Yesterday, 00:07 | #101 | |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,070
|
Quote:
Persistent as in you get the same exact map every time you play. But it was created procedurally in the first place. Daggerfall dungeons are also procedural btw and different with each playthrough (unlike the overworld), except for a few select dungeons related to the plot which were hand made. |
|
Yesterday, 00:51 | #102 |
Registered User
Join Date: Sep 2005
Location: France
Posts: 524
|
|
Yesterday, 08:40 | #103 |
Global Moderator
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,516
|
|
Yesterday, 09:26 | #104 |
Registered User
Join Date: Dec 2015
Location: lilura1.blogspot.com
Posts: 78
|
|
Yesterday, 11:52 | #105 | |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,865
|
Quote:
|
|
Yesterday, 15:46 | #106 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,948
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
GRIND : choose the HUD design you like! | Tsak | project.Amiga Game Factory | 22 | 11 October 2023 10:00 |
Dread Demo Dual Disk | matburton | Retrogaming General Discussion | 7 | 21 July 2023 14:18 |
Dread deathmatch | nikosidis | Amiga scene | 8 | 19 December 2022 19:33 |
Naughty Dread | Twistin'Ghost | HOL data problems | 6 | 13 December 2004 15:05 |
|
|