16 October 2013, 06:41 | #101 |
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Regarding the "enhanced" part, I think the box refers to the use of CD-rom:
- http://www.mobygames.com/game/flashb...CoverId,63385/ - Explicitely on this back cover, if you read the whole Brian Fargo's speech: http://www.mobygames.com/game/flashb...CoverId,63387/ - and there too: http://www.mobygames.com/game/flashb...CoverId,63386/ Regarding the graphics, I must say I didn't notice the small details (eye, "stains" on the gun...) but ofc the shield icon looked entirely redrawn at first sight. On this inlay, you can see the Mac credits and there seems to have been 2 (graphic I suppose) artists for the Mac version: http://www.mobygames.com/game/flashb...CoverId,63386/ Mike Kennedy and Dan Barry. Now the question I have (and not being much of a graphic expert I don't have an answer), is: Where the graphics entirely redrawn for the Mac version? Or where the original graphics taken, doubled in size, antaliased (or something like that) and then some adjustements were made and details added? Ofc, exluding entirely new stuff such as the new shield icon. PS: If the Mac screenshot is your work Akira, it seems like HOL is missing conversion shots for this particuliar version of Flashback: http://hol.abime.net/568/conversionshot So a contribution would be welcome |
16 October 2013, 13:36 | #102 |
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Yeah I took it from my Mac, I didn't know there were conversion shots. I can send you more if you want. Or if the one linked here is enough, use it, please. Seems like you need intro too, so I'll do that in a moment and upload it here for you.
As for how the graphics were made, we won't know. Obviously the originals were used as reference, they have not been redrawn from scratch (why would you?). I guess they were doubled, reworked for the new resolution (adding pixels where shit was too blocky) and then detail added. One more thing: I would believe this would be targetted at the Megadrive, despite the release dates. The resolution used in all versions, including Amiga, seems like that special "high" mode of the MD, which is a bit more square than rectangular. Also the support for MD pads being put in right away. Dunno, makes sense. |
16 October 2013, 15:14 | #103 | ||
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Quote:
Quote:
I guess I should start making a summary of points in favour of the MegaDrive being "first" and points in favour of the Amiga, because whatever we finally decide, I guess such a summary will be needed to justify the choice in case of later disputes. |
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16 October 2013, 15:29 | #104 |
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I guess it all depends on how you define a conversion. Would be a similar case with Turrican 3, I am pretty sure development was targeted at the Megadrive but the Amiga version came first.
I'll make these screenshots now, so you can make them into a "double barrel" thingy. |
16 October 2013, 15:47 | #105 |
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Here are the pics:
Seems like the opening screen is the only one that has only been scaled up and that's it. Shame, as it looks blurry and there was potential to make it look amazing. Notice how this version also has that weird almost square proportion, inherited from the original. 512 x 448 |
16 October 2013, 21:15 | #106 |
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Thank you.
The mutant and his weapon look much better in this version thanks to the reworked graphics. As I see that the ledge is accessible on the screenshot with two robots, can I bother you to test if the bug I posted about also happens on the Mac version? http://eab.abime.net/showpost.php?p=916787&postcount=94 Here are the exact steps I follow: 1) Climb up the ledge. Picking the credits is optional. 2) Make one step forward. 3) Turn around and crouch. I take the gun out in order to make the roll easier 4) Roll (to the right obviously) If you die without reason (instead of landing on the floor below) then the bug is still there in this version. Otherwise, it would probably make it the ultimate version of the games (reworked graphics and bug ironed out instead of being "avoided" as in the SNES version). |
16 October 2013, 21:28 | #107 |
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I knew this bug well as I cheated with it plenty :P I think I tried it and it doesn't work, but I'll try it again because I don't remember clearly.
Actually I am getting confused with the bug you use to get through doors that are closed. |
16 October 2013, 21:43 | #108 |
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I can confirm that the glitch is not in the Mac version
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17 October 2013, 00:22 | #109 |
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Yup, no bug!
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17 October 2013, 04:59 | #110 |
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Thanks both of you. I guess it is time I try Mac emulation to see how good this version is
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17 October 2013, 12:44 | #111 |
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I tried it on my Powerbook G3 and it looks stunning compared to any version I have played, there seems to be far more frames and detail on character animations, you really need to see it in movement to appreciate it.
I then tried it on Sheepshaver, (Power PC emulator), I have a fairly decent PC but it just doesn't run that smooth, but that was in OS 9, perhaps running it on OS 7 might make a difference. |
17 October 2013, 13:01 | #112 |
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Has anyone actually bought this on Xbox 360 or PS3?
Is it worth getting?? |
17 October 2013, 14:29 | #113 | |
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Yes, it's pretty impressive! Also the Mac version of Prince of Persia had this level of detail. Really great conversions. Best version, by a far margin. also teh music is a lot better than the poopy Adlib version for PC. |
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17 October 2013, 17:27 | #114 |
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I just tried it on my Mac Mini G4, same as you mentioned, because it runs classic in the background its really laggy at times but if you turn it to full frames it runs too fast, seems G3 in OS 9 is the way to go, I'll give Prince of Persia a shot, I did ply it years ago but I don't think I appreciated the difference back then.
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18 October 2013, 00:20 | #115 |
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