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Old 02 November 2011, 13:31   #101
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yay cant wait.
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Old 03 November 2011, 13:43   #102
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Old 04 November 2011, 22:06   #103
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good job dude
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Old 05 November 2011, 03:52   #104
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I'm dying to test these versions once my A4000T gets fixed!
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Old 08 November 2011, 07:33   #105
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Quote:
Originally Posted by klapdeur View Post
Hi Novacoder

Are you still working on scummvm rtg and aga versions?
New RTG (and AGA 060) versions released to AmiNet with (working) Broken Sword 1/2 support added.
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Old 08 November 2011, 09:06   #106
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im going to have a look at this in a bit.

thanks novacoder.


EDIT:-yes broken sword 1+2 now working,the only down side is the sound is a bit funky,by that its ssssllllllloooowwww.

nice work though novacoder,for sorting this out.

Last edited by roy bates; 08 November 2011 at 10:13.
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Old 08 November 2011, 10:47   #107
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Originally Posted by roy bates View Post
im going to have a look at this in a bit.

thanks novacoder.


EDIT:-yes broken sword 1+2 now working,the only down side is the sound is a bit funky,by that its ssssllllllloooowwww.

nice work though novacoder,for sorting this out.
Yeah I had to change the way the audio is generated to get it working with Broken Sword.

You could try changing the tooltype AUDIO_CALLBACK_RATE down to 4 (obviously you should be using an 8k audio rate).

I take it the audio is ok for something like Day of the Tentacle?
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Old 08 November 2011, 16:45   #108
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Originally Posted by NovaCoder View Post
Yeah I had to change the way the audio is generated to get it working with Broken Sword.

You could try changing the tooltype AUDIO_CALLBACK_RATE down to 4 (obviously you should be using an 8k audio rate).

I take it the audio is ok for something like Day of the Tentacle?

ile try that later,and i will try day of the tentacle.

EDIT:- if i set it to 4 it stutters,sorry you just cant win can you?

Last edited by roy bates; 08 November 2011 at 18:01.
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Old 09 November 2011, 23:30   #109
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ile try that later,and i will try day of the tentacle.

EDIT:- if i set it to 4 it stutters,sorry you just cant win can you?
Hiya Roy,

Just go some interesting feedback from an German A3000 user on this release...

Quote:
I have tested the new RTG-Version. And Broken Sword I + II run on my A3000.
CSPPC (128MB) with CVPPC (CGX4) + Prelude and fast HD.
Broken Sword I a little bit slow but playable with good Sound + good Voices.
Broken Sword II playable but bad Sound + bad Voice-Sound.
The Sound will be stutters. With Prelude 16bit or Paula 8bit.
And i have the same Problem with CoM:
The other Games (Monkey Island 1+2, Sam and Max, DoT .....) run nearly perfect.
Broken Sword 1/2 and COM are the only games that I expected to have any sound issues (because the CPU can't keep up). Not sure why your also have sound issues with less demanding games like DOTT? My little 030 was (almost) running DOTT without any sound issues so an 060 should be ok?

Anyway, I'll try and do a new RTG beta which uses a sperate thread to run the audio which should fix the stutter issue.

Last edited by NovaCoder; 10 November 2011 at 00:11.
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Old 10 November 2011, 10:36   #110
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yes maybe thats what he means,its NEARLY perfect is not so bad,on mine its nearly there which means its an echo novocader,its really bad the faster it goes.

ive found slowing it down makes it more bearable.

i wonder if hes using scsi,im using ide which uses cpu time on transfers i think that could be the problem,i have scsi on my 3000T and the games are not so bad,dott,monkey 1+2 ETC.plus ram access on the big box amigas is a bit better.

can you ask if hes getting a stuttering or echo in the games
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Old 15 November 2011, 12:01   #111
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Well I had to sacrifice 3 virgins and have sex with a chicken but we got there in the end, thanks for the testing Roy.

New multithreaded RTG version uploaded to AmiNet (v1.3.1.014) without the stutter....
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Old 15 November 2011, 13:46   #112
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Well I had to sacrifice 3 virgins and have sex with a chicken but we got there in the end, thanks for the testing Roy.

New multithreaded RTG version uploaded to AmiNet (v1.3.1.014) without the stutter....


how many virgins?!?

thanks chris ile try this one .fingers crossed

its still showing as (1.3.1.012) on aminet,is this normal or shall i be patient and wait a bit.?

Last edited by roy bates; 15 November 2011 at 13:53.
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Old 16 November 2011, 10:55   #113
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WOOHOO.

working broken sword 2,cant get out of the burning room yet but hay ho.

the only problem is when you first start up scummvm i had to start it in aga,but apart from that no problems so far.

on a whole its faster as well,well done novercoder.

everyone remember that broken sword 2 is cpu intensive,and as such you really really need a fast 060 to run this.more so than curse of monkey island.

EDIT:-oh dear,found a couple of bugs in broken sword 2,ile list them below.

1.the sound cuts out in random places during gameplay,but you can still play the game?!?i.e.it doesent crash.
2.when you get the dart to use as a lockpick on the cupbaord the game crashes,not random it does this every time without fail.

it looks like you have your hands full with this one novercoder,better get out some fresh virgins.

Last edited by roy bates; 16 November 2011 at 20:07.
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Old 19 November 2011, 21:15   #114
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WOOHOO.
and as such you really really need a fast 060 to run this.more so than curse of monkey island.
A fast 060 being one that's overclocked to 66Mhz?

I might think about overclocking the 060-50 on my CyberstormPPC to 66 Mhz.
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Old 19 November 2011, 22:47   #115
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A fast 060 being one that's overclocked to 66Mhz?

I might think about overclocking the 060-50 on my CyberstormPPC to 66 Mhz.


sorry should of said,by fast i mean REALLY fast over 75mhz.

ive got one at 80mhz one rtg at 100mhz and one aga at 100mhz.

BUT with that said,these are only point and click and and even then theres only three of these games that need that sort of horsepower.
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Old 20 November 2011, 14:07   #116
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sorry should of said,by fast i mean REALLY fast over 75mhz.

ive got one at 80mhz one rtg at 100mhz and one aga at 100mhz.

BUT with that said,these are only point and click and and even then theres only three of these games that need that sort of horsepower.
wow. Do you have a spare 060 that I can use in my BPPC?
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Old 20 November 2011, 16:28   #117
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Old 06 December 2011, 23:26   #118
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The next RTG (and AGA 060 versions) will now support compressed audio (OGG VORBIS) which means that you can have audio in the Broken Sword cut scenes.

It will also support a windowed mode (with scalers).

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Old 06 December 2011, 23:42   #119
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Quote:
Originally Posted by NovaCoder View Post
The next RTG (and AGA 060 versions) will now support compressed audio (OGG VORBIS) which means that you can have audio in the Broken Sword cut scenes.

It will also support a windowed mode (with scalers).

[ Show youtube player ]

thats impressive! cant wait.
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Old 14 December 2011, 18:40   #120
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v1.3.1.019 - 15/12/2011

New in this release:

1) Increased the priority of the audio thread to fix remaining sound issues.
2) Changed memory allocation routines (again).
3) Added SDL backend, this backend supports a window mode.
4) Added support for compressed audio (OGG VORBIS).
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