16 May 2020, 17:54 | #101 |
Bug hunter
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16 May 2020, 18:26 | #102 |
Thalion Webshrine
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You still have them?
I think he's done lots of them himself as I published textual details for the ones we found for years. http://thalion.exotica.org.uk/games/ambermoon/bugs.html This page will get an update next week with technical details and hopefully diff files for each bug. Plus all the others found since Last edited by alexh; 16 May 2020 at 18:48. |
16 May 2020, 23:00 | #103 |
Bug hunter
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Sure. I still have all my fixes. We can try to unpack all the fixes and merge the same modified files (diffs) in a final version. This for each of the modified files.
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29 May 2020, 09:44 | #104 | |
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btw, hi |
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04 June 2020, 16:26 | #105 |
Thalion Webshrine
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Sorry, no. It was a lot more work than I imagined.
I've got all the textual descriptions of each bug, sorted by who discovered them, with cross references to the original discussions about them, either on this forum or emails to me plus any other technical details I had. This is uploaded and can be read now. I started adding the missing information, which Ambermoon file the bug is in, what sub-file it is in (after extraction) and what binary change was. I also got sidetracked trying to streamline the decrypt/extract/depack/edit/insert/re-encrypt cycle for Windows/Linux rather than use the Amiga tools via WinUAE that I had. I am wondering if git-hub rather than my website might be a better place to publish so the changes can be tracked? Not sure how well that handles binary files though. I'll make something available very soon. Last edited by alexh; 04 June 2020 at 18:59. |
04 June 2020, 18:02 | #106 | |
Junior Member
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05 June 2020, 12:43 | #107 | |
Wipe-Out Enthusiast
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WHDload patches bring a unified approach to loading games on some emulators (FS-UAE, Amiberry for example) ... so even the most system friendly and easy to fix games should be considered for WHDLoad imho. At the end of the day, it gets more people playing the game, and all the better if all the patches you guys have worked on are combined into the game, even if the original (unpatched) disks were used to install, as it gives users the best possible experience of the game as it's meant to be. Just my 2 cents |
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05 June 2020, 12:59 | #108 | |
Thalion Webshrine
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The overhead of WHDLoad can result in higher RAM or CPU requirements than the original. Ok for emulation, bad for real hardware. |
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05 June 2020, 13:02 | #109 | ||
Wipe-Out Enthusiast
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exactly that. Self-contained booting of LHA files with whdload .slave files contained within. This includes being 'baked in' to packages like RetroPie which are used by non-Amiga savvy persons. Quote:
That's fine - for real hardware with lower memory i am not saying the original isnt a better choice. However that doesnt stop the existing WHDLoad slave having a purpose (or other benefits) is all i am saying, as seems to be implied above. |
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05 June 2020, 13:29 | #110 |
son of 68k
Join Date: Nov 2007
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Neutral (no-op) slaves exist for software that does not really need patching. Just use that.
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05 June 2020, 13:40 | #111 | |
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I really dont understand why there is so much objection to this - let the users choose is all I say. I've explained the reasoning already. It doesnt really matter anyway, since the slave already exists. |
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05 June 2020, 18:09 | #112 | |
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05 June 2020, 18:35 | #113 |
CaptainM68K-SPS France
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i have found one that is removing access to a big part of the story. and another one that makes unavaible a part in a big cave.
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05 June 2020, 18:52 | #114 |
son of 68k
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05 June 2020, 20:02 | #115 |
Thalion Webshrine
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05 June 2020, 22:28 | #116 |
CaptainM68K-SPS France
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05 June 2020, 22:31 | #117 |
CaptainM68K-SPS France
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Beast cave ? Mhhh .... Beast cave you mean the under cave under the old fart house ?
Valdyn was in AlexH list. I have fixed the huge spider encounter, and also the dwarf story part. There were text formatting errors due to the tools they used to put the texts. Once fixed, you gets those missing parts |
05 June 2020, 22:36 | #118 | |
son of 68k
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I fixed everything that was in text files, only fixes i don't have are in other data files and the code itself. |
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06 June 2020, 08:07 | #119 | |
Thalion Webshrine
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One or two you posted were real bugs in v1.07 and are now in the list of bugs with fixes I'm compiling with the dates they were discovered, who discovered them and what the fix is. Some that you posted were real, but had already been discovered and fixed by someone else when you posted about them. Last edited by alexh; 06 June 2020 at 08:35. |
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06 June 2020, 10:48 | #120 | |
CaptainM68K-SPS France
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Quote:
No, i have redone the work from 0 with MetalliC tools. and the problem with Amberworld tools were gone for good. |
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