![]() |
![]() |
#1201 |
Puttymoon inhabitant
|
Please, move your mouse pointer off screen next time.
Last edited by Predseda; 20 December 2022 at 19:33. |
![]() |
![]() |
#1202 |
Registered User
Join Date: Jun 2019
Location: Saltdean, United Kingdom
Posts: 146
|
|
![]() |
![]() |
#1203 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,444
|
Speaking of the cursor, we need to change the screen attributes. Accidentally clicking back to workbench mid firefight is not a good USP
![]() |
![]() |
![]() |
#1204 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,020
|
|
![]() |
![]() |
#1205 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,444
|
I'm curious what the 25MHz 040 that I played on originally will make of it.
|
![]() |
![]() |
#1206 |
Registered User
Join Date: Jul 2017
Location: San Jose
Posts: 676
|
Compileable version of Alien Breed 3D II - The Killing Grounds
Cool videos! To be honest, I never did a 1:1 comparison. I was not aware we are that much ahead of the original speed wise. Good job Karlos for removing all those pesky divs!
Also, technically we’re now doing more work than the original, producing 32 columns more content and still faster ![]() I’m puzzled, though, why the mouse pointer is showing up on screen. The game should hide it - and if it showed, it should move not stay in the middle of the screen… Last edited by pipper; 20 December 2022 at 19:05. |
![]() |
![]() |
#1207 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,020
|
the mouse cursor being visible 'issue' seems to be specific to kickstart 3.2
edit: I don't own a copy of 3.2 roms so can't test it ![]() |
![]() |
![]() |
#1208 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,444
|
@pipper I think you probably got rid of more when you changed the floor perspective calculation. There are still plenty of them left, they just aren't as simple to get rid of because they aren't dividing by an immediate. For those, I'm considering whether or not making use of an FPU (if present) could help since you could invert the divisor and then use it as a multiplier in code where we divide by the same value multiple times in succession.
|
![]() |
![]() |
#1209 |
Registered User
Join Date: Dec 2022
Location: Internet
Posts: 26
|
Do you guys want bugs to be reported or are we in a too early stage for that?
The game locks up if I load a save, play, escape and try to play again. Same if I try to load again before playing the 2nd time. |
![]() |
![]() |
#1210 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,020
|
yes you can post bug reports, however please check the issues section on pippers repo for open issues first as this one is already open there
![]() edit: your report is slightly different to issue #35 but I can not reproduce the load/save or double load issues you are experiencing (in winuae) or am I not reading your post correct? edit again: no, I think its the same issue. if you quit a game using the esc key the next time you start a level if freezes? if so, same as issue #35 Last edited by abu_the_monkey; 20 December 2022 at 21:05. |
![]() |
![]() |
#1211 |
Registered User
Join Date: Dec 2022
Location: Internet
Posts: 26
|
Yeap, it's the same issue. I didn't check there first, now I know and will do so if I find something else too report.
|
![]() |
![]() |
#1212 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,020
|
@ZyBeR
cool beans ![]() the more people looking/testing the more bugs can be spotted and potentially remedied. |
![]() |
![]() |
#1213 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,444
|
If anyone knows Mr Clitheroe, or would be cool to get him involved. Though even as I write this, I get a sense of deja vu...
|
![]() |
![]() |
#1214 | |
Registered User
Join Date: Jun 2019
Location: Saltdean, United Kingdom
Posts: 146
|
Quote:
AB3DII is at 10:25 (for some reason, the YouTube viewer here starts it from the beginning): [ Show youtube player ] |
|
![]() |
![]() |
#1215 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,020
|
nice video(s)
![]() if the other comparisons are anything to go by I guess the 040 (with the new builds) should now be somewhere near where the 060 was (with the original) in performance |
![]() |
![]() |
#1216 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,444
|
@amipal
Is there any chance you could check out my mod using the latest build? I'm curious to understand how big a performance hit it might take with the extra textures and geometry. I don't remember or being that bad, but it didn't have FPS counting built in when I started it either. |
![]() |
![]() |
#1217 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,020
|
@Karlos
I haven't had time to test it out on real hardware with any of the new builds, but, under winuae in cycle exact modes the extra geometry, textures, etc give just shy of a 10-15% drop in fps. comparison screenshots attached. your mod always paused on the lower end of the scale and the standard level on the higher ![]() a comparison on the real thing would be much better. @amipal yes please if you can Last edited by abu_the_monkey; 21 December 2022 at 02:52. |
![]() |
![]() |
#1218 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,444
|
That's not as bad as I feared then. When I was originally working on it in 96/97 I had no quantitative way to measure I was just happy to see some variation from the big tritile panels and brown speakers walls, lol. It was all so monotonous to look at.
|
![]() |
![]() |
#1219 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,444
|
Just merged a quick PR when I realised I'd left a divs behind in some hitscanning code that I'd then replaced with an approximation, thus effectivity dividing twice. This may have caused some shotgun blasts to miss at close range.
|
![]() |
![]() |
#1220 | |
Registered User
Join Date: Jun 2019
Location: Saltdean, United Kingdom
Posts: 146
|
Quote:
|
|
![]() |
Currently Active Users Viewing This Thread: 2 (0 members and 2 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Alien Breed 3D II The Killing Grounds RTG patch | Angus | Retrogaming General Discussion | 63 | 14 December 2022 15:20 |
Alien Breed & Alien Breed '92: SE - delay when picking up items / opening doors | Ian | support.WinUAE | 16 | 23 December 2016 15:50 |
Alien Breed 3D II : The Killing Grounds code booklet | alexh | support.Games | 19 | 10 October 2012 22:17 |
Alien Breed 3D 2 - The Killing Grounds | Ironclaw | support.Games | 12 | 13 September 2005 13:07 |
HD Version of Alien Breed I ? | Kintaro | request.Old Rare Games | 20 | 31 July 2003 10:48 |
|
|