02 April 2014, 10:56 | #101 | ||
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Quote:
Quote:
No, I won't run the defrag operation on startup, but I will probably look at making the search more efficient later |
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02 April 2014, 10:56 | #102 |
Autistic 'n IRN!
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Doesn't defragging the database take awhile though, will mean a longer start up time. Other than that, good tip I just did it myself and the Game Database is nice and quick now
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04 April 2014, 00:27 | #103 |
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05 April 2014, 05:06 | #104 |
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Here's a new issue on a fresh install of Ubuntu 14.04 (which is in Beta). According to a search a Fedora user solved the issue by updating his MESA libraries so it could be just a dependency issue:
libGL error: pci id for fd 13: 80ee:beef, driver (null) OpenGL Warning: glFlushVertexArrayRangeNV not found in mesa table OpenGL Warning: glVertexArrayRangeNV not found in mesa table OpenGL Warning: glCombinerInputNV not found in mesa table OpenGL Warning: glCombinerOutputNV not found in mesa table OpenGL Warning: glCombinerParameterfNV not found in mesa table OpenGL Warning: glCombinerParameterfvNV not found in mesa table OpenGL Warning: glCombinerParameteriNV not found in mesa table OpenGL Warning: glCombinerParameterivNV not found in mesa table OpenGL Warning: glFinalCombinerInputNV not found in mesa table OpenGL Warning: glGetCombinerInputParameterfvNV not found in mesa table OpenGL Warning: glGetCombinerInputParameterivNV not found in mesa table OpenGL Warning: glGetCombinerOutputParameterfvNV not found in mesa table OpenGL Warning: glGetCombinerOutputParameterivNV not found in mesa table OpenGL Warning: glGetFinalCombinerInputParameterfvNV not found in mesa table OpenGL Warning: glGetFinalCombinerInputParameterivNV not found in mesa table OpenGL Warning: glDeleteFencesNV not found in mesa table OpenGL Warning: glFinishFenceNV not found in mesa table OpenGL Warning: glGenFencesNV not found in mesa table OpenGL Warning: glGetFenceivNV not found in mesa table OpenGL Warning: glIsFenceNV not found in mesa table OpenGL Warning: glSetFenceNV not found in mesa table OpenGL Warning: glTestFenceNV not found in mesa table Segmentation fault (core dumped) |
05 April 2014, 20:57 | #105 |
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Also, removing a game and rescanning has the result that the entry remains in FS-UAE and the ArcadeLauncher. There is a joystick icon and the text that some of the files may be missing. In fact, the .zip for the game has been deleted.
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06 April 2014, 23:48 | #106 |
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Just tried out the latest FS UAE. Amazing how it all runs so well! BTW does this download the relevant games from a server before playing? Is there an easier way to start network games yet
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15 April 2014, 20:29 | #107 |
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Hi Frode.
Is there any way to use fs-uae on two monitors so that I have the Launcher GUI on one screen, and the game playing in full screen on the other? I'm trying to use fs-uae with Rom Collection Browser in XBMC (running on the second screen), but whenever I launch a game from there, it always pops up on the first screen. Any help would be much appreciated. |
17 April 2014, 12:11 | #108 |
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Hi XimeR. Depending on your operating system, you might be able to set the environment variable SDL_VIDEO_FULLSCREEN_HEAD (google for it). Another possibility could be to use "fullscreen" window mode and play around with the SDL_VIDEO_WINDOW_POS environment variable.
If not, I'll probably soon be able to add an explicit option (to the development series) for output display. I'm switching to SDL 2.0 which has API support for multiple displays. Last edited by FrodeSolheim; 17 April 2014 at 12:40. |
16 May 2014, 22:33 | #109 |
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I'm on 2.4.1 and I get no sound anymore. System sounds are fine (Ubuntu 14.04). The files reside on a Samba server but worked fine before as far as I can recall. Logs attached!
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16 May 2014, 22:51 | #110 |
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@TenLeftFingers when you say "anymore", do you mean it stopped working when you upgraded from version x.y.z to 2.4.1, or that it stopped after another event (system upgrade? anything else?), or just stopped working one day without any apparent explanation?
(Nothing apparently wrong in the logs) |
16 May 2014, 23:21 | #111 |
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Well, there have been quite a few system updates over the last two months (since I last used used FS-UAE), so I can't pinpoint a change. It's the only thing not generating audio output now though. I thought the "restarting audio stream 0 (buffer underrun)" looked suspicious.
