25 July 2008, 03:31 | #101 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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don't worry mate, it'll (NTSC) be in the first release
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25 July 2008, 08:16 | #102 |
Amigamaniac
Join Date: Mar 2005
Location: Neheim / Germany
Age: 51
Posts: 565
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Awesome !
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25 July 2008, 11:04 | #103 |
calm down do how.
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Great work KG
Very nice GUI. Please, do not change the font style. |
25 July 2008, 11:08 | #104 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Thanks Guys.
There are about 6 fonts I've seen that fit perfectly in the menu, I shall probably make them user-selectable. |
25 July 2008, 13:22 | #105 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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Hi KG
Looking good.. How does one set tooltypes for each game? is it in the game icon, or can they be set in the launcher? For the scanning of games, have you thought about CRC checking the slaves or icons? |
25 July 2008, 13:34 | #106 |
Amibay Senior Staff
Join Date: Feb 2008
Location: Cardiff / Wales
Posts: 1,302
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KG
Looks Superb, Does what it says on the box. Nice one, Can't wait for it. TC |
25 July 2008, 14:04 | #107 |
Amigamaniac
Join Date: Mar 2005
Location: Neheim / Germany
Age: 51
Posts: 565
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25 July 2008, 14:27 | #108 | |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Quote:
It reads in the information from the .info file that you'd normally click on to load the game. This way it retains your settings if you are booting the game from workbench or from the menu. So if you want to change the tooltypes you will have to do it in workbench (for now). It's not too difficult to allow the user to change them within the menu it's just not high on my priority list right now. There is a 'scripts' dir as well which will allow you to override the icons tooltypes by dropping in a script 'gamename.run'. I have thought about CRC checking... For now I won't include it, it'll just look for files with the same names as the ones in the database. I may add it later but for now it's just names I'm afraid! All questions/suggestions are welcome. |
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25 July 2008, 15:10 | #109 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,072
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25 July 2008, 17:12 | #110 |
Vegetable Lasagna
Join Date: Mar 2007
Location: Toronto, CANADA
Age: 54
Posts: 711
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How about a filtering search function? If I type "a" it shows me all the games that start with a and if I add a "b" I just see Abandoned Places and Abracadabra and when I enter "r" I'm down to the one game I'm looking for. Does that make sense? Another useful feature would be a way to mark certain games as favourites and then filter on that. MAME OS X has such a feature and it makes dealing with hundreds or thousands of games so much easier.
Last edited by gklinger; 25 July 2008 at 19:02. Reason: Corrected a grammatical error. |
25 July 2008, 18:52 | #111 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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It'll have a favourites button so you add a game to your favourites.
As for filtering... I'll have to see about that. Again it's not on my list of priorities |
26 July 2008, 16:17 | #112 |
Moderator
Join Date: Jun 2001
Location: I'm behind you!
Posts: 3,763
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Looking better and better.
I agree, eventually some kind of filter or search tool would be good. But as you said, that can be a later priority. |
31 July 2008, 15:35 | #113 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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I've been looking at the filter/search tool...
What I will implement is... If you press 'G' it'll move to the first game beginning with G. If you press 'G' followed by 'h' in quick succession it'll move to the first game with 'Gh' in the name. If a game with 'Gh' doesn't exist it'll stay on the first game beginning with 'G'. (This will work with typing up to 40 letters if you wanted to type the full name!) Will that suit ya? |
31 July 2008, 15:37 | #114 |
Amibay Senior Staff
Join Date: Feb 2008
Location: Cardiff / Wales
Posts: 1,302
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@KG That would suit me just fine sir.
TC |
31 July 2008, 15:44 | #115 |
Vegetable Lasagna
Join Date: Mar 2007
Location: Toronto, CANADA
Age: 54
Posts: 711
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31 July 2008, 15:47 | #116 |
Ya' like it Retr0?
Join Date: Jul 2005
Location: United Kingdom
Age: 49
Posts: 9,768
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@KG
its looking great m8y |
31 July 2008, 15:53 | #117 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Cool, good to know.
The menu is actually done and working (no filter support yet) but I've learnt a lot more about AmigaE in the last few days so a lot of it is getting rewritten MUCH cleaner. This is fun! |
31 July 2008, 16:46 | #118 |
Amibay Senior Staff
Join Date: Feb 2008
Location: Cardiff / Wales
Posts: 1,302
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@KG
That's cool man, You are doing us all a great service but it really pleases me to hear that you are having fun doing it.. TC |
03 August 2008, 00:19 | #119 |
Registered WHDLoad User
Join Date: Jul 2008
Location: Denmark
Age: 46
Posts: 70
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Hiya KG
I'm certainly interested in your launcher. The Lazybench from the ClassicWB I'm using now is okay, but lack of joystick navigation, filter/search and long startup time with all my games, added to the very uninviting gui makes your menu look very inviting. I really hope you will be releasing it to the public soon, or at least include me in the WIP group, as you have been teasing us for over 7 months now I would also like to contribute if there is anything I can assist with regarding the development/skinning/testing. I'm an educated programmer and have had my Amigas for 16 years now, but sadly I've never developed any programs from scratch on the Amiga, just hacking everybody elses work I have however been programming stuff in Amstrad Basic, Turbo Pascal, Java, C++ and a little Assembler, and even developed a game launcher for DOS back in the day, running on several computer cafés. |
08 August 2008, 19:10 | #120 |
Turpentine
Join Date: Oct 2007
Location: Kent, United Kingdom
Posts: 744
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Awesome work Gorilla Killer,
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