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#101 |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,219
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16-bit games (be they Amiga, SNES or Megadrive) generally hold more appeal to me than 8-bit games (be they Spectrum, C64, Master System or NES) or indeed later consoles (by which time using 'bits' as a measure of system power really doesn't work. I think it's a consequence of having got my Spectrum when it was quite old and I was quite young, whereas I got my Amiga in its heyday when I was slightly older (and kept it for a lot longer). If you were born in 1972 and got a Spectrum when they were quite new, replaced it with an Amiga in 1988 but was moving on from games by that age, it may well be the exact reverse? Interesting to find someone who likes the look of Spectrum games - when I had one I often envied the C64 (and, if there were any, Amstrad) screenshots on the box (if you wanted an arcade machine in your home, the C64 was the theoretical better choice) , but the Spectrum's resolution advantage means that some games can look better on the Spectrum, if designed within its capabilities.
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#102 | |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,185
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Quote:
![]() The A1000 had more to do than the Speccy did (though Speccy BASIC beat the pants off AmigaBASIC, I have to say) and for a long time I was exclusively Amiga until later when I returned to the Speccy in a big way. |
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#103 |
Registered User
Join Date: May 2023
Location: essex
Posts: 660
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I got into the 64 in late 83, played Atari 800 in 81 first but they were mega expensive.
8bit library is very diverse and the difference between badly coded and banging the chipset games on 64 is smaller on average than ST and Amiga as many of those were C compiled dual dev (shit idea). Unless you wanted to play games like The Pawn/Carrier Command the ST was inferior to a C64 game done well. Depends what you came from, most Amiga games fall well short of 50/60hz game engine coding of Atari/64 too. Before 3DO 3D games looked shit anyway. The 64 was a real hassle for ST sales (shit sound, shit scrolling) and the ST port job sickness meant the Amiga games were mostly shit before 1990 too for people coming from Atari 800/C64 back then unless you wanted to play different kind of ST/Amiga games. Gauntlet 1 on the ST is sort of an exception, sure the scrolling stuttered but who wouldn't prefer that gorgeous sample sound based version over the 64/ZX/CPC ports? |
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#104 |
Registered User
Join Date: Jul 2019
Location: Poland
Posts: 34
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I switched to the Amiga from the 8-bit Atari. impressed me with colorful graphics and sound. On school trips, when we had free time I used to go to shopping malls to watch demos and games at stands where piracy was nesting :-)
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#105 |
Zone Friend
Join Date: Aug 2002
Location: Belgium
Age: 51
Posts: 1,304
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I was on C64 since 1983, C128 since 1986, and seeing an A500 (connected to a BIG TV with big speakers, not a 14" monitor) in action in November 1987 at my local computer club (demo from guys who sold their C64), I knew this was the way forward, blown away by the sound and gfx and Workbench. So got mine in June 1988. Since we had a "community" of C64 folks, most switched to Amiga and so that was another plus, since we kept in touch and met new folks. Others went over to PC, and in the long term, we all did just that...
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#106 |
Registered User
Join Date: Jan 2004
Location: Yorkshire
Posts: 772
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I never even had a C64 I went straight from Atari 2600 to Amiga 500, it was basically word of mouth because my older cousin and all of his friends had one.
I had a couple of friends who had C64/Amstrad/Spectrum etc so I'm glad I missed all of the tape based computers, they weren't very practical for filling a spare 20 minute window. ![]() Last edited by Mick; 05 August 2024 at 15:19. |
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#107 | |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 7,116
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Quote:
The only time I experienced that on the Amiga was when loading Castlevania. |
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#108 |
Registered User
Join Date: Aug 2004
Location: Spijkenisse / the Netherlands
Age: 54
Posts: 528
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I had an Atari 800XL up until 1988. In that same year, I was mesmerized by the ads of the Amiga in magazines.
When I saw (and heard) a live demo of the Amiga at a friend's house, I knew I had to buy one. Photonpaint, F/A 18 Retaliator, Defender of the Crown and Karsten Obarski's Soundtracker pulled me in. About two months later, I was the proud owner of an Amiga 500. |
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#109 |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,219
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Having never owned or really used a console before getting my Spectrum +2 in 1990, I never minded the loading time, of itself. Maybe coming from tape rather than disk made me more tolerant of the slower-loading Amiga games, such as point and click adventures?
Multiload was awkward at times though, especially given that the +2 not only lacked the motor control of the C64's decks (which allowed you to leave the room while it was loading level 2, safe in the knowledge that the tape would stop in the right place to load level 3 later), but it also lacked a tape counter. Still, some C64 games converted down from disk were a nightmare on tape. Maybe a disk-based 8-bit (CPC6128 or C64 with a 1541) would have been a softer landing coming from a console, though from a UK perspective the tape versions were easier to get and most UK games were purely designed around tapes (the C64 had few disk-only or even disk-optimal games after about 1988, and most of what the Amstrad did have was only in French or Spanish). Last edited by Megalomaniac; 08 August 2024 at 00:42. |
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#110 |
Registered User
Join Date: Jun 2022
Location: United States
Posts: 10
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No, my Amiga 2000 was the very first computer that I ever owned. I saw this machine at a dealer located right next door to where I worked at the time at Manhattan and it was in the window running the NewTek Demo Reel and I was hooked.
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#111 |
Registered User
Join Date: Jun 2022
Location: United States
Posts: 10
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Before games on the Amiga, the ones I played were mainly one bit.
Simple line games played off of University mainframes when we could sneak some time in during the weekend like Trek or Talenguard on PDP machines. |
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