12 June 2024, 15:03 | #101 |
Phone Homer
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It might use a custom format but I'd be very surprised if they weren't converted from WADs in the first place.
I.e I'd be very surprised if they took the time to redraw every single level from scratch. |
12 June 2024, 15:15 | #102 |
Alien Bleed
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This should come as a surprise to noone, really. It was developed on the machine along with lots of the other tooling. The initial x86 port doubtless ran like turd too, but once all the algorithm improvements had been made in C, the slow bits were reimplemented in assembler for the PC version.
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12 June 2024, 15:17 | #103 |
Alien Bleed
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Ironically, the reverse is happening in TKG. We have started with hand written, mostly completely undocumented ASM code and rewritten various bits of it in C, which eventually will make it easier to make algorithmic improvements that can be more impactful. It also allows easier implementation of new things.
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12 June 2024, 15:23 | #104 | ||
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Quote:
Quote:
But you do not necessarily need a PiStorm or Vampire. Cf here with a 68040 [ Show youtube player ] Or here with a 68030 [ Show youtube player ] Last edited by sokolovic; 12 June 2024 at 15:35. |
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12 June 2024, 15:23 | #105 |
Phone Homer
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Another thing I remember hearing about Doom SNES is a number of calculations were pre calculated and stored in a table.
Seems maybe hard considering the free roaming style of the game but would of taken pressure off the CPU. |
12 June 2024, 16:37 | #106 |
Computer Nerd
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12 June 2024, 23:01 | #107 | |
Guru Meditating
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Quote:
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12 June 2024, 23:28 | #108 | ||
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Quote:
Quote:
Yeah, and also with a 68020 [ Show youtube player ] It seems I forgot to mention "with a playable framerate". |
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12 June 2024, 23:32 | #109 |
Guru Meditating
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One of the reasons I shoved a 66mhz blizzard 1260 on my ACA500plus was because I wanted to run Adoom on my old A500 it plays beautifully
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12 June 2024, 23:45 | #110 |
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@x-vision
So what is the point you're try to make? Don't you think that it's quite impressive that Amiga is capable of running Doom on very nice speed on higher 68k processors, and considering that Amiga hardware is totally not suitable for these type of games. Especially now with Dread running on lowest specs Amigas (find me an equivalent game for 286). I mean, expecting Amiga to run Doom, is like expecting car to drive like boat on water. It's not built for it... but still.. it runs! It runs great on many Amigas. It runs million times better then some 2D scrolling game would run of average 286/386. Do you expect that Amiga 500 with 7Mhz and 1MB Ram should run Doom in 30fps? What is, that you expecting from Amiga? |
12 June 2024, 23:54 | #111 |
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I do believe this thread started as a 'look at this piece of neat Amiga history' which I liked.
the rest of it. Yawn |
13 June 2024, 01:57 | #112 |
mä vaan
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That gotta be something like TF520 which didn't have a fast ram. Here is my version of Doom with 68020 accelerator. Doom wad used is remake of Atari Jaguar's Doom wad. It plays much faster than PC version's wad, with ADoom from Aminet.
[ Show youtube player ]
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13 June 2024, 01:59 | #113 |
mä vaan
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13 June 2024, 02:08 | #114 | |
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Quote:
According to Dataquest November 1989, VGA crossed more than 50 percent market share in 1989 i.e. 56%. http://bitsavers.trailing-edge.com/c...lysis_1989.pdf Low-End PC Graphics Market Share by Standard Type Estimated Worldwide History and Forecast Total low-end PC graphic chipset shipment history and forecast 1987 = 9.2. million, VGA 16.4% market share i.e. 1.5088 million VGA. 1988 = 11.1 million, VGA 34.2% i.e. 1.51 million VGA. 1989 = 13.7 million, VGA 54.6% i.e. 3.80 million VGA. 1990 = 14.3 million, VGA 66.4% i.e. 9.50 million VGA. Dual Windows 3.0 and Wing Commander release. 1991 = 15.8 million, VGA 76.6% i.e. 12.10 million VGA. 1992 = 16.4 million, VGA 84.2% i.e. 13.81 million VGA. 1993 = 18.3 million, VGA 92.4% i.e. 16.9 million VGA. ------------- From https://www.intel.fr/content/dam/doc...ual-report.pdf Intel reported the following 1. In 1994's fourth quarter, Pentium unit sales accounted for 23 percent of Intel's desktop processor volume. 2. Millions of Pentiums were shipped. 3. During Q4 1993 and 1994, a typical PC purchase was a computer featuring the Intel 486 chip. 4. Net 1994 revenue reached $11.5 billion. 5. Net 1993 revenue reached $8.7 billion. 6. Growing demand and production for Intel 486 resulted in a sharp decline in sales for Intel 386 from 1992 to 1993. 7. Sales of the Intel 486 family comprised the majority of Intel's revenue during 1992, 1993, and 1994. 8. Intel reached its 6 to 7 million Pentiums shipped goal during 1994. This is only 23 percent unit volume. 9. Intel's primary home market is the USA. By the end of 1994, Intel's Pentium PC install base crushed the entire Amiga install base of 4 to 5 million units! ------------- https://archive.computerhistory.org/...-05-01-acc.pdf Page 119 of 981 For 1992 68000-12 = $5.5 68EC020-16 PQFP = $16.06, it's $15 in 1993 Q1. 68EC020-25 PQFP = $19.99, it's $18 in 1993 Q1. 68EC030-25 PQFP = $35.94, 68030-25 CQFP = $108.75, Uncompetitive pricing against AMD's 386-40 with MMU! 68040-25 = $418.52, Uncompetitive pricing against 486DX-33. 68EC040-25 = $112.50, Not functional for DMA'ed equipped desktop 68K computers and not competitive against Intel's 486SX-20 with MMU! For desktop computers, Intel's 486SX-20 is functional with DMA'ed devices. --- Competition AM386-40 = $102.50 386DX-25 PQFP = $103.00 486SX-20 PQFP = $157.75 486DX-33 = $376.75 486DX2-50 = $502.75 X86 world's mass MMU deployment allowed memory-protected OS to be mass deployed on the PC platform. Motorola's policy of putting a price premium on MMU has bitten them in the ass in the handheld market e.g. ARM9T (e.g. ARM925T with MMU displaced 68000 based Dragon Ball VZ). BOM cost for 68040-25 and 68EC040-25 is the same since they use the same chips, hence the problem is Motorola's pricing policy. Note why many Unix vendors have exited Motorola 68K! [ Show youtube player ] When there's sufficient math power, Amiga 500's HAM6 mode is fast enough to display Quake. Despite Amiga's full motion video framebuffer capability, the Motorola factor remains a problem for CPU-accelerated Amigas. Last edited by hammer; 13 June 2024 at 03:07. |
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13 June 2024, 02:32 | #115 |
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Hmmm... If you cant yell than copy paste absurd amount of data to make opponent deorientated..
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13 June 2024, 07:30 | #116 |
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13 June 2024, 07:51 | #117 |
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13 June 2024, 08:07 | #118 | |
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Quote:
[ Show youtube player ] |
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13 June 2024, 08:48 | #119 |
Alien Bleed
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13 June 2024, 10:46 | #120 |
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Well...I guess when the mods are away, the hammer will play
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