07 August 2019, 11:56 | #1201 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,798
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I made one in MS Paint, you can use that if you want, McGeezer.. |
07 August 2019, 13:39 | #1202 |
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Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,860
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Great work mcgeezer!
You seem to underestimate hipponios' god-like gaming abilities though |
07 August 2019, 14:42 | #1203 |
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Location: Sunderland, England
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10 August 2019, 19:05 | #1204 |
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Here's a nice first look at one of the special achievement rounds in Rygar AGA, I hope you like it because I certainly do!
@invent is a magician. These rounds contain all of the power-ups but you have to find them AND you have to find how to unlock the rounds too. [ Show youtube player ] All rounds just about done now. Might do a long play later on if I get time. Geezer |
10 August 2019, 19:23 | #1205 |
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Congrats on getting to this stage, amazing willpower for the continued work, glad you can see the light at the end of the tunnel!
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10 August 2019, 19:23 | #1206 |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,491
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Awesome
Why these new left and right 'borders'? |
10 August 2019, 19:29 | #1207 |
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10 August 2019, 20:17 | #1208 |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,491
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10 August 2019, 20:38 | #1209 |
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Two minutes, two lines of code.
Code:
move.w #BPLCON3,(a1)+ ; BPL CON or.w #%100000,d2 ; BRDRBLNK move.w d2,(a1)+ move.l d3,(a1)+ ; Colour Value move.l (a0)+,d5 and.l #$000f0f0f,d5 move.l d5,d3 lsr.l #4,d5 or.l d5,d3 lsr.l #4,d5 and.l #$ff,d3 and.l #$f00,d5 or.l d5,d3 or.l #$1800000,d3 move.w #BPLCON3,(a1)+ or.w #%100000,d2 ; BRDRBLNK or.w #$200,d2 move.w d2,(a1)+ move.l d3,(a1)+ |
14 August 2019, 23:18 | #1210 |
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Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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You won't believe how happy I am to see this Orange dude make an appearance in the game. A year in the making and the end is near.
[ Show youtube player ] He isn't moving around yet but he will very soon. Geezer |
14 August 2019, 23:59 | #1211 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
...the amount of time, constant effort / organisation / dedication that you've put in over the past year is absolutely astonishing. How you've managed to achieve all this is absolutely mind-blowing; and lesser men would have definitely failed Well done my friend!!! |
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15 August 2019, 07:43 | #1212 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,798
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+1 what Damien said.
What an amazing effort pulling this off in just a year. |
15 August 2019, 09:30 | #1213 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,374
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One year alone to redo this game 100% 1:1 in assembly, unbelievable. That's probably the best amiga arcade port ever made (and the only AGA one too). And I know Pang, Parasol Stars, Midnight Resistance, Marble Madness...
I hope that when it's over we have a link to download it somewhere. Because for instance right now if I want to get the latest beta I don't know where it is. |
15 August 2019, 13:48 | #1214 | |||
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Quote:
Quote:
Quote:
Hi praise indeed Gentlemen, thanks you ever so much. Don't forget though it isn't just me that has brought the game to the Amiga.... there are others, without whom I would not have been able to do it. @jotd... I haven't released a beta for quite a while, the game should be ready at the end of August, it will be a case of debugging, fixing and testing around that time until it's perfected. The game though will not officially be released until 12th October. I can send you the game earlier if needed if you'd be prepared to create a slave in time for the 12th October? Geezer |
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15 August 2019, 14:43 | #1215 |
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of course you can send me the game earlier. I'd probably need a couple of days depending on my current workload / obligations (this won't be the holidays anymore). But you can also release it as soon as it's ready and notify me...
The cool point pre-releasing it to me is that whdload has a protected env. and could spot access faults that you didn't see and which could trigger undefined behaviour depending on the users amiga configuration (just like all old commercial games with random access faults that we fix). for that I would have to set up a trainer to be able to test it fully, but tell me if you don't want me to include it (if I did, and implemented highscore saving, I would disable saving in case of trainer) |
15 August 2019, 15:07 | #1216 | |
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Quote:
When done I will send you a link to a private build, however my only stipulation is that a WHDload version does not appear before I officially release it on the 12th October in Germany. I already have a trainer built into the game so no need for work there. |
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15 August 2019, 16:04 | #1217 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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You may make me play a game on Winuae at 12th October then. I haven't done in AGES, but as I have no AGA machine and I really would love to play your game, you may make me do it
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15 August 2019, 18:52 | #1218 |
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@mcgeezer: if I finish the work on the slave, I'll only release the slave package, not the full game. So even if it comes after/before/whatever it's not important (I fully understand you don't want whdload site to distribute your game)
I'll provide the link in the readme as well. |
15 August 2019, 19:30 | #1219 | |
Inviyya Dude!
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Posts: 2,798
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Quote:
(Which consists of two dudes sitting next to a small table and drinking beer secretly while playing their self made games while nobody else cares).. |
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15 August 2019, 22:45 | #1220 | |
Warhasneverbeensomuchfun
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Quote:
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