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#1261 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,039
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Quote:
@Amigajay For me the ad implies that the graphics are better on the Amiga. I would guess it's a stab at Sierra for converting the EGA PC graphics 1:1 to the Amiga. |
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#1262 | |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,956
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Quote:
Not sure i agree it implies they are better than on PC per se, just implies they have taken advantage of the Amiga chipset to provide 32 colour graphics, instead of 8-16 colour PC ones. |
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#1263 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,039
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Quote:
Either way it's a great example of the short time frame in which US publishers embraced the Amiga. |
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#1264 | |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,956
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Quote:
Yes Accolade games were one of the few American publishers (that didn't start out on the Amiga first) that embraced the Amiga and made an effort, i.e enhanced graphics, hdd installing etc). |
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#1265 |
Registered User
Join Date: Dec 2020
Location: UK
Posts: 15
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So Elvira was an Amiga Original, developed first? but Les Manley and Altered Destiny are?
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#1266 | |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,523
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Quote:
The parallel development thing narrows the concept of what an Amiga original is according to Hol. Lemmings and Worms are presented as "Amiga Originals" (and there is no doubt about that) yet they were developped in parallel in many others platforms. If the VGA PC version of Elvira use the Amiga gfx while they could use all the 256 colors of the VGA palette than it is a port of the Amiga version. So it is an Amiga original. ![]() |
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#1267 | |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,093
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![]() Quote:
I guess the Accolade ad also played on Amiga owners probably paying little attention to the newest pcs at thst time, and still picturing games which were directly converted from the PC as imitations of EGA and Beeper.gsmes designed around VGA and Adlib were only just starting to be converted to the Amiga. |
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#1268 | ||
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,039
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#1269 |
Registered User
Join Date: Nov 2021
Location: Utrecht/Netherlands
Posts: 338
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Joe and Mac Caveman Ninja was better on PC basically because of the VGA colors:
[ Show youtube player ] |
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#1270 |
Registered User
Join Date: Oct 2022
Location: Roma
Posts: 349
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Yeah, but...the adlib audio really sucks. Even I can make better farts than that
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#1271 | |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,475
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Quote:
I wonder if this was just the amount of effort the developer was allowed? (e.g. timescales). The Amiga version is almost a 1:1 port of the 8-bit ones from a few years earlier whereas the PC version looks like a complete rehash of the gfx. I still love the Amiga music though. If you're a fan of the Amiga Laser Squad theme, Mark Vera remixed it very sympathetically and it's very good. [ Show youtube player ] |
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#1272 |
Hobby/Indie gamedev
Join Date: Jan 2015
Location: Southern Sweden
Posts: 110
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I did a Laser Squad 32 colour Amiga PAL mockup just to see how it'd look. NTSC/13H is kinda claustrophobic for strategy games and the scant framerate increase is inconsequential. The extra PAL screen space allows for a larger viewport and a less subscreen segmented GUI as most info (e.g. full character stats and a minimap) can now fit in the main panel.
https://mastodon.gamedev.place/@andr...12764224687633 I think the original Amiga version tried to just add a few colours onto the old sprites. This usually doesn't work that well and I prefer the more abstract black background C64 (MSX/ZX) version over the Amiga's in that case. The DOS version changed the fun robot/dalek enemies into generic borgs. I suppose Daleks were generic back then though but now you don't see them much in games. |
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#1273 | |
Registered User
Join Date: Dec 2020
Location: UK
Posts: 15
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Quote:
About the sound, Adlib , you can use Soundblaster for digital and MT32 for music, the MT32 music sounds fuller/richer than arcade version. Elite Systems did the PC port in 1991 and Motivetime the Amiga and Gameboy version in late 1992 (no ST release). It's not just VGA colours, completely different GFX assets and the Amiga version is slow with a much lower framerate, lots of frames missing in the animation as well. (it does use up to 32 colors though). IBM PC DOS ![]() Amiga ![]() |
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#1274 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,856
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#1275 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,039
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Sometimes I wonder how many people actually check the other versions of a game before they form their opinion which one the 'best' version is. Thank you for the posting the comparison screenshots.
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#1276 | ||
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,758
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#1277 | |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 6,989
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Quote:
![]() Let's be honest too; we suck at picking the proper terms for things in the spur of the moment. If we would use the word "favorite" more often, we'd have less reason to be up in arms because someone else is wrong on the internet. |
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#1278 |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,093
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Obviously Stuart is pretty controversial at times, and some reviews of Amiga Caveman Ninja weren't quite that negative, but from a quick play I don't really disagree with him here. The slowdown is a joke, controls are unresponsive and graphics are ugly. We've seen so much better from the Amiga so many times. The PC version appears to (in my opinion) wipe the floor with it, and that shouldn't be happening for a side-scrolling 2D action game, where (colour depth aside) a £300 Amiga could beat a £1500 PC at that time. Flight sims, adventures and strategy games, even a budget PCs was probably better than an A500 by then, but not arcade games....
Last edited by Megalomaniac; 14 February 2024 at 00:19. |
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#1279 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,039
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Quote:
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#1280 |
Registered User
Join Date: Aug 2014
Location: England
Posts: 239
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It smacks of a Tiertex style job!
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