08 March 2024, 13:44 | #101 |
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Great job as always, jotd.
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08 March 2024, 14:24 | #102 |
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thanks. I realize that there are a lot of missing / glitchy things but I wanted to share something, it's been a long week of tweaking and trying to make it playable.
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08 March 2024, 17:59 | #103 |
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Looks great. Doing the 3 levels of parallax in software and without dual playfield works really well, impressive stuff.
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08 March 2024, 18:06 | #104 |
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dual playfield is not of great help as everything scrolls. It would have been nice but then 8+8 colors would have made my life impossible.
Dual playfield will be back on AGA. |
08 March 2024, 18:16 | #105 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
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Huge thanks for porting this over. It was one of the only arcades that I played back in the time (none really around here, so it was Moon Patrol when we went to the sea side and Gryzor when the Luna Park visited every 1st of may ).
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08 March 2024, 19:52 | #106 |
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I just tested the alpha in the zone and worked fine here, I played until level E but crashed
it seems is working at 25 fps or so because the scroll is not smooth as in the arcade and there is tearing and glitches in the rocks anyways excellent work, btw, do you will add the sound of the flying saucers? or is it going to stay like this due to the limitations of the Amiga only 4 channels? |
08 March 2024, 21:08 | #107 | |
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Quote:
25fps yes this is already taxing for a poor A500/no fast. The sound of flying saucers is there but I removed it as long as ptplayer can't handle looped sound when music is playing. That or I'll have to workaround this, but with worse rendition. |
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08 March 2024, 22:34 | #108 |
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new alpha in the zone. Fixed continue and rainbow screens. Should be playable longer.
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09 March 2024, 04:27 | #109 |
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Thanks Jotd,excellent
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09 March 2024, 11:45 | #110 |
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thanks
played the first 'round' from a to z, no rainbow screens |
09 March 2024, 13:08 | #111 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
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Moon Patrol - alpha2 gameplay:
[ Show youtube player ] |
09 March 2024, 13:41 | #112 |
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The game progresses well, there is still some lag in the controls.
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09 March 2024, 16:00 | #113 |
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ah yes 25 fps for the A500 is very fine but anyways... can you make this game to run at 50 fps when AGA chipset is detected ? or is not possible? or very hard to implement?
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09 March 2024, 16:11 | #114 | |
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Quote:
ATM game doesn't run at full speed either, but 20% slower. lag? there's some inertia in speed change, but like the original. Did you play the original recently? |
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09 March 2024, 16:35 | #115 |
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Yer the speed change is slow in the arcade original, more realistic I guess.
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09 March 2024, 16:41 | #116 |
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09 March 2024, 16:58 | #117 |
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that I confirm. That will be fixed soon.
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09 March 2024, 22:57 | #118 |
PascalDe73
Join Date: Apr 2019
Location: Charleroi Belgium
Age: 51
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@JOTD
Hi, Witch config for the Alpha 2 ? Because it crash on my A500ACA500 Plus I add my Glow Icon from Acade Flyer Best regards, Pascal |
09 March 2024, 23:06 | #119 |
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thanks for the icon. Maybe it's not fully 68000 compatible yet.
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09 March 2024, 23:59 | #120 |
PascalDe73
Join Date: Apr 2019
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Ok Thanks for Your Answer To help You , I will post in the Zone the Bug Report on my A500ACA500Plus (68000) Last edited by PascalDe73; 10 March 2024 at 00:08. |
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