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Old 07 February 2016, 21:08   #101
grond
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I don't think caches speed up a streaming read or write operation. After all, the test is supposed to show reading from RAM, not from the CPU caches. One may safely assume that the latter are fast.

EDIT: the apollo core can read 8 bytes per cycle from its dcache and write 8 bytes per cycle to the dcache (at the same time!) resulting in something like 700 to 800 MB/s each for read and write or a total throughput of one and a half gigabytes per second. Not bad for a 90 MHz processor, huh?

Last edited by grond; 07 February 2016 at 21:15.
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Old 07 February 2016, 21:16   #102
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This is so impressive! .. Thanks to all the ppl behind this project.
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Old 07 February 2016, 22:00   #103
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Poor AIBB... 11.8 GHz CPU? 😆
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Old 07 February 2016, 22:09   #104
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@grond:
I am very very rusty on the specifics of the 060, but in general, without caches enabled and or mmu tables setup properly (done by setpatch + 68040/68060.library) the 68040/68060 processors will have massive performance penalties on memory accesses.

The reason I did react however is because I have no memory of my old 50MHz Blizzard1260 having that lousy memory performance. That card should be very similar to the CyberstormMK2, if anything it should perform worse in every aspect.

I did even find an old bustest run from it:
http://megaburken.net/~patrik/amigab...test/b1260.txt
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Old 07 February 2016, 22:43   #105
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Dear Patrik,

You're totally right, I forgot to run SetPatch first. Thanks for pointing it.

Here is the correct result (my previous post has been edited too) :

Last edited by TuKo; 08 February 2016 at 07:04.
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Old 07 February 2016, 22:53   #106
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Here is another one, with core 3024 x14

Last edited by TuKo; 08 February 2016 at 06:53.
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Old 08 February 2016, 00:02   #107
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x14 would be nice if it was stable, to hit that 100MHz clock on the Apollo would be cool.
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Old 08 February 2016, 06:43   #108
grond
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Stability also depends on the specific fpga. Some can take the speed without any problems. It's just like normal overclocking. In any way you need to consider that no speed tuning has been done yet. The whole core will be able to run at higher clock rates once that has been done even on slow fpga chips. So take this as a preview of what will be possible.
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Old 13 February 2016, 17:32   #109
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Doing some memory tuning with new WIP cores :


400Mb/s is approaching !
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Old 14 February 2016, 14:06   #110
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Bustest 68k on AOS 4.1fe (SAM440ep)
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Old 20 February 2016, 08:43   #111
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WIP Core. 21.5fps on Adoom (640x480x8)

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Old 20 February 2016, 19:17   #112
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Quote:
Originally Posted by TuKo View Post
WIP Core. 21.5fps on Adoom (640x480x8)

Impressive.... most impressive...
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Old 24 February 2016, 21:48   #113
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Simon The Sorcerer 2 RTG on 320x240x8
[ Show youtube player ]

ADoom on 320x240x8
[ Show youtube player ]
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Old 24 February 2016, 23:50   #114
Lord Aga
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^ Is this Dell 2408WFP
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Old 25 February 2016, 01:05   #115
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Quote:
Originally Posted by eXeler0 View Post
Poor AIBB... 11.8 GHz CPU? 😆
Seems really that the fpga cpu can't report it's proper clock speed. Same problem goes for winuae, etc.
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Old 26 February 2016, 13:58   #116
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first sign of life :-)

AROS RTG test (Ignore the speed because Beta Core is in safe mode during on this test)

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Old 26 February 2016, 14:17   #117
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^ Is this Dell 2408WFP
Dell U2410 ;-) roll's'royce LCD for retrocomputing (15KHz compatible) !
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Old 27 February 2016, 11:40   #118
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I got my Vampire 2 a few weeks ago.

yes its fast...doom is very smooth

but my main use was for whdload for games (and some floppy)

I have a few issues..

a reply from the apollo core team say they know about a bug that will be fixed in the gold core.

any game that runs from chip ram runs slow. I mean slower than a stock A600

can anyone with beta core try a couple of games for me and see if its been fixed.


1, Secret of monkey island runs WAY to fast
2, Elite Frontier II is a joy to play very smooth
3, Monkey Island II very smooth great to play.

4, Hybris runs slower than stock A600
5, Virus runs slower than stock A600
6, Stunt Car Racer runs slower than stock A600
7, ZeeWolf runs slower than stock A600

I have tried the above games from floppy and the same result.

Oh! and the "State of the Art" demo runs too fast and messes up on the screen (doesn't crash)

thanks.

Last edited by sardine; 27 February 2016 at 11:47.
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Old 27 February 2016, 14:18   #119
eXeler0
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@Sardine I haven't received mine yet, but it seems some games run differently depending if it's whdl or floppy version.
You mention Virus running slowly, in some other thread someone posted a side by side video where Virus runs at max framerate.
Not sure if some whdl games have been patched to use FBlit or something... ?
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Old 27 February 2016, 15:44   #120
cgugl
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Quote:
Originally Posted by sardine View Post
I got my Vampire 2 a few weeks ago.
yes its fast...doom is very smooth
but my main use was for whdload for games (and some floppy)
I have a few issues..
a reply from the apollo core team say they know about a bug that will be fixed in the gold core.
any game that runs from chip ram runs slow.
thanks.
We know the problem, It depends by the low frequencies of your core.
Your vampire has a 77mhz core (X11), but it's designed to run at 84 or 91mhz.
For that reason, when the core runs in chip-memory, it seems slow.
When a core X12 will be released, the problem will resolve itself.

Gunnar showed me also a core that runs very fast in chip-mem (with fastmem disabled, sysinfo gives 3,5mips),
but i don't know if it has sideeffects and when it will be released.
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