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Old 10 January 2014, 18:25   #101
olesio
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@lubomyr: I have bug reports. I tried to assign custom control for Pinball Fantasies. And when I assigned Left amiga to Left joystick after pressing left "pud" is still in moved position it does not back to normal. Right Amiga key assigned to fire ("1") button works normal. What's wrong?

And second bug. I places custom layout of joystick size and move buttons by mysefl. And when I enter to setup I see all it is set like I did it. But in normal view when launching hdf controls are still in the same position and 1 and 3 buttons are too near of right screen border. I'm using medium control size.

Also how can I show Amiga keyboard in latest versions? Because other buttons do not react. That's all for now, sorry for my bad English. I hope you gouys understand me somehow
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Old 10 January 2014, 18:38   #102
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olesio,
Left and right direction of joystick not works correct with custom control
I know about this bug. But still don't know how to fix it.

For show/hide Amiga keyboard try to press two buttons: '2' and '4' simultaneously

Last edited by lubomyr; 10 January 2014 at 18:53.
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Old 10 January 2014, 19:19   #103
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@lubomyr: ok, thanks for reply. I hope you fix it this bug somehow in feature. And I try to pressing these controls, because - as far as I remember - in early versions there was no problem to view Amiga keyboard.
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Old 10 January 2014, 19:35   #104
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olesio,
If you not see amiga keyboard, probably you reassigned via sdl-setting button '2' or button '4' to another keycodes.
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Old 10 January 2014, 21:23   #105
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Ok, I will check because I do not reassigned them AFAIK. I do not have custom controls and second joystick layout in options.
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Old 10 January 2014, 22:28   #106
lubomyr
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olesio,
As i remember in one of latest version been changed global layout of on-screen buttons config, and i recommended for all use reset sdl config via sdl-setting. Probably you skipped it.
Now by default in SDL Setting used
Button 1 - HOME
Button 2 - END
Button 3 - PAGEDOWN
Button 4 - PAGEUP
Button 5 - RCTRL
Button 6 - RSHIFT

Last edited by lubomyr; 10 January 2014 at 22:38.
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Old 11 January 2014, 13:15   #107
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Quote:
Originally Posted by FOL View Post
People have to remember, FAMEC is not 100% perfect.
So not everything will work with it.
TomB wrote on pandora board "But people have to know, that there are limits in uae4all because we'll never have a cycle exact emulation."

As i understand, it main reason of some limits in compatibility for uae4all/famec.
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Old 11 January 2014, 13:38   #108
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new version 2.3.4.2

apk: uae4all2-sdl-2.3.4.2.apk

source: uae4all2-src-11012014.tar.gz guichan-src-03012014.tar.gz

- (ANDROID) Multithreaded video enabled by default (if you will have decreased performance, please disable it in sdl-setting)
- Performance enhancements (Thanks to TomB)
- Improved compatibility (Thanks to TomB)
- AROS as kickstart replacement supported. (Thanks to TomB)
Lot of games and demos are working with this replacement and we can distribute a copy of the files with UAE4All (current version already included in PND).
Note: AROS needs at least 1MB chip RAM and 1 MB fast RAM.
Big thanks to TomB
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Old 11 January 2014, 14:08   #109
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Now most of games works perfect with 56 Mhz on my device without sound glitches
Also very complex symphonie player pro modules played correctly with 56Mhz now without frameskip
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Old 11 January 2014, 14:20   #110
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Quote:
Originally Posted by lubomyr View Post
TomB wrote on pandora board "But people have to know, that there are limits in uae4all because we'll never have a cycle exact emulation."

As i understand, it main reason of some limits in compatibility for uae4all/famec.
Indeed thats true, I currently use the first uae4all famec core. It has alot of compatability issues. uae4all2 famec core seems to be improved alot, but will never be 100%.
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Old 11 January 2014, 17:07   #111
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Some benchmarking
Measure via timer (duration of execution test)
Thl W200 (MTK6589T, 4x Cortex A7 1.5 GHz, 1280x720)

frameskip 0, 640x256

latest uae4all2

14 Mhz
AIBB (BeachBall) 03:02:87
AIBB (Write pixel) 00:21.10
AIBB (EclipeTest) 00:08.07
AIBB (Linetest) 00:04.76

28 Mhz
AIBB (BeachBall) 01:48.46
AIBB (Write pixel) 00:11.66
AIBB (EclipeTest) 00:05.51
AIBB (Linetest) 00:03.81

56Mhz
AIBB (BeachBall) 01:11.18
AIBB (Write pixel) 00:06.91
AIBB (EclipeTest) 00:04.26
AIBB (Linetest) 00:04.66

