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#1181 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,458
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I was beginning to write "no it did not" until I checked the history and saw that it was implemented (backported from cd32load).
So the answer is yes, with same switches. I think that there's a limitation in kick 1.3 because of lack of ReadArgs. You can't select which rawkey is assigned to which button. But on the other hand more and more .slave files were adapted to full joypad control in the meantime. I had a vision of an amiga emulated console at some point. And now this is reality with the A500 mini. |
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#1182 | |
Registered User
Join Date: Sep 2019
Location: Sydney
Posts: 358
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Quote:
1. Small word of warning, do not compile this file with VASMs movem optimisation! It will break the error checking. 2. Saving multiple files always resulted in NVRAM being corrupted for me. I examined the contents using WinUAE and it seems to screw up the AppTag and ItemTag. I ended up changing my code to save everything into a single file, which then worked correctly using WinUAE. 3. The naming of nv_Init_NVRAM confused me. I assumed it was something you call before any other NVRAM functions, but it actually appears to erase NVRAM completely. I added this as an option in my game if it detected there was no space to save the files. 4. Although I got it working well in WinUAE, I had someone test on a couple of real CD32s and it appeared to not work there at all. From what I could tell, every NVRAM operation just returned failure (although the Init function did wipe his memory slots - it just returned that it failed). It was hard to get solid information as to what was happening as there was a language barrier with my tester. Between this and the disc read issues I experienced, I'd had it with the CD32 and gave up. |
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#1183 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,458
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nvram: that's something I never even tried to implement!!
Problem with CD32 is that emulation (even if it's really excellent) is too "nice", and it gives the illusion that it will work on real hardware. But often it doesn't when you're too close to the hardware like CD read and nvm for instance. Too many burnt CDs and lost time with that. |
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#1184 |
Registered User
Join Date: Feb 2008
Location: Northampton/UK
Posts: 537
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Hi, Is CD32Load still available. I'd like to test it an A600/2MB, but can't find the file anywhere.
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#1185 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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#1186 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,458
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Yes, CD32Load was designed for the CD32 at first, but low memory IDE-capable amigas can benefit from it too.
I'd say that A600 2MB + IDE HD/CF is the ideal machine to run games without OS flashes that you would get by using whdload. whdload would allow you to run 512K games only, with possible OS flashes, when CD32Load allows to run 1MB games without OS flashes. The other 1MB is used to preload the current file or disk image. You'll need a FFS formatted disk 512/1024 bytes per block so the lowlevel hard disk read from Rob Northen works; then you can run almost any ECS whdload game. Saves won't work of course, quit key won't work either as the system is destroyed, but loading & playing is smooth ![]() |
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#1187 |
Registered User
Join Date: Feb 2008
Location: Northampton/UK
Posts: 537
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Thanks Jotd,
The file isn't in the zone, and I couldn't find it on the GitHub. A few questions if I may? Is it very compatible with WHDload slaves? Can it be used in conjunction with WHDload for those games that require saves? thanks in advance! |
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#1188 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,887
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I used it on my A1200 and the Mouse and Keyboard emulation.
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#1189 | |||
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,458
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Quote:
Ah my old website has the binaries and it's down. I'll add the binary as release in github! Quote:
Yes. There are a few exceptions but 95% of the slaves work. I've got a doubt on slaves that use kickemu though. Quote:
You can use whdload to save if you can run the game. You'll have OS flashes but it will save. |
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#1190 |
Registered User
Join Date: Feb 2008
Location: Northampton/UK
Posts: 537
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That's great news, thank you.
It's been a long time since I had a machine with so little memory with a HDD, probably '92 when I got my A1200 - I've forgotten everything. The A600 is a present for my girlfriend, I've made a rod for my own back getting her into the Demo scene and Amiga games, and pro tracker - so she wanted one of her own. |
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#1191 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,458
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ok here you are, I'm delighted to see non-CD32 low memory IDE amigas using it.
https://github.com/jotd666/cd32load/releases/tag/v0.48 I'm sure we can find examples where only CD32load is able to run whdload slaves on A600/A1200 2MB + IDE. WHDLoad will do its best to run most games though (with painful "OS flashes"), and will allow to quit & save. Last edited by jotd; 06 November 2023 at 21:46. |
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#1192 |
Registered User
Join Date: Feb 2008
Location: Northampton/UK
Posts: 537
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That's great,
Thanks for uploading the binary, it's much appreciated! |
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#1193 |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 2,022
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i got correctly this could work also in not properly CD32 hardware machines?
some hw examples, to test in emulation? |
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#1194 | |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,655
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Quote:
A500 doesn't have integrated HDD controller so you might as well get a HDD controller with built in FastRAM. Yes this can work with WinUAE for testing purposes. |
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#1195 | |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,458
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Quote:
A600 or A1200 2MB chip with IDE, HDD FFS formatted (512 or 1024) Audio tracks is out of the question ![]() If you have fastmem, forget CD32load, it has no interest, use whdload or JST instead. |
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#1196 | |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 2,022
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Quote:
CD32load i have an idea for a 2MB Chip setting thing, i need to do further tries Can i ask here if the 'multi directories' DATA command is only available on WHDLoad v17+ ? im mostly (but not only ofc) interested in having the data files in two different paths |
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#1197 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,458
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multi data directories aren't currently supported by JST or CD32load.
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#1198 |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 2,022
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please consider the idea to implement, if not too much problematic
![]() a bit of shame it has been added starting from the bigger v17 versions; those versions arent great for 2MB Chip machines |
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#1199 |
Registered User
Join Date: Feb 2008
Location: Northampton/UK
Posts: 537
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Yes a WHDloadLowMem would be great
![]() CD32Load is fantastic, if it would allow different directories (It only allows DH0 currently, I think?) and Saving, it would be perfect for the lowest end Amiga's. |
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#1200 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,887
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I might be wrong but I think I used DH1
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