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#101 |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,682
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Great job as always, jotd.
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#102 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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thanks. I realize that there are a lot of missing / glitchy things but I wanted to share something, it's been a long week of tweaking and trying to make it playable.
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#103 |
Registered User
Join Date: Jan 2023
Location: Toronto
Posts: 415
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Looks great. Doing the 3 levels of parallax in software and without dual playfield works really well, impressive stuff.
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#104 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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dual playfield is not of great help as everything scrolls. It would have been nice but then 8+8 colors would have made my life impossible.
Dual playfield will be back on AGA. |
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#105 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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Huge thanks for porting this over. It was one of the only arcades that I played back in the time (none really around here, so it was Moon Patrol when we went to the sea side and Gryzor when the Luna Park visited every 1st of may
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#106 |
Registered User
Join Date: Sep 2023
Location: Venus
Posts: 177
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I just tested the alpha in the zone and worked fine here, I played until level E but crashed
it seems is working at 25 fps or so because the scroll is not smooth as in the arcade and there is tearing and glitches in the rocks anyways excellent work, btw, do you will add the sound of the flying saucers? or is it going to stay like this due to the limitations of the Amiga only 4 channels? |
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#107 | |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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Quote:
25fps yes this is already taxing for a poor A500/no fast. The sound of flying saucers is there but I removed it as long as ptplayer can't handle looped sound when music is playing. That or I'll have to workaround this, but with worse rendition. |
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#108 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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new alpha in the zone. Fixed continue and rainbow screens. Should be playable longer.
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#109 |
Registered User
Join Date: Jan 2024
Location: Canada
Posts: 27
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Thanks Jotd,excellent
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#110 |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 1,945
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thanks
played the first 'round' from a to z, no rainbow screens |
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#111 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 334
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Moon Patrol - alpha2 gameplay:
[ Show youtube player ] |
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#112 |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 769
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The game progresses well, there is still some lag in the controls.
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#113 |
Registered User
Join Date: Sep 2023
Location: Venus
Posts: 177
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ah yes 25 fps for the A500 is very fine but anyways... can you make this game to run at 50 fps when AGA chipset is detected ? or is not possible? or very hard to implement?
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#114 | |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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Quote:
ATM game doesn't run at full speed either, but 20% slower. lag? there's some inertia in speed change, but like the original. Did you play the original recently? |
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#115 |
Registered User
Join Date: Oct 2016
Location: Newcastle, UK
Posts: 269
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Yer the speed change is slow in the arcade original, more realistic I guess.
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#116 |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 769
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#117 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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that I confirm. That will be fixed soon.
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#118 |
PascalDe73
Join Date: Apr 2019
Location: Charleroi Belgium
Age: 51
Posts: 170
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@JOTD
Hi, Witch config for the Alpha 2 ? Because it crash on my A500ACA500 Plus I add my Glow Icon from Acade Flyer Best regards, Pascal |
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#119 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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thanks for the icon. Maybe it's not fully 68000 compatible yet.
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#120 |
PascalDe73
Join Date: Apr 2019
Location: Charleroi Belgium
Age: 51
Posts: 170
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Ok Thanks for Your Answer To help You , I will post in the Zone the Bug Report on my A500ACA500Plus (68000) Last edited by PascalDe73; 10 March 2024 at 00:08. |
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