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#101 |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,205
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I did get something out of Body Blows back in the day, though this was the faster second version, but with hindsight even that is well short of what even a one-button Amiga was capable of for beat 'em ups - less than half the price of SNES Street Fighter II, but barely half as good. Sadly Shadow Fighter and Fightin' Spirit came too late, and Elfmania's wonderful game engine wasn't matched by good design.
Also Simpsons - Bart Vs the Space Mutants, one of my first Amiga games, which played now is really frustrating and excessively difficult with some illogical puzzles, especially considering the age range it was aimed at. And you can only hear 'Eat My Shorts' without getting annoyed. |
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#102 |
Registered User
Join Date: Nov 2021
Location: Utrecht/Netherlands
Posts: 339
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I enjoyed only from Mortal Kombat I-II on my Amiga. Rest of the fighting games on Amiga was trash. I played SF2, Body Blows, Elfmania, Rise of the Robots on my A500. And on A1200, Fighting Spirit, ShaqFu, Shadow Fighter, Primal Rage all bad in my opinion and plays like an a$$.
Only issue with Mortal Kombat on Amiga was the removal of all background animations. That made it a bit dull. |
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#103 | |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,518
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Quote:
The first it was very nice, but in long run become tiring and ripetitve. The second funny for the first missions, but it's a very long games. Maybe i was more impressed by Warcraft series, similar in concept, but more intriguing. Colonization and Civilization are not my genre |
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#104 |
Registered User
Join Date: Dec 2015
Location: lilura1.blogspot.com
Posts: 80
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Yep, this one for me as well. On a technical and audio-visual level it's great, but the depth of gameplay just isn't there.
Fun to play with a friend on the Amiga with 2x mouse, not so much in single-player mode. There were much better strategy games than the Settlers in 1993. Indeed, long before 1993. Strategy games that I've never stopped playing even after 30 years. Now that's what I call replayability. And then I wrote 100 articles on one of those strategy games in the 2022... and I'm still playing that game in 2024. How odd. But the Settlers came out too late. And it was too little too late. The SVGA 640x480 sequel was just more of the same... a snoozefest. I guess the Settlers caught on because it's a strategy game for "casuals". It looks pretty and you can watch things happen while you ponder the complexity of its underlying code. That said, I still have fond memories of the Settlers. |
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#105 |
Registered User
Join Date: Jan 2024
Location: Canada
Posts: 31
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Dragon's Lair,Space Ace games.
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#106 |
Zone Friend
Join Date: Jan 2006
Location: Kent
Age: 51
Posts: 1,092
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I really can't think of any game that I don't enjoy today that I did. They all play exactly as I remember. There's different factors I guess but it's only the games where I'm not again used to the subtleties that I don't immediately gel to them but then given a little time I'm right back in. I think a lot of it depends on your mindset
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#107 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 7,097
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Dyna blaster - the main game campaign. Had a go at it again because I was missing the music... it's so slow and repetitive. The battle mode is the only redeemable part of the game.
Curse of Ra. It is not entirely fair to list this game as it is not a bad game at all comparatively, what has ruined it for me is that I'm now spoiled by games like Baba is You - with a rewind function. If you make but a single mistake in this rather slow going game where each level gets increasingly more steps to complete them... you have to start the level over. A true test of patience, I don't have it. |
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#108 |
Registered User
Join Date: Jan 2004
Location: Yorkshire
Posts: 768
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Indy Heat
Wings of Fury I wouldn't say they fall into the "weren't very good" category but I don't think they were very popular titles? |
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#109 |
Registered User
Join Date: May 2023
Location: essex
Posts: 629
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I dunno, maybe the piss poor framerate of Operation Wolf which is a piece of piss for the OCS chipset to manage but god knows what sort of idiots coded it up on the Amiga for such a dreadful framerate for such a simple game engine required to run it.
Generally, after reading many technical articles on Amiga and the 68000 in general (i.e. Byte Magazine etc in 84/85) I knew what was possible technically so generally speaking I reformatted 99% of crack disks I got in the post for lack of coding/artistic/musical talent back in the 80s anyway. In fact it was this exact issue that made me get a PCE then Japanese imported MegaDrive in 1990 and never really looked back as far as arcade games were concerned. |
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