27 June 2024, 10:29 | #1201 |
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@Karlos
Ok, both machines primed with the latest version (not installed yet). Looking forward to checking out the new wall textures on Level C! |
27 June 2024, 11:45 | #1202 |
Alien Bleed
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It's mid design change but is also completable. The intention is that it'll open a way to the power plant of the station, which will replace level D. I have some ideas for that.
Last edited by Karlos; 27 June 2024 at 12:17. |
30 June 2024, 18:47 | #1203 |
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Yeah, good level! Some good 2-player play was had at Kickstart 02! Thank you! How do you get out of the water in level D? Nasty!
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30 June 2024, 20:49 | #1204 |
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I don't even recall level D even having any, but it hasn't had any attention since getting rid of the cobblestone.
Is there any footage from the event? Last edited by Karlos; 30 June 2024 at 21:43. |
30 June 2024, 23:24 | #1205 |
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30 June 2024, 23:31 | #1206 |
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01 July 2024, 22:44 | #1207 |
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First level edits in quite some time. I'm going to add a bit more verticality to level C (I also need to finish the whole reactor level access thing).
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02 July 2024, 18:48 | #1208 | |
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Quote:
Really like Level C, glad you're giving it more TLC! |
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02 July 2024, 19:05 | #1209 |
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Did anyone play single player?
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02 July 2024, 21:41 | #1210 |
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Updates to level C, pushed to the misc/redesign branch. There's a new secret area to be found and some improved texturing.
No new information panels yet, I haven't had time for any pixelling. The level is basically maxed out zone wise. I had to remove some geometry to make the new stuff even reachable. |
03 July 2024, 19:43 | #1211 |
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Finally found a moment for some quick pixelling of info panels in level C...
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03 July 2024, 20:13 | #1212 |
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I'm impressed, you are an artist!
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03 July 2024, 20:17 | #1213 |
Alien Bleed
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Jack of all trades, me.
Changes pushed to the redesign branch. Any playtesters want to go for 100% completion? There are a number of secret areas to locate. Looks like I have a wall texture alignment bug in the first screenshot - the hexagons aren't lining up. It'll be difficult to fix because it only affects the upper portion. However, the upper portion is far larger than the lower portion, so I should align for that. Yes, these are the lengths I go to. |
03 July 2024, 20:18 | #1214 |
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03 July 2024, 20:44 | #1215 | |
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Quote:
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03 July 2024, 20:57 | #1216 |
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@Karlos
Looks fantastic I will have to give it a try when time permits. |
04 July 2024, 18:53 | #1217 |
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I noticed an extremely weird PVS type glitch in which part of one zone is visible through another. OK, that's not that weird, but the weird bit is that it goes away when I turn on the map and stays away after dismissing it, until I move.
Also, I tarted up my Tokamak a bit. |
05 July 2024, 21:31 | #1218 |
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Pushed some more level C changes to the misc/redesign branch to improve the red-lit areas in the mainframe area and to add some variation in the rusted out end.
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05 July 2024, 22:14 | #1219 |
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I tried to record a bit, but by god, this machine is showing it's age. Not helped by running on Weyland either, or at least that's my impression.
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05 July 2024, 22:33 | #1220 |
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[ Show youtube player ]
Yes, the machine was lagging this badly. For whatever reason, UAE is sending this system into meltdown. It never used to in older versions. I suppose I shouldn't complain, I'm getting a more authentic experience lol. |
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