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Old 22 July 2024, 22:12   #1241
Karlos
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Quote:
Originally Posted by coachman View Post
Just played mod level C and got stuck in the secret area with 2 doom marines, ammo, and medikits opened from the right of the three "finger" corridors going from the central hall. The area exists also in the original game but no key is required to get there in the original version. In the mod, it was not possible to open the doors at first, however, after some running around, collecting keys and activating few switches the door opened. However, when I collected the items and wanted to return back, the door was locked. I tried to find some switch inside but did not succeed and got stuck there.
How did you open the door in the first place? I'll give you a clue. It wasn't because of any keys you had. It's a game mechanic that wasn't used in the original but is introduced in level B.

Or to put it another way, what would you do if you thought you were stuck behind a locked door while simultaneously armed to the teeth?

Last edited by Karlos; 22 July 2024 at 22:35.
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Old 22 July 2024, 23:56   #1242
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Old 23 July 2024, 17:49   #1243
coachman
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OK, thanks for the hint, I will try that. So from now one shot to any locked door just to make sure :-)
I also noticed that some door make sound when moving while others are completely silent. Is there any reason or system in that or is it random?
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Old 23 July 2024, 17:57   #1244
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Quote:
Originally Posted by coachman View Post
OK, thanks for the hint, I will try that. So from now one shot to any locked door just to make sure :-)
I also noticed that some door make sound when moving while others are completely silent. Is there any reason or system in that or is it random?
Technically none of them actually make sounds when moving, what they have is an activation sound that carries on for a moment after they start.

Some doors are well oiled and very quiet for a reason...
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Old 23 July 2024, 19:09   #1245
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....and not just because I forgot to assign a sound.
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Old Yesterday, 21:48   #1246
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I've added a pair of new achievements that increase the carry of the charged plasma and rockets. Depending on your game stats, you may earn both immediately the next time you kill something...

I've also added the latest binaries and some level errata data that should help with frame dips in some areas where the sky is rendered unnecessarily.
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