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Old 26 December 2020, 19:52   #101
Angus
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Sokolovic: Nice one! :-)
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Old 26 December 2020, 19:57   #102
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damn that K for quit is stoopid. I'm going to map the quitkey to something else.
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Old 26 December 2020, 20:09   #103
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Being a flightsim, with keys all over the place, maybe just let people quit via the settings menu accessed with the "`" key?
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Old 26 December 2020, 20:10   #104
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@Sokolovic
Just set global quitkey to $5d (numpad *) in s/whdload.prefs and K is all good.

Hmm, no good.
* collides with Max power.

Last edited by Retroplay; 26 December 2020 at 20:15.
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Old 26 December 2020, 20:50   #105
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yeah. Any key collides... that's why I chose "K". But maybe "00" (the key on the left of "1") would work
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Old 26 December 2020, 21:27   #106
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Not sure that'll work
' Landing system

What about one of the Amiga keys, though it is dangerously close to ALT ?
Right Amiga key perhaps ($67).
From what I can see, only left ALT is used which should decrease the chance of quitting by accident.
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Old 26 December 2020, 21:52   #107
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right amiga key: sold!

I'm looking for information about Hunk Wizard 1.2 by Christian A. Weber. It seems that this tool is pretty buggy and screwed up the relocs of the new tfx exes. It was also used on the original TFX.040 of the CU amiga CD and guess what? it crashes on startup too.

Other exes (all working ones from Damien D which match the 2 original non 040 ones from CU amiga plus the TFX.??? which is a 68040 with symbols (cool!)) work perfectly.

I'd say: this wizard tool sucks big time. I hope we're able to see what it did wrong and fix the exes. Specially the new ones that Charlie Wallace provided with bugfixes since they've been all processed with that crap.

Last edited by jotd; 26 December 2020 at 22:23.
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Old 26 December 2020, 23:55   #108
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Tremendous work anyway. Just one thing, I remember some option menu to choose gfx detail and some others things (was it the control method?). Is it impossible to put it in the Whd version ? Seems that is impossible ingame to change anything.
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Old 27 December 2020, 00:06   #109
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some option menu? where? analogue joystick may be supported yes (saw that in the code). But yes, there aren't too many menus...
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Old 27 December 2020, 00:35   #110
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That's what I'm saying! :-) The "`" (Tilde key - top left of keyboard) brings up the settings. You can change detail and Quit from there.
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Old 27 December 2020, 10:32   #111
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added to manual !

I've got plans to adapt oxypatcher patches on that game for 68060. And also to figure out why the "new" executables are corrupt and if possible fix the reloc info so they run as the programmer intended.
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Old 27 December 2020, 10:36   #112
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Quote:
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added to manual !

I've got plans to adapt oxypatcher patches on that game for 68060. And also to figure out why the "new" executables are corrupt and if possible fix the reloc info so they run as the programmer intended.
Awesome work, thanks mate!
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Old 27 December 2020, 11:30   #113
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It's so interesting to follow the slave production here, even if I don't understand many of it.
This christmas will be known as the TFX christmas in JOTDs mind forever.
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Old 27 December 2020, 12:06   #114
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yeah, you know, so many projects... each xmas is special (I vividly remember xmas 2015 with the creation of CD32load).

But TFX is actually special because I had taken the task up a looong time ago (like 2006 according to the date of one unchanged makefile) and could never make something work properly.

now with winuae, and the help of everyone providing executables and all, it's easier.

Note: without WHDLoad, the 040 version refuses to start unless the FPU check is skipped on my machine... And crashes on 68060, even with emulated instructions...

My plan was to run oxypatcher in the background and collect the patched code, and apply to the executable in whdload so no need of oxypatcher anymore (whdload supports 68060 unimplemented INTEGER instructions but not float, too bad). But running the 040 exe on a 68060 is a challenge per se... If someone has a HD image that runs with oxypatcher and a 68060 on the 68040 exe I'll take it.
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Old 27 December 2020, 12:38   #115
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I don't think I have oxypatcher, I'll have to check. Was there an equivalent? - I use Fastexec which is obviously a different thing, but had a massive effect on Star Crusader for example, and some effect on TFX too, I believe.
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Old 27 December 2020, 12:46   #116
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I was reading an issue of Amiga Power magazine from March 1993 this morning and there is an ad for TFX on the back. It made me smile that that nearly 28 years later people are still trying to make it work properly.
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Old 27 December 2020, 12:49   #117
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Quote:
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I don't think I have oxypatcher, I'll have to check. Was there an equivalent? - I use Fastexec which is obviously a different thing, but had a massive effect on Star Crusader for example, and some effect on TFX too, I believe.
There's MUlibs on Aminet, but I always had issues with that buggy POS compared to Oxy honestly.
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Old 27 December 2020, 13:00   #118
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I think that oxypatcher patches unimplemented fpu instructions when it meets them: illegal instruction => locate => replace by emulation => flush cache => done

that's how I would do it so it's fast (only first occurrence of unimplemented instruction triggers the illegal instruction trap, and next time it's patched, a bit like JIT)
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Old 27 December 2020, 13:07   #119
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Seems to be running

Very cool to see!

It actually works with my analogue flight stick, amazing!

Speed is not quite there yet, not sure if you can do anything about that but it's already almost playable on my setup.

Last edited by NovaCoder; 14 December 2021 at 00:15.
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Old 27 December 2020, 13:16   #120
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This is very good news, thanks!

OT: Sweet setup, NovaCoder, where did you get that keyboard?
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