26 January 2024, 11:33 | #101 |
Registered User
Join Date: Mar 2017
Location: London
Posts: 124
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Palette swapping per tile is next level, look fab
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26 January 2024, 12:12 | #102 |
Registered User
Join Date: May 2020
Location: Figueira da Foz
Posts: 424
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26 January 2024, 12:55 | #103 |
Registered User
Join Date: Nov 2012
Location: Willich/Germany
Posts: 233
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Nice work! Now add some big baddies!
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26 January 2024, 13:12 | #104 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,234
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So smooth, so fast, so cool... Puhh !!!!
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26 January 2024, 17:01 | #105 |
Registered User
Join Date: Oct 2021
Location: England
Posts: 1,270
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just gets more and more awesome.... except for the annoying console game coin pickup noise, that needs shot in the head.
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26 January 2024, 19:09 | #106 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,517
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I really Hope that this project will come to an end. Give Chris Huelsbeck the key for the music department and alongside Torben, this could be the ultimate shooter ever made on the Amiga. You could propose it to Evercade or Retrogames to be bundled with the upcoming full sized A500 they are planning to release.
And don't forget Souveran Soccer of course (dont forget Olympique Marseille on this one) . |
26 January 2024, 19:25 | #107 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,603
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Have some two channel tunes from the old Sandruzzo Proxima, want to try those to see if fits? (beside the audio mixing of course)
Last edited by saimon69; 26 January 2024 at 21:50. |
03 February 2024, 12:24 | #108 |
Registered User
Join Date: Apr 2021
Location: Germany
Posts: 97
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@all
Thanks, guys @Predseda Bullet canceling and turning into bonus items upon launcher destruction is a pretty common Danmaku mechanism. One that feels veeeery satisfying @Silverstreak Per tile would be a bit too much to ask for @DisasterIncarna Maybe I'll extend the audio menu by some more options. @sokolovic It will surely take quite a while until this becomes a complete game. First things first - and thinking about the music department or distribution strategies will be more towards the end of the project. @saimon69 Some great stuff on your channel! PM sent @all For now I've put this project aside. Hopefully Torben finds some time to continue drawing soon. End of next week I'll continue with Souverän Soccer. For convenience, here's the playlist to all those recent WIP videos: https://www.youtube.com/playlist?lis...kqDeRU0N3cLHsN Cheers |
15 February 2024, 15:52 | #109 |
Registered User
Join Date: Apr 2021
Location: Germany
Posts: 97
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Why limit yourself to spheres when you can have hundreds of animated independently rotating bullets at 50 fps on a stock Amiga 1200?
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15 February 2024, 18:59 | #110 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,860
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Wow!
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15 February 2024, 20:35 | #111 |
Registered User
Join Date: Apr 2023
Location: Sesimbra
Posts: 116
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Impressive. I hope this project turns to a final release. I'll be on the front line to purchase it. After all, Battle Squadron is my favourite vertical shoot-em-up on the Amiga.
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16 February 2024, 13:31 | #112 |
Registered User
Join Date: Dec 2018
Location: Earth
Posts: 1,089
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I hope the players Ships are animated like in Battle Squadron
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17 February 2024, 16:58 | #113 |
Registered User
Join Date: Apr 2020
Location: Barcelona/Spain
Posts: 1
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As a big fan of Amiga and also japanese bullethell... I can't wait for it.
Great Work it looks amazing |
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