07 October 2018, 15:25 | #102 |
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Any way to put that on an "official" downloadable site? I suppose that if we don't have permission we cannot.
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07 October 2018, 23:56 | #103 | ||
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Quote:
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BTW I haven't tested the fixed ADF.....so I assume this game is played from keyboard only?? Are you talking about the Monkey Business ADF, or the WHD installed game/installer that you upped to the Zone? What would be the problem exactly anyway?! |
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08 October 2018, 00:11 | #104 | ||
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Incidentally, the date on the main exec of Planetfall is November 7, 1985. IIRC, it's significantly earlier than the dates on any main exec of other Infocom games released for the Amiga in 1985/86. I will have to go back and check the other Infocom games, though, to satisfy my own peace of mind. Quote:
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08 October 2018, 00:48 | #105 |
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08 October 2018, 02:11 | #106 |
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I added the WHDLoad install that was posted with a nice icon that I made. Runs well on my A1200/060 and also Vampire A500!
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08 October 2018, 04:37 | #107 |
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Why not ask the developer if he can confirm the release date?
http://ronfortier.com https://mobile.twitter.com/ronfortier |
08 October 2018, 06:55 | #108 |
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@fgh
I'd already thought of doing that, but I've been trying to find some direct contact details for him. Unfortunately, I haven't had time to do a thorough search yet. If worst comes to worst, I come up empty, I guess I'll just send him an email through the facility on his company website and cross my fingers for a reply. Last edited by DrBong; 08 October 2018 at 07:49. Reason: Fixed sentence! |
08 October 2018, 08:44 | #109 |
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While browsing for something else, found this. Maybe of any interest for someone.
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08 October 2018, 12:36 | #110 | |
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An interesting advert for sure - particularly since it features a very youthful Trip Hawkins - but unfortunately it doesn't really shed any light on the question we're trying to answer. Marble Madness in that EA advert, for instance, was released in mid-1986 and Return to Atlantis (incidentally, previewed in the premiere Sept '85 issue of Amiga World) was massively delayed(!) and released around March/April 1988. Last edited by DrBong; 08 October 2018 at 19:24. Reason: Fixed sentence! |
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08 October 2018, 14:06 | #111 |
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I'm not sure that a requirement for 512KB of RAM is any indication that a game must have come out later on - I bought my A1000 at launch and opted for the 512Kb expansion, which it was delivered with.
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08 October 2018, 14:23 | #112 |
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So what are peoples opinions of the game it self? How does it compare to Donkey Kong?
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08 October 2018, 14:28 | #113 |
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@Dunny
My feeling is that the Lorraine initially had higher memory specs than the A1000 (512k ram or perhaps even 1-2MB, as it was originally conceived as a games console), but Jay Miner and his team were probably overruled by C=. It may have been a relatively late cost-cutting decision since memory prices fluctuated wildly during the early to mid-80s and the competition (read: Atari ST) had only 256k as stock standard initially at release, while the Mac was bestowed with a relatively paltry 128k ram when released in 1984. The fact that C= had the A1050 256k ram expansion ready to go when the A1000 hit retailers in the U.S. may lend some support to that notion. I'm sure the usual suspects will vehemently disagree, though, just coz they can! @Gordon Crappola compared to a fair few home versions of Donkey Kong that I've played on 8-bit machines, never mind the arcade version. Particularly crappola if you consider that, by 1985, home conversions & clones of Donkey Kong were a bit old hat and distinctly 8-bit......yet Monkey Business was the best initial offering that could be put forward (no, really?!) for the all-singin', all-dancin' powerhouse that was the Amiga 1000, you know the wunderkind widely lauded at the '84 CES show and the July '85 launch in the big Apple with Andy Warhol, Debbie Harry & co. Hmmm, putting my smart arse comments aside.....I think I probably would've been a touch disappointed spending Christmas '85 with Monkey Business and little else on a brand-spanking, big-ticket item Amiga 1000. Hopefully I wouldn't have had to part with my C64 before Christmas to trade-up to the new A1000! Last edited by DrBong; 08 October 2018 at 19:28. Reason: Added an extra reply + fixed sentences! |
08 October 2018, 16:58 | #114 | |
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My initial thought is that it felt like Donkey Kong. It had the same fun... At least initially. I would have had fun with that game back in the day. Now, would I have been disappointed in the sound and graphics? Yeah. It looks like a decent Public Domain game, or an OK 8-bit game. I wouldn't have wanted to pay too much for it... ;-) But almost all of that original batch (with the notable exception of MindWalker) had a rushed 8-bit dump feel. The weird thing about this game is that it wasn't that. It was a 16-bit port (Mac and ST). So, it really should have looked better. But I am putting that down to maybe it was a Mac port (and not an ST port). And Mac gaming back then wasn't all about graphics and sound. ;-) I am sure the ST owners were equally disappointed with that game. Mac owners probably thought it was a decent effort. ;-) (I had more than a few friends with 256k and early 512k Macs. Early gaming there wasn't a graphical/sound extravaganza... :-) |
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08 October 2018, 17:12 | #115 |
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I had it running in FS-UAE once, but it won't run for me again.
The character feels pretty good to control and moves quite smoothly. The graphics are basic but I can overlook that (never hurt Chuckie Egg). But it's remarkably un-fun to play for some reason. I've played much worse MS-DOS games like Jumpman which are less boring. |
08 October 2018, 17:54 | #116 |
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Not sure about FS-UAE, but I'd imagine it would be similar to WinUAE so you need to use the following config with ross's fixed version i.e. "Monkey Business (The Other Valley)[h Niwa Software][f 100% ross, beta].adf":
... A500 ... OCS ... KS 1.2 ... 512KB Chip RAM only Last edited by DamienD; 08 October 2018 at 18:08. |
08 October 2018, 19:03 | #117 | ||
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Funny you should mention knowing Mac gamers back in the day. I only remember people playing Mac games at university here in Oz. Mac games certainly weren't stellar before the likes of Shufflepuck Cafe` came along towards the late 80s, although I have to admit that icon-driven adventures like Déjà Vu were pretty impressive despite the monochrome graphics. Quote:
Last edited by DrBong; 08 October 2018 at 20:29. Reason: Added extra reply! |
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08 October 2018, 19:21 | #118 | |
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I remember playing a game called Continuum (think Thrust on the C64) that blew me away at the time. It made my roommate almost not feel too bad about his Fat Mac. ;-) (Worth taking a look at if you have never seen it and are interested in 68k Mac stuff) http://www.ski-epic.com/continuum_downloads/ |
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08 October 2018, 19:59 | #119 |
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I remember playing Dark Castle on a friend's Mac and thought that was pretty good, but yes it had monochrome graphics
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08 October 2018, 21:00 | #120 | |||
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@DoubleD
Yeh, the Dark Castle games series originated on the Mac and were so successful that the games were ported to just about every computer platform under the sun. Most platforms back then had their share of shining lights in the games arena, even the Mac and PC! Quote:
https://archive.org/details/amiga-wo...86-03/page/n11 Quote:
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Last edited by DrBong; 08 October 2018 at 21:09. |
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