24 April 2022, 22:35 | #101 |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,171
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Just for my info... Latest is stuck at 1.0 and no updates are planned for this little gem?
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25 April 2023, 15:50 | #102 |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,171
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25 April 2023, 17:23 | #103 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,593
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Will report to Colin Vella, the programmer, hoping he has the time to fix it ^^
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26 April 2023, 22:48 | #104 |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,171
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There are also a few more bugs to report if you care...
1. AI sometimes jumps + continue old animation (e.g. will jump+kick anim!) while you're doing DOWN+FIRE continuously. Jump anim should override ANY other animation. 2. Sometimes if you're very quick beheading the opponent at the beginning, the Victory text will overlap match starting text with visible flickering in background Hope for some AI improvements too one day (1.1?): too easy beheading AI which rarely crouches or rolls to avoid this deadly move; keep down + fire to easily win all matches (original game AI rolls against player and kicks him if you try the same); AI should use low attack more frequently if you continue with high attacks only, instead AI waits crouched without performing counter moves like rolls or low attacks as expected. Last AI problem: UP-LEFT+FIRE (performing "sword spinning" move) shouldn't immediately hit the opponent in the first animation frame (the sword is not actually touching the opponent sprite), moreover you can't defend yourself against this continuous attack if you or the opponent are stuck in a corner (original AI used to kick to push back the player trying to do so). Last edited by hexaae; 26 April 2023 at 23:06. |
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