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Old 01 February 2013, 17:43   #101
CrashMidnick
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Ok now borders are not shown anymore.

But quake's glitch is still there. See attached picture. In full screen or normal windowed mode it is not there.
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Old 02 February 2013, 15:42   #102
Bamiga2002
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Check for ANY proggys that alter the GUI (Birdie, "no WB title bar" set in WB prefs etc.), look also in WBStartup.
Also, try Quake in 800x600 (must alter the game-script accordingly).
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Old 02 February 2013, 19:06   #103
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Another timedemo with Quake...
[ Show youtube player ]
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Old 06 February 2013, 16:47   #104
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Package and thread update - refer to "ReadMe.txt" in 1st post.
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Old 19 February 2013, 10:05   #105
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Made a discovery regarding WarpDT:
If you have a Workbench/window backdrop picture using Warp picture datatype it slows the game down somewhat. Switching to ILBM-backdrop makes a nice difference in FPS!

You can test this by completely disabling any Workbench/window backdrop pic.
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Old 27 February 2013, 08:07   #106
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Enter WarpOS prefs -> select "EarlyTerm", save & reboot.
You *should* now have a slight increase on FPS - don't ask why!
Here are my results of timedemos 1-3 (in order):
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Old 08 April 2013, 16:26   #107
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I take this back - after some testing it doesn't seem to make difference. Just disable "EarlyTerm" if you don't really need it.
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Old 09 April 2013, 09:36   #108
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The online Amiga-magazine Obligement released an article about FullWin
(Google-translated in English)

Last edited by Bamiga2002; 06 October 2015 at 00:12.
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Old 02 May 2013, 22:21   #109
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To make sure games run smoother and have more graphics memory, run WBPattern prefs, clear all patterns/backdrops and save empty selection prefs as
Code:
SYS:Prefs/Env-archive/Sys/WBPattern.prefs.EMPTY
Reboot or copy the prefs to ENV:Sys.
Now just insert this line as the first line in your game-scripts:
Code:
SYS:Prefs/WBPattern FROM ENV:Sys/WBPattern.prefs.EMPTY USE

Last edited by Bamiga2002; 05 May 2013 at 19:21. Reason: corrected path
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Old 03 August 2013, 13:49   #110
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Great project! :-)

I have tested it on WipeOut and Quake2 but I have a few questions/issues that I hope someone can help with.

What are the exact 640x480 and 800x600 screenmodes for the non PC setting you have to save? 8bit, 24bit BGR or 32bit BGRA?

I have had to comment out the first "....nonPC.prefs USE" line to get the games to run. I think it has something to do with me saving a wrong screenmode definition.

The second thing is that in Quake2 I get an yellow guru with the 640x480 script, a "No suitable driver found" error and WarpOS crashes.

On Quake2 the 800x600 script works but I get and error saying the intuition tries to redraw the window and if the game is set to 640x480 it opens in a small window with the intuition error on top (i have the same in 640x480).

In Quake2 there is a small pixel line at the top. In WipeOut there is a both in the top and buttom.

My system is a A4000, CSPPC 233, Mediator + Voodoo 5 etc.

Hope someone can help