16 June 2010, 09:45 | #101 |
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16 June 2010, 12:44 | #102 | ||
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Quote:
Quote:
D. |
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16 June 2010, 12:47 | #103 | |
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EDIT: start winuae normally, click "test", exit by pressing alt-tab, exit winuae, attach winuaebootlog.txt. Last edited by Toni Wilen; 16 June 2010 at 13:14. |
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16 June 2010, 13:37 | #104 | |
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I set up WinUAE's default config to have the autofire/non-autofire setup, enabled logging in the misc panel, then booted to the default screen (no disk in the drive) - running fullwindow mode. Hit F12 to bring up GUI, navigated to "Input", chose "Keyboard" (config #1 already selected), found "right ctrl", hit "test". Locked up - alt-tabbed to debug console window, then alt-tabbed back to WinUAE, then quit directly. Logs attached: winuaebootlog.txt winuaelog.txt D. |
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16 June 2010, 13:42 | #105 | |
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btw, winuaebootlog.txt is truncated. |
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16 June 2010, 13:57 | #106 | |
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I'll get another bootlog for you. winuaebootlog.txt winuaelog.txt Bootlog ends with "Log (enabled): 'E:\Games\WinUAE\winuaelog.txt'" - no more is logged after that point. EDIT: By "Hanging", I mean that the F11/F12 keys do not respond. The testing is still working - I can see the listview respond to mouse movements, if "mouse" is selected in the top combobox. D. |
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16 June 2010, 16:34 | #107 |
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http://www.winuae.net/files/b/winuae.zip should fix directinput test/remap hang if emulation is already running, please confirm.
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20 June 2010, 17:34 | #108 | |
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D. |
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20 June 2010, 18:55 | #109 |
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It is by design. Remap or Test is not restricted to currently selected device.
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20 June 2010, 19:13 | #110 |
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http://www.winuae.net/files/b/winuae_2200b11.zip
Beta 11: (RC2) - DirectInput keyboard and mouse didn't work in Test/Remap mode after emulation was started - directory filesystem GUI directory/file selection dialog remembers previous path - floppy sound disabled channels had different volume level - XP DX check reverted, for some reason DirectX web installer didn't install all DLLs (including d3dx9_43.dll) when it was released originally, seems to be fixed now - uaescsi.device: do not send media change interrupt if actual media state didn't change (was possible when changing cdimage0 using uae-configuration), some cd filesystem versions crash(!) in this situation..., fix media detection when switching on the fly from SCSI mode to built-in image mounter. Note that on the fly device changes only works properly if CDFS uses trackdisk.device-style commands (not directscsi) and media change interrupts are enabled (not polling) - cdimage0= in config file (nothing after '=') means enable built-in image support without media inserted, do not detect and use physical/virtual drives - renamed pad/joystick POV pairs (1) and (2) to (X) and (Y) |
23 June 2010, 06:29 | #111 |
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Only in the latest betas:
Once the title screen of "Kick Off 2" comes, it appears as if it moves at a glance from the right side of the screen to the center. I conclude that the horizontal centering is done after displaying a different display mode. Please fix. Thanks Toni. Last edited by msayed1977; 23 June 2010 at 06:34. |
23 June 2010, 09:54 | #112 | |
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23 June 2010, 10:29 | #113 |
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23 June 2010, 14:43 | #114 |
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I have attached my configurations.
Know that this bug happens so quickly. You can hardly recognize it. |
23 June 2010, 15:31 | #115 | |
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Did you use quickstart? If you did, save the config manually and attach it, file you attached contains multiple configuration files. |
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23 June 2010, 15:54 | #116 | |
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Now centering is only enabled when display is active = non-centered display is visible for one frame before centering activates (and previously it was hidden in left border) |
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26 June 2010, 20:45 | #117 |
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http://www.winuae.net/files/b/winuae_2200b12.zip
Beta 12: (RC3, final on monday) - directory filesystem action_read/action_write with length=0 special handling added (host OS routines may have returned weird errors in some situations) - monitor "bezel" overlay image support added, direct3d and configuration file only. gfx_filter_overlay=<path>:x,y,width,height (only path is mandatory) x and y: position of overlay relative to top/left corner. -1 = center, value% = relative to window size. width and height: width of overlay image. -1 = scale to window size, 0 = use original size, > 0 = scale to this size. value% = scale to window size + %adjustment. |
27 June 2010, 20:50 | #118 |
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beta 12
Hi Toni, beta 12 does not finish loading for me using AmiKit ?
attached are logs/screenshot |
27 June 2010, 21:26 | #119 | |
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At least one last minute bug found, thanks http://www.winuae.net/files/b/winuae.zip fixes it. |
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28 June 2010, 02:35 | #120 |
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beta 12
Thanks ! That fixed it
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