Pressing F12 shows that the volume is full also... Also tried rebooting, disabling other appliactions that might be hogging the audio before starting FS-UAE. Still no luck. <edit>While doing something completely unrelated (ferrying kids on and off a bouncy castle at a party), I remembered editing the pulseaudio config file recently in an attempt to mix my stereo to mono/joint stereo. I undid my change and now FS-UAE runs fine. I never thought of it because everything else worked after making the change. Apologies - I think I should donate everytime I make a stupid bug report </edit> Last edited by TenLeftFingers; 17 May 2014 at 21:17. |
13 October 2014, 15:31 | #112 |
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Hi all
Can the keyboard shorts be changed in config file ? Or are u stuck with F12 being a "hot key" ? For example on a Mac keyboard, make Left Option + Command + Right command simulate soft reset of Amiga 500.. It would be good to allow the user to reconfigure keys to their hearts content, particularly when playing games on keyboard.. (disabling conflicting keyboard shortcuts under OS X as required) FYI... I'll "donate" if all my fav. games work |
13 October 2014, 15:34 | #113 |
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Hi, most keys can be reconfigured, but not the "hot key" right now (you can use either F12 or F11 - both work as the shortcut modifier).
Soft reset is already possible using Ctrl + A + A (which on the Mac keyboard is Ctrl + Left Command + Right Command). |
13 October 2014, 15:35 | #114 |
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ok thanks.
I have a few quirks with running FS-UAE Launcher... It's great software, however one must decide, before hand, what game(s)/disk(s) their likely to use and add them to the "Media Swap List" before starting FS-UAE, so their be available within the emulator. Same thing with rebooting to a new disk that u must add to the "Media swap List" . Since changes in the GUI in this section only apply when u first open run, not hard/soft reboots, its kind of awkward to to know every single disk your gonna use...... Usually u come across something u didn't notice before, but u must first quit the emulator to apply changes.. In addition, when quitting, there is a always focused window "Launching FS-UAE" you must cancel otherwise the GUI behind it, is unusable... It would be better once in the FS-UAE, the can swap disks as will. The Media swap list will still have it's place for multiple games/disks, but u could also swap disks (not add) on FN+F12. Last edited by amiga_Forever; 14 October 2014 at 10:53. |
15 October 2014, 14:06 | #115 |
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Issues with Games and/or Demos.
Hi all..
I have a few questions : 1. In Cannon Fodder "in-game" where u hold left click, right click to throw grenades, how do I accomplish this with a trackpad in FS-USE because it's just one button. There is "technically" no left and right click separately on a Mac. 2. At the start of Battle Squadron, just after starting the game, it crshes with GURU error. I've tried over-riding default A500+ setting Chip Mem, and/or tried A1200 (since in the file name i did notice AGA). Still didn't work. Last edited by amiga_Forever; 23 October 2014 at 01:54. |
15 October 2014, 14:20 | #116 |
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Buy a real mouse for your Mac
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15 October 2014, 18:51 | #117 |
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You can use this to simulate the right mouse button on the "Alt" key. Simply writeh it to custom settings:
keyboard_key_lalt = action_joy_0_fire_button |
15 October 2014, 19:38 | #118 | ||
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Quote:
Also, I would say that there technically is a separate left and right click on Mac OS X, it's just quite common to have only one physical button Quote:
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20 October 2014, 15:57 | #119 |
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solution solved...
It was just a bad image. I'll try the above for Canon Fodder, but I may have to invest in a joystick as a better option In addition with FS-UAE, what are the common reasons of a GURU error? It's been a while since i used a real Amiga, but I think either low memory/ or wrong machine/CPU (aka A1200 for AGA, instead of A500) Any other reason apart from a corrupted image ? or are these the main ones? |
23 October 2014, 01:49 | #120 |
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illegal instruction
Hi all..
When attempting to run up various Demos/ and or games on an A500+ configuration base, in the logs i see "Illegal instruction: 4e7b at 00F80B4C -> 00F80BD4" What does this mean ? At which time it throws a GURU, and reboots/cycles. I'm tried A600 configuration too.. The disk is State of The ARt: Spaceballs... I've even tried overriding memory 1.5MB Chip RAM. but no go. Its Zipped ADF, but that should be ok. Last edited by amiga_Forever; 23 October 2014 at 02:05. |
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