29 July 2022, 14:20 | #101 |
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Yes, not too difficult I may even have the source code for those slaves, and the 3D sections will probably be much faster.
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29 July 2022, 21:30 | #102 | |
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Although he hasn't touched 3D Construction Kit 2.0........ https://en.wikipedia.org/wiki/3D_Construction_Kit_II |
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29 July 2022, 21:48 | #103 |
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some little projects for this summer holidays!
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07 October 2022, 11:54 | #104 |
Alien Breeder
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I just wonder, if games like Fighter Bomber, The Killing Cloud and Epic could be updated a bit?
Killing cloud is the slowest, unplayable vector game on Amiga on any config, while although Epic is fast, the scenery distance is kinda short. It would be stunning to have these with better FPS... |
07 October 2022, 14:02 | #105 | |
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Unlikely to happen that means changing the design of the game which is beyond the scope of improvements like relocating to FAST RAM. Last edited by alexh; 07 October 2022 at 14:19. |
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07 October 2022, 14:09 | #106 |
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quick test: if Killing Cloud runs smoothly on WinUAE then it can run smoothly on 030+ when relocated to fast ram
I had a quick go at Epic (just ran it on winuae) and it was super-smooth. I think those DID games can benefit from fastmem reloc. |
07 October 2022, 15:05 | #107 | |
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If Epic wouldn't be modded such deeply, still, squeezing out more frames could make it to get a new feel. A bit sad to see such an amazing game with the same framerate on 060 than with a plain A500... or maybe a 020 accelerated config. |
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07 October 2022, 21:28 | #108 |
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I thought The Killing Cloud wasa fine game, and this bright young reviewer (also very good looking, I'm told) seems to agree with me. :-)
http://agdb.abime.net/DBA1/KillCl.html By the way, I'm hazy (see what I did there) about the details, but I think you can press "6" or something on the first level(?) which removes the cloud and displays San Francisco in it's full polygonal glory. |
07 October 2022, 21:33 | #109 | |
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07 October 2022, 23:33 | #110 |
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just checked in WinUAE and KC seems to run with a good framerate (I had a hard time starting the ship and moving, but from what I see there was at least 20-25 fps)
so another good candidate for fastmem reloc. The candidates so far (games properly designed to run with the best possible framerate but lacked the ability to be located in fastmem) NASCAR Days of Thunder <- can have fastmem (exe) but game has bad reputation 3D Construction utility 2 DarkSide (https://hol.abime.net/275): seems to use freescape, so easily relocatable & TotalEclipse (https://hol.abime.net/1473) 3D Construction kit 2 (http://hol.abime.net/2354) Conqueror (check if possible) Interphase Starglider 2: started that one Epic The killing cloud: **working on that right now** Midwinter Robocop 3D Infestation CyberCon III Arctic Fox Hunter: started that one, not trivial Virus Last edited by jotd; 15 October 2022 at 12:55. |
08 October 2022, 00:37 | #111 |
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Starglider, Starglider2 and Birds of Prey will almost certainly share similarities as they were all coded by the same team at Argonaut.
Virus might be an interesting one to look at? It was notably slower than the Archimedes version Zarch. Plus it is a very good game and very nostalgic to lots of people. (It's sequel, Conqueror was also very slow. Last edited by alexh; 08 October 2022 at 00:51. |
08 October 2022, 23:04 | #112 |
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Conqueror is a really good game but can be enjoyed with adequate fps rate only...
Looking forward for these great efforts to make old but gold games playable on today's hw. respect. |
14 October 2022, 20:42 | #113 |
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Check the zone and please test Killing Cloud relocated to fastmem (not a piece of cake to create!)
Don't hope too much, when removing the cloud the framerate isn't so great even with a fast winuae. Tried on real hardware and the fastmem version didn't appear much faster than the original... Damn... can a moderator rename the thread from "Fast Red Zone" to "Fast Red Zone and other fastmem-relocated projects" or smth like that? Last edited by jotd; 14 October 2022 at 22:46. |
15 October 2022, 11:31 | #114 |
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Thanks for that. I wonder if you can use WinUAE debugger to work out if a game is RAM bandwidth limited or CPU limited before starting?
Is there a chance this game has frame rate limiting? I've seen some games limit the frame rate to increase the average frame rate |
15 October 2022, 12:48 | #115 | ||
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15 October 2022, 19:32 | #116 |
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I've initiated a spreadsheet where I have put the games that could or were or won't processed for fastmem relocation.
Feel free to comment here or in the file. If you want to test on real hardware / emulator and report your experience, that interests me too. |
15 October 2022, 20:09 | #117 |
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Wow, exciting stuff, Jean-François.
Midwinter and CyberCon III are excellent games that I think would be improved a lot. Conqueror and Virus are also great, although somebody released a fast version of Virus unofficially, I believe. Exciting times, sir. ;-) P.S. Perhaps not possible to fix, but Shuttle has graphic/text glitches if the caches are used. |
15 October 2022, 20:30 | #118 |
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Shuttle has a new whdload patch already, which fixes the graphics/text glitches and uses fast memory. Runs great on my 060 (crawled before).
It doesn't seem to run on all memory configurations / locks up / triggers in-game safety checks, there's a subtle bug in the custom memory allocator of the game. So subtle I haven't figured it out ATM |
15 October 2022, 21:23 | #119 | |
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15 October 2022, 23:29 | #120 | |
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Last edited by Angus; 15 October 2022 at 23:34. |
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