16 July 2008, 10:04 | #101 | |
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EDIT: sure it isn't some filter artifact? (your screenshot is really blurry and ugly imho..) Try standard hires/doubled mode without filters. Last edited by Toni Wilen; 16 July 2008 at 10:13. |
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16 July 2008, 18:46 | #102 | |
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I tried with NULL Filter but nothing changes. You have to play a bit: the garbage appears when you get the single drop-bomb (4-5 powerup flowers to take, 30 seconds in the game). Please can you retry with my attached cfg? Maybe is another setting... |
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16 July 2008, 21:02 | #103 |
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Have something here which could be a bug.
1. Start a CD32 config with a folder mounted as harddrive (to replace the CD-ROM). 2. Run it for a little bit, and at some point make a save state. 3. Load the same save state. The next time a file access occurs (though this is just my guess, happens when it normally starts loadin data), nothing happens. As in the emulation stops. In winuaelog.txt the following appears: Code:
2008-07-15 16:43:27 27-984 [126 000x091]: unixfs warning: Bad pointer passed for read: 0019a720, size 524288 |
16 July 2008, 21:13 | #104 |
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Maybe but I expect more information before I bother with this.. Name of game, when to save the state. "at some point" is not good enough.
(btw, the message is not real error and most likely will appear without state save or load) |
16 July 2008, 22:06 | #105 |
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Alright, in more detail...
1. Start WinUAR. Set up a CD32 config with a folder mounted as harddrive (to replace the CD-ROM). I used Superfrog CD32 for this. A simple extract all files from the ISO image to a single folder, using WinRAR. Device name was "CD0" and volume label "Superfrog", the rest unchanged. 2. Start the emulation. Choose to play Superfrog, and run it up until the title screen (I skipped the intro). 3. Hit F12, Make a save state. 4. Continue emulation. No need to do anything. 5. Hit F12 again, and load the previously saved state. 6. Continue emulation, press fire, and choose Start Game. Screen and music fades out and then... nothing. |
16 July 2008, 22:21 | #106 | |
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(yes, this isn't really supported configuration but it still should work..) |
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17 July 2008, 03:18 | #107 | |
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You say that it happens with the disk versions (ADF, IPF,...) too? If the problem is not reproducible with the disk versions, an older slave might make a difference. |
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17 July 2008, 09:41 | #108 | |
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(my image has label "SuperFrog_AGA", not "Superfrog") |
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17 July 2008, 10:15 | #109 |
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I saw those errors when I used your configuration but it only seems to happen near flowers and only in specific locations. Too difficult to debug because you can't stop.
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17 July 2008, 11:03 | #110 |
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17 July 2008, 11:44 | #111 |
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17 July 2008, 12:35 | #112 |
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http://www.winuae.net/files/b/winuae_1510b6.zip
Beta 6: - RAM limit update in previous beta wasn't working.. - ddfstrt >= ddfstop "feature" emulated. OCS = display ends at "hard stop". ECS/AGA = starts and ends immediately = not much to see. Scroll text in intro "Latest News" by Abandon is now visible, OCS-only, scroll text missing on ECS Amigas (except small graphics garbage on left border) - uaescsi.device and uaehf.device read/write command parameter validation improved (previously length = 0 was considered valid) - experimental rawkeyboard mode added, add -rawkeyboard command line parameter to enable it (also disables directinput keyboard mode) Normally not needed but may help if some keys are not working in directinput mode. Windows XP or newer only. - added BIF_NEWDIALOGSTYLE to path selection dialogs - path selection dialogs autoselect old directory - added path selection dialog to "favorite path" feature (right click on disk image select buttons) - filter aspect ratio selection added |
17 July 2008, 19:23 | #113 |
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Thanks for taking the hassle As I supposed it must be some custom setting in my everyday config... The strange thing is that with WUAE 1.4.6 and the same cfg there is no garbage.
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17 July 2008, 19:35 | #114 |
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There is also another gfx bug I've seen with WUAE (did happen also with v1.4.6):
using PPaint 7.1 (I use also the ppaint_blit libraries to use the CPU instead of blitter for some faster operations) it can't draw filled geometric forms. I mean for example the 2nd icon from top. It should fill the geometric form you created moving the mouse keeping pressed LMB instead it does nothing. Other geometric forms like filled circles, ellipses, rectangular shapes are correctly filled with colors. |
17 July 2008, 20:57 | #115 | |
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17 July 2008, 22:47 | #116 | |
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Loading configurations from sub-directories does not work. Looking at the bootlog, it seems that there is a \ missing:
Quote:
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18 July 2008, 13:20 | #117 |
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18 July 2008, 23:38 | #118 |
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Hello Toni,
found a new bug. When disabling filters during emulation On-Screen-LEDs are gone. It doesn´t matter whether you start the emulation with or without filters. If you enable them and disable thema again, you´ll loose your LEDs, but the checkbox is still activated |
21 July 2008, 01:53 | #119 | |
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Cosmetical issue
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(For "Windozers": In Linux and Unix, :0 is terminal ID, usually used in conjunction with DISPLAY environment variable and/or xhost command) |
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21 July 2008, 20:22 | #120 |
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