15 November 2023, 23:01 | #101 | |
Amiga Games Database
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Location: South West England
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Quote:
I can't work out what's going on. :-/ I even tried including the older .mods in the data drawer with the new ones. I fiddled around with the config file and at one point, when starting the game it was asking for the opr-10188.71f rom, which is mentioned in the docs as being an optional rom for fixed audio. :-/ Another thing, when I try and select a .mod ingame although I can move to other ones, it immediately toggled back to Passing Breeze - might be my config file fiddling. I found 2 or maybe 3 different "roms" for the game. One of them worked and doesn't cause any warnings during the startup, so I assume the sound problem I have isn't related to which roms I'm using? |
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16 November 2023, 01:11 | #102 | |
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Quote:
You have to hold the direction for the track you want. |
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16 November 2023, 08:18 | #103 |
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@Angus:
Press F5 and see if the music test there is working. You don't need the fixed "opr-10188.71f" rom. It fixes something not even used in the game. It's also not original but an after-market patch to fix a small sound glitch present in both rev. a and b. |
16 November 2023, 11:28 | #104 |
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@Dunny - ah, okay understood.
@derSammler - Yes I tried it but nothing. I also copied the .mods into ram: renamed them 1-4 (for easy access) and checked they played in Protracker, which they did. |
16 November 2023, 14:29 | #105 |
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About SFX for Outrun Amiga port. If for playing MOD files Light Speed Player by Leonard will be used:
https://eab.abime.net/showthread.php?t=106186 Then 2 channels will be available for playing SFX. So 2 SFX can be played or up to 8 SFX, if Roondar's mixing routine will be used. For me this is the best option for playing music and SFX on classic Amiga without wasting CPU power, especially for game ports. Of course good musician must convert first original game music (mostly MIDI) to 4 channels Protacker MOD. Rest is easy enough, I think. |
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