15 December 2017, 17:26 | #101 |
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the edgar/mapeditor binaries do a version check, so you need to use the ppc-amigaos 1.27 files.
but start it from a shell/cli, so you will get some messages from the edgar/mapeditor binary. Code:
game/ game/edgar <--- 68k-wip from zone game/edgar.pak <--- file from aminet ppc-ammigaos version 1.27 game/mapeditor <--- 68k-wip from zone in the start-intro sequence you can use space and return keys once you quit the game you will see the FPS value. Last edited by emufan; 15 December 2017 at 17:33. |
15 December 2017, 22:11 | #102 |
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K. When I return home I will try this out again and run it from CLI. But what do you advice if it happens again, it opens and quits instantly?
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16 December 2017, 01:31 | #103 | |
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Quote:
it cannot find certain dfata files .... well, a solution is to use the uncompressed gamefile folders from the source code ( Source code (zip) --> edgar-1.27.zip ) . Code:
game/ game/edgar <--- 68k-wip from zone game/edgar.pak <--- file from aminet ppc-ammigaos version 1.27 game/mapeditor <--- 68k-wip from zone game/data/ ... game/font/... game/gfx/... game/locale/... game/music/... game/sounds/... |
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16 December 2017, 02:16 | #104 |
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-ENORMOUS GRIN- You know what that means, right? When you release it to aminet it is going to be 90 MB original from the PPC version in addition to the data file which means the .lha file will be something along the line of 110 MB+ and more!!
BWAHAHAHAHAHAHAHAHAHAHAHAHAHAH YES! YES! YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!!!!!!!!!!!!!!!!!!!!!!!!! - wipes mouth - I am salivating at that thought and salivating at trying it out...mmmmmmmmmm! Delicious! I wish new release of Amiga games be like 300+ MB worth in aminet...mmmmmmmmm! |
16 December 2017, 06:18 | #105 |
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BUGS TO REPORT
A) Guru wen in the config file attempting to flag full screen to be true. It goes full screen then black screen, then guru and reboot. B) In window screen the colors are all screwed up and the picture is tilted. --- / / / / / / / / --- The font is mushed and unreadable in addition of the fact that the fonts can't be read. https://image.ibb.co/gm8kUm/screesnhot.png The screenshot toke directly from my Amiga via sgrab program. Last edited by xboxown; 16 December 2017 at 06:26. |
19 December 2017, 00:47 | #106 |
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sorry for delay, just missed it.
I get the same unplayable result. sdl 1.2.15 from github doesnt even work at all, while the one from arti (1.2.15 - some earlier build i guess) - gives at least, some gfx output, even unplayable. fullscreen is a bit weird - on some apps/games/emus it does work, while other do not work. I tried to change some flags for the screen mode , but cannot see what makes it work or not. does edgar, what you have right now, gives some playable FPS result? game should list the FPS when you quit it, start from shell, try to enter the game, then just quit using game-window close gadget |
19 December 2017, 02:24 | #107 | |
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Quote:
I know maze of galius that arti ported is using old sdl so it is crawling to a halt speed and need serious core boost to become playable...but edgar with the new sdl that grelbfarlk provided have truly speed many things up. While I am at it..when we are done with edgar and got the bug fixes how difficult would it be to take current code of ffplay from aminet and just recompile it..you don't even need to do any core changes or modify anything..just click the < compile button and let it compile it with the new sdl? I am only asking because yesterday at core x10 it was playing slow but faster than the older faster core due to improvements and enhancements each new core release. If you could recompile it with the new SDL and with a faster core ffplay maybe the new vlc player for amiga 68k as the speed would boost by 30% easy allowing me to watch mp4 and mpg movie at the equal speed as a normal PC and it does have already integrated GUI system which allows me to pause, fast forward, rewind, stop, playlist with a click of a mouse button where as RIVA doesn't have a GUI and doesn't allow to fast forward and rewind at will. As soon as I arrive home in an hour I will post the result of the fps. |
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19 December 2017, 03:40 | #108 |
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On AFA OS works well !
