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#101 | |
Registered User
Join Date: Oct 2006
Location: USA
Posts: 1,065
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Quote:
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#102 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,962
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I reach that point at about 50% currently. It is where deep-rooted design problems can start to lead to massive rewrites where you are writing hundreds of lines of code again to get to exactly where you already were, sans one or two problems.
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#103 |
Registered User
Join Date: Apr 2020
Location: Calvi Risorta
Posts: 170
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I write something that I never imagined writing, I PREFERED TO FINISH THE GAME WITH SPRITE DOS...It gave me back more of a REMAKE feeling!
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#104 |
Registered User
Join Date: Oct 2010
Location: France
Posts: 99
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Incredible effort ! Hat off !!!
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#105 |
Registered User
Join Date: Dec 2018
Location: Earth
Posts: 1,075
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For all the FPGA Minimig users out there !!!
Use the Option NOCACHE or the included "Turrican2AGA_NoCache" Icon to get rid of the graphic glitch in World 3-2 (the second flying stage) ![]() Have Fun Guys ![]() Last edited by Torti-the-Smurf; 22 December 2022 at 22:33. Reason: Little hint:The firing rate is the same for all Reapons, so the Laser is total op !! :) Poor Bosses XD |
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#106 |
Registered User
Join Date: Jun 2006
Location: Emmerting / Germany
Age: 45
Posts: 71
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I played the first few levels today and it is great! Love to see my favourite amiga game with such beautyful new graphics. Cant wait to complete the game and see the new look of the rest of the game.
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#107 | |
Registered User
Join Date: Sep 2019
Location: Sydney
Posts: 357
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Quote:
I also have some concerns about adapting the game to work in a system friendly way that works with the CD, and being able to loop tracks etc. but I don't know much at all about programming for the CD32 yet. I was asked if I could do something similar with the Vampire V4, which sounds a lot easier to do as you could load the entire tracks into RAM. However I don't have the hardware and I'm not keen on trying to do something like this without being able to thoroughly test it myself. We'll see... |
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#109 | |
Registered User
Join Date: Sep 2019
Location: Sydney
Posts: 357
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Quote:
I'm not seeing that myself, are you sure you collected the other 2? |
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#110 |
Registered User
Join Date: May 2018
Location: Ireland
Posts: 688
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This is completely minor but any chance of:
1. Having the "cheat" for music selection from the title 2. It's not in the PC version but on the title screen on the Amiga there are sparkles on the Turrican logo. Again those are only minor quibbles but Muzza you have done an absolutely fantastic job in updating my favourite Amiga game and especially for Christmas time. I'll have some time to play this properly over the holiday period. Thank you very much Muzza, we really appreciate what you have created. |
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#111 |
Registered User
Join Date: Jul 2005
Location: -
Posts: 1,698
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I just double-checked and it worked the 2nd time. Maybe I accidentally restored a save state without the 2nd secret being found as the counter in memory is incrementing for all three? I'll play around a bit. Thanks for the quick response.
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#112 |
Registered User
Join Date: Oct 2007
Location: ManCave, Canada
Posts: 1,627
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amazing AGA version and awesome Christmas gift to all amigans
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#113 |
Registered User
Join Date: Jun 2021
Location: Germany
Posts: 11
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I have to admit, i completely forgot how to play Turrican with a joystick.
![]() ![]() May I ask if it's possible to add the simple keyboard controls (cursor keys + CTRL) from the PC-DOS game to a future version? ![]() |
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#114 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,436
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The only thing I personally miss is the option to disable autofire when using the more-than-1-button controller options. But to be honest that is a very, very minor nitpick to a great release.
Now... To find those secrets ![]() |
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#115 |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 1,945
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just to report that played via floppies (also with 3 drives enabled)
the game requires 2MB Chip + just 1MB Fast totally played in this way here |
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#116 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,873
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Pressing Down to expose new areas without moving seems a very easy way to play.
Usually you would have to position yourself in an area before enemies expose themselves which can be difficult With the new way it seems easier to expose enemies and shoot from further away |
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#117 | |
Registered User
Join Date: Sep 2019
Location: Sydney
Posts: 357
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Quote:
I'm not sure why you want auto-fire to be disabled though? It always seemed like a limitation of the original imposed by 1 button joysticks rather than a desired feature. Can you explain exactly what controls you want to use? |
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#118 | |
Registered User
Join Date: Sep 2019
Location: Sydney
Posts: 357
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Quote:
It would be a very slow way to play, but you can turn it off if you find it too easy. I found the original to be unfair in a few places. I tried to make the camera auto assist in those places but it was off-putting. This seemed like the best compromise. |
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#119 | |
Registered User
Join Date: Sep 2019
Location: Sydney
Posts: 357
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Quote:
Easy to change palettes, and some worlds currently have plenty of colours to spare with the existing art, but others use every every slot, especially the ones that reserve one bitplane for a parallax mask (like World 2 and 4-1). |
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#120 |
Registered User
Join Date: Sep 2019
Location: Sydney
Posts: 357
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Just a general comment: I am noting down the smaller suggestions and will try and incorporate many of them in a future update, even if I'm not replying to every one.
And thanks for all the positive feedback. This game wouldn't have happened without the tech support and encouragement of this board. ![]() |
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Turrican 2 MS-DOS AGA conversion | Muzza | project.Amiga Game Factory | 582 | 06 January 2023 20:02 |
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C64 Turrican 3 released! Better than Ami's ? | tomcat666 | News | 23 | 19 September 2004 21:35 |
Turrican 2 AGA+HD fixed | Ollibolli | request.Old Rare Games | 17 | 24 September 2002 04:13 |
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