112Mhz
AIBB (BeachBall) 00:52.52
AIBB (Write pixel) 00:04.63
AIBB (EclipeTest) 00:05.94
AIBB (Linetest) 00:07.40
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Old 11 January 2014, 19:10   #112
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new version 2.3.4.3

apk: uae4all2-sdl-2.3.4.3.apk

source: uae4all2-src-11012014-2.tar.gz guichan-src-03012014.tar.gz

- fixed bug with custom control (left and right direction of dpad now works correct with custom control)
- mouse click implementation for F13, F14 keycodes been removed
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Old 11 January 2014, 19:15   #113
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Hi lubomyr!

thanks again for your great app!

As i already mentionned, NVIDIA shield has 1 dpad and 2 analog sticks.

Right now only the left analog stick is recognized as joystick.
Do you think you may be able to allow for mapping of both the joystick and the mouse to any of them (ie the dpad and both analog sticks) ?
I tried to play with custom controls and sdl settings (mouse emulation with trackball/joystick option) but none of them seems to allow for mouse mapping on any of the sticks/dpad.

Since you were asking for NVIDIA shield impressions back in december, i did a post trying to answer your question back in december. Do not hesitate to ask me to perform some more tests if you want.

cheers!
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Old 11 January 2014, 19:38   #114
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pbareges,
Uae4all2 used control from libSDL
As i know libSDL support only one analog or digital dpad which convert pressure on direction to suitable for uae4all2 keycodes SDLK_UP SDLK_DOWN SDLK_LEFT SDLK_RIGHT.
I not have access via libSDL to control another joystick/dpad.
Same situation with other android game consoles like ouya, etc...
Maybe one day, developer of libSDL will add additional support for another dpad/joystick and then we can think how to implement it for uae4all2.

Last edited by lubomyr; 14 January 2014 at 21:55.
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Old 11 January 2014, 22:24   #115
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Quote:
Originally Posted by lubomyr View Post
pbareges,
Uae4all2 used control from libSDL
As i know libSDL support only one analog or digital dpad which convert pressure on direction to suitable for uae4all2 keycodes SDLK_UP SDLK_DOWN SDLK_LEFT SDLK_RIGHT.
I not have access via libSDL to control another joystick/dpad.
Same situation with other android game consoles like ouya, etc...
Maybe one day, pelya (developer of libSDL) will add additional support for another dpad/joystick and then we can think how to implement it for uae4all2.
thanks for your prompt answer.
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Old 12 January 2014, 13:27   #116
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@lubomyr: you pasted wrong link probable. Because when I installed this apk I seen old and ugly, hard to use GUI. So I back to previous version with new GUI. And is it a chance to control left joystick as custom keys correctly as for example left shift in pinball games? Maybe not now, but in future.
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Old 12 January 2014, 13:38   #117
lubomyr
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olesio,
Which link on apk ?
I checked link, and see only apk with new gui.
Your problem already fixed in latest version
I see only one problem, with some devices app crashed after latest updates

Last edited by lubomyr; 12 January 2014 at 19:34.
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Old 12 January 2014, 21:47   #118
olesio
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You have right, I selected wrong apk in filemanager. Now all works fine except showing of Amiga keyboard, even if I install after uninstalling previous version. Even Jumping Jack for ZX Spectrum emu now works fast on more than 14 MHz, but withound sound.
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Old 12 January 2014, 21:59   #119
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Quote:
Originally Posted by olesio View Post
Now all works fine except showing of Amiga keyboard, even if I install after uninstalling previous version.
As alternative you can try also via sdl-setting remap one of on-screen buttons to F15 (it keycode reserved for show/hide textui vkeybd) but then this button will be unusable for custom control.

Last edited by lubomyr; 12 January 2014 at 22:27.
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Old 13 January 2014, 00:42   #120
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Ok, thank you, now it is work fine. And one more bug report. Maybe in next version you can fix something in savestates stability. Because when I played Franko in WHDLoad version under TinyLauncher doing savestates few times in first level, first there was no screen preview, it appears some time later. And when I load it now an walk a bit to right it always crash showing black screen. So in my opinion this feature should be adapted for better work like savegames working nice in a WinUAE. And I know coding is hard but maybe you can improve somehow. Thanks in advance and sorry for my bad English :-)
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