Last edited by AMIGASYSTEM; 23 January 2018 at 00:03. |
19 December 2017, 03:55 | #109 | |
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Quote:
edgar Locale is Opening locale///LC_MESSAGES/edgar.mo Failed to open locale///LC_MESSAGES/edgar.mo Numeric is C atof(2.75) is 2.750000 Found 2 joysticks. Opening Joystick #0: Port 2 Amiga Joystick/Joypad Joystick has 3 buttons Joystick has 2 axes DEV Version 127 frames in 7808 milliseconds (16.27 fps) Exiting |
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19 December 2017, 18:39 | #110 |
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@AMIGASYSTEM: thanks for feedback
@xboxown: thanks. 16 FPS is not so bad I guess for this kind of game, i think. 30 - 40 sounds promissing this ffmpeg pack? - no source files included, no makefile or patches, if there are any required - not sure, if I can do it :/ |
19 December 2017, 18:50 | #111 |
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with "edgar" i have color problems and slanted screen
Last edited by AMIGASYSTEM; 22 December 2017 at 08:36. |
19 December 2017, 18:53 | #112 |
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19 December 2017, 19:45 | #113 |
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yes, thats the problem. using sdl 1.12.15 build by arti, which works with other things,
but results in graphics failures. zone: edgar-68k_sdl.1.12.15-github-WIP.lha this does crash with winuae - just try. |
19 December 2017, 20:11 | #114 |
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Is that an SDL bug that can't be fixed except by updating SDL?
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19 December 2017, 21:41 | #115 |
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I have no clue.
I only replace libSDL by arti with the one build from github. so it's related to the SDL. but there are some dependencies - lib- png jpeg z ssdl_image and some more, which may behave somehow differently with the 2 libSDL versions i try. :/ Last edited by emufan; 20 December 2017 at 01:19. |
20 December 2017, 01:19 | #116 |
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zoned: edgar-68k_v1.27-sdl_1.2.15.github-WIP.lha
this does work, I missed some flags of the SDL_INIT process. so it does now work with sdl 1.2.15 from github. edgar/src/init.c: Code:
//// flags = SDL_HWPALETTE|SDL_DOUBLEBUF|SDL_HWSURFACE; flags = SDL_DOUBLEBUF; well, maybe we could use SW flags, not sure if it makes a diff, but colors/gfx are now ok sound is not working, was there sound with the older aminet version of edgar? I get a lot of "sound not found ..." in the console. #1) all those missing soundfiles are ogg files, without extension. when buidling it does link with -lSDL_mixer -lvorbisfile -lvorbis -logg -lmad ... so I guess ogg is supported. but dunno exactly. #2) I've change the DATA_PATh again, to make the edgar.pak working. so it's possible you have to copy all the gfx/sound/music ... folders into the data folder. makes the release maybe 500MB by now - I have no clue what it really needs/reads so start from console and watch the error messages: edgar.pak --> data/edgar.pak gfx/ --> data/gfx/ and so on. #3) download again: I build a libSDL with AMMX support, but this gave some trouble. updated archives includes *_AMMX binaries. just report if there is a speed/FPS difference to non-AMMX one. Last edited by emufan; 20 December 2017 at 02:20. |
20 December 2017, 04:46 | #117 |
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SSweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet!!
It is literally doing 26.34 fps on the non-MMX version!!! The ammx version have the same graphics glitch. Can you fix it? |
20 December 2017, 14:05 | #118 | |
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Quote:
#0) not sure, the libSDL-AMMX does really work, makes use of the AMMX extension. the binaries at least do work within winuae and do not crash. #1) zone: edgar-68k_v1.27-sdl_1.2.15.AMMX-WIP.lha the *_ammx version does now have playable gfx. just try and report FPS of both versions #2) zone: dgen-68k-noFPU_AMMX-WIP.lha added a AMMX build. not much hope of playable FPS, but maybe it does make a diff. bottleneck is the emulation of the m68000 within dgen, we already have one, so this is redundant, but out of my abilities to make it native. Last edited by emufan; 20 December 2017 at 15:38. |
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20 December 2017, 19:32 | #119 |
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Ok emufan Edgar now it works well
How to change the language? Last edited by AMIGASYSTEM; 22 December 2017 at 08:36. |
20 December 2017, 19:47 | #120 |
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