintaro request.Old Rare Games 20 31 July 2003 10:48

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 02:32.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.17045 seconds with 14 queries