19 May 2021, 09:38 | #101 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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Thanks! Make sure those alien bastards won't be able to resurrect Ramses, and use his powers to control the world!
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19 May 2021, 22:00 | #102 |
Registered User
Join Date: May 2019
Location: Italy
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Another good port for my V1200.....
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24 May 2021, 07:13 | #103 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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The first update is live on Aminet. Because I forgot to read my own TODO notes, the game didn't save FXDevice and ReverseStereo into the CFG, which made it impossible to use AHI. While at it I also removed some clutter from the CFG.
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24 May 2021, 11:42 | #104 |
Junior Member
Join Date: Sep 2001
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Age: 42
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Thanks BSzili !!
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08 September 2021, 16:17 | #105 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,977
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And then our friends at Nightdive are also revamping Powerslave
[ Show youtube player ] |
03 November 2021, 08:36 | #106 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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A new Exhumed version is now available. This brings it in line with the rest of the Build games for the most part. The highlights include PlayStation controlers support via PSXPort, MHI MP3 playback and improved performance.
The link is in the first post. |
03 November 2021, 15:14 | #107 |
Registered User
Join Date: Mar 2017
Location: Minehead / UK
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Aww man, I've missed so much over the last couple of years! I've just discovered this thread and now I really want to get my 060/RTG machine out of storage but sadly I really can't right now, even if I had the space, I don't have the power sockets to plug it in. Buying somewhere that needs rewiring sucks at times.
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04 November 2021, 08:06 | #108 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,686
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Exhume is most light weight Build game, so it should be quite fast with wide range of systems.
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04 November 2021, 09:13 | #109 | |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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Quote:
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04 November 2021, 14:24 | #110 | |
Registered User
Join Date: Mar 2017
Location: Minehead / UK
Posts: 608
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Quote:
All I have for now is a Mister which despite having RTG and being 100mhz is only 68020 which I assume would not be good enough? That is only an assumption however, I haven’t actually tried (some health things going on too that I won’t get into) |
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04 November 2021, 14:44 | #111 | |
morphos.pl
Join Date: Aug 2014
Location: Kraków, Poland
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Quote:
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18 November 2021, 12:26 | #112 |
Registered User
Join Date: Nov 2018
Location: Italy
Posts: 160
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Version 1.2 crash at startup under OS4 (sam440)
But old 1.1 works... |
18 November 2021, 18:08 | #113 |
old chunk of coal
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Location: Hungary
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Since I know nothing about the crash this is just a guess, but have you tried to give it more stack?
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18 November 2021, 22:17 | #114 |
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Location: Italy
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.. edit
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18 November 2021, 22:18 | #115 |
Registered User
Join Date: Nov 2018
Location: Italy
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Set an high stack (1000000) and lauched the .040 exe
It pop a window with a DOS warning at first: FileInfoBlock not allineated to longword Process: "pcexhumed.040" Function: "OBSOLETEExamine()" Then it crash at: Instruction pointer: 0x01802830 |
19 November 2021, 09:11 | #116 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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When exactly does it crash? I would help if I could see the actual output. Did you try to delete pcexhumed.cfg?
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20 November 2021, 23:44 | #117 |
Registered User
Join Date: Nov 2018
Location: Italy
Posts: 160
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Yes i deleted the config file before starting the exe
Crash occurred after the showing of the two images of the intro. Game still start correctly with 1.1.. so it must be something you introduced in 1.2 |
21 November 2021, 14:23 | #118 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
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Yes, I understand 1.1 still works. Then I recommend staying with 1.1 for OS4.
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08 January 2022, 19:07 | #119 |
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Location: Sassari/Italy
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Hi BSzili, after a lot of months I've finally had time to test this game but unfortunately on my OS 3.2 with BlizzardPPC 68060/66MHZ it doesn't start.
I've put in the game directory the files STUFF.DAT , DEMO.VCR and BOOK.MOV and tried to start the game but when I click on the executable (either the 060 or the 040 version), a text window pops up, the screen comes black and then I get to the workbench back with the message you can read in the attached screenshot. The last message is cddriver is no sound. To be honest I didn't understand where I'm supposed to put the music files, I've downloaded both, the mp3 and the wav tracks but there is no "sound" or "music" folder on the game directory. Could you, or someone else that maybe had already experienced and solved this issue tell me where I'm doing wrong? PS: Here the content of the log file: Exhumed 4c4699e Added Extra:Exhumed/ to search path. BUILD engine by Ken Silverman (http://www.advsys.net/ken) Additional improvements by Jonathon Fowler (http://www.jonof.id.au) and other contributors. See BUILDLIC.TXT for terms. Version 8303117. Built Nov 1 2021 07:46:58 using GCC 6.5. 32-bit word size. Detecting video modes: - 320x240 8-bit fullscreen - 320x200 8-bit fullscreen - 640x480 8-bit fullscreen - 640x400 8-bit fullscreen - 512x384 8-bit fullscreen - 1024x768 8-bit fullscreen - 400x300 8-bit fullscreen - 800x600 8-bit fullscreen - 1280x1024 8-bit fullscreen - 1280x960 8-bit fullscreen - 1152x864 8-bit fullscreen - 1152x864 8-bit windowed - 1024x768 8-bit windowed - 800x600 8-bit windowed - 640x480 8-bit windowed - 640x400 8-bit windowed - 512x384 8-bit windowed - 480x360 8-bit windowed - 400x300 8-bit windowed - 320x240 8-bit windowed - 320x200 8-bit windowed Searching for game data... Using "stuff.dat" as main game data file. Initializing OSD... Initialising game controllers psxport.device unit 0 won't open. psxport.device unit 1 won't open. psxport.device unit 2 won't open. psxport.device unit 3 won't open. Using lowlevel.library for joystick input CONTROL_Startup: Mouse Present CONTROL_Startup: Joystick Present initcache(): Initialised with 18874352 bytes loadpalette: old format palette (32 shades) Setting video mode 320x240 (8-bpp fullscreen) Opened screen: 0x500b1000 Radeon:320x240 8bit FX driver is AHI Format is 22050Hz 8-bit 2-channel |
08 January 2022, 19:18 | #120 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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Unfortunately there's no error in the logs, so I have no clue what went wrong here. You could try starting the game without startup-sequence after SetPatch to see if it makes any difference.
You are supposed to simply extract the music in the game's drawer. If you had to create any sub-directories I would have mentioned this in the readme, so no need to worry about those. |
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