04 April 2010, 15:35 | #101 |
Registered User
|
will try with blizkick .. thx
|
04 April 2010, 15:50 | #102 |
Registered User
|
Code:
BlizKick 1.24 (26.05.07) ... Blizkick require turbo board/CPU-card with MAPROM feature. BlizKick failed returncode 20 ps: Loadmodule is now 40.12 .. not 40.11 in your .info Last edited by Foul; 04 April 2010 at 16:27. |
04 April 2010, 16:27 | #103 |
Banned
Join Date: Jan 2007
Location: France
Posts: 655
|
Grrr...
|
04 April 2010, 16:50 | #104 | |
Zone Friend
Join Date: Sep 2001
Location: Germany
Posts: 812
|
Quote:
Apparently, you're putting a lot of effort into this new graphics.library - so you're of course entitled to do whatever you want - but please stop throwing around empty phrases like "Unity" or "everybody must be friends". You're just doing what everybody else did in the last 15 years: You declare what's right or wrong - and expect everybody else to follow your leadership or be damned. "Unity" or "making friends" doesn't work like that. |
|
04 April 2010, 17:04 | #105 |
Banned
Join Date: Jan 2007
Location: France
Posts: 655
|
>but please stop throwing around empty phrases like "Unity"
I understand what your mean... But Unity is the only way for success... So... >or "everybody must be friends" & "making friends" doesn't work like that... Ok, I change my word "friends" by "cooperation"... |
04 April 2010, 17:14 | #106 | |
Zone Friend
Join Date: Sep 2001
Location: Germany
Posts: 812
|
No, you don't.
Quote:
Again: it's your project, so feel free to do what you want. Just stop using all those nice buzzwords. |
|
04 April 2010, 17:27 | #107 |
Banned
Join Date: Jan 2007
Location: France
Posts: 655
|
I only said MY truth...
|
04 April 2010, 17:46 | #108 |
BoingBagged
Join Date: Aug 2007
Location: The South of nowhere
Age: 46
Posts: 2,358
|
@Cosmos
What I believe @Korodny wants to say is that you have decided to go the CGX route without really making it an open desition, where everyone could put their own opinion in favor and against CGX. You just decided to take the CGX route by yourself, and called that unity, when really it is not helping at all. Then comes the technical aspects involved in your desition, which involve, using an rtg system that is not as widely or commonly used as P96, wether we like or not. Every mediator and UAE user around the globe uses P96. So while CGX may be great for some things, it surely isnt the most widespread solution. And then of course, it depends on what everyone prefers. For example, I personally prefer P96 over CGX because P96 supports my hardware whilst CGX does not. CGX is slightly faster than P96 for some operations, but it is a little more unstable. So in the end I choose to have a working harware, and a more stable and widespread rtg system. As a bonus, I might add that you can freely download the latest P96, while the latest CGX costs some $$. I would really like unity regarding this subject but I am pretty sure you wont achieve it this way. The best solution has already been mentioned somewhere: A new open source RTG system that supports both P96 and CGX drivers. If you do that, I bet you will accomplish your unity goal, without a doubt. |
04 April 2010, 18:50 | #109 |
Registered User
Join Date: Aug 2007
Location: berlin/germany
Posts: 1,054
|
@korodny: calm down, why are you so upset?
@cosmos: very well, but how do you want to proceed? do you want to write every hardware driver yoursrelf? have you considered aros gfx (dunno what it is called) as a base for your unified solution: http://www.amiga.org/forums/showthre...287#post551287 it would be probably the cleanest approach, but if technically possible, i cant say. |
04 April 2010, 19:17 | #110 |
Registered User
|
Cosmos : a solution to load module now ?
|
04 April 2010, 22:04 | #111 | |
Registered User
Join Date: Apr 2005
Location: digital hell, Germany, after 1984, but worse
Posts: 3,385
|
Quote:
Instead of LoadModule I prefer to use LoadResident from RemApollo.lha (and it works): LoadResident >NIL: Libs:graphics.library http://aminet.net/util/boot/RemAPollo.lha The advantage of LoadResident is that it loads the modules in exactly the same way as Kickstart does. Thus, you will find them with Scout in the list of "Residents". PS. Cosmos, could you please remove the "l" from my name in your docs. Thanks Last edited by PeterK; 04 April 2010 at 22:27. |
|
04 April 2010, 23:28 | #112 |
Registered User
|
When i boot My Amiga for the first time ... LoadResident is loaded successfully .. but in workbench : "version graphics.library" show me always 40.24 and under Sysinfo too.
If i reboot .. LoadResident give me an error .. So it's not the ultimate solution |
04 April 2010, 23:30 | #113 |
Registered User
Join Date: Jun 2008
Location: planet earth
Posts: 1,115
|
@Cosmos: just googled a bit and found gfx3dlib_31_src.lha on aminet. maybe its of any use for you.
Edit: the project seems revived, new homepage: http://gfx3d.alimede.com/ Last edited by hit; 04 April 2010 at 23:36. |
04 April 2010, 23:55 | #114 | |
Registered User
Join Date: Apr 2005
Location: digital hell, Germany, after 1984, but worse
Posts: 3,385
|
Quote:
Wait 2 ; this works for me under WinUAE Cosmos already knows about the wrong revision number (24) of the graphics.library structure. It must be set to 25 somewhere in the Init() function but I'm too lazy to analyze his init code. |
|
05 April 2010, 00:02 | #115 |
Registered User
|
ok, nice, will test that asap...
Thank you |
05 April 2010, 11:00 | #116 |
Posts: n/a
|
a new graphics library is a great idea, but i know the best speedup of a 68k system can do by enhance the layer library for P96 and AGA.because on P96or without CGX or P96 layer is really slow.CGX have lots faster layer called superlayers.it can switch on and off.with this switch on my classic can with CGX install on a AGA screen 640*256 16 color screen very fast opaque window move and resize.without this, all is very slow.there are some layer patches around.but i see no patch that speedup layer.only CGX superlayers give lot speedup also on AGA.I have some time ago compile AROS layerlibrary, but when i start this before WB is open then system seem wait for something and freeze.but when i start this after boot, i can open a screen and all work and AROS layer library is too faster and can maybe support window move out of screen
Last edited by Bernd_afa; 05 April 2010 at 11:07. |
05 April 2010, 17:48 | #117 |
Banned
Join Date: Jan 2007
Location: France
Posts: 655
|
superlayers.library from CGX is running on OCS/ECS/AGA Workbench ??
|
05 April 2010, 17:59 | #118 |
Registered User
|
|
05 April 2010, 18:50 | #119 |
Registered User
|
yes !!! Finally got it working with both UAE and Real A1200/030
Just use Loadmodule from this archive http://aminet.net/util/boot/LoadModule11.lha and not from http://aminet.net/util/boot/LoadModule.lha |
05 April 2010, 21:12 | #120 | ||
Registered User
Join Date: Jun 2008
Location: planet earth
Posts: 1,115
|
Quote:
Quote:
maybe someone can provide this version so you can investigate this one. |
||
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
PUAE 2.5.1 beta series | GnoStiC | support.OtherUAE | 3 | 07 February 2016 20:09 |
WinUAE 2.6.1 beta series | Toni Wilen | support.WinUAE | 21 | 19 June 2013 11:54 |
PUAE 2.3.3 beta series | GnoStiC | support.OtherUAE | 95 | 05 January 2012 19:18 |
dos.library v40.4 beta series | Cosmos | Coders. General | 85 | 19 July 2011 01:49 |
WinUAE 2.3.1 beta series | Toni Wilen | support.WinUAE | 90 | 23 February 2011 21:17 |
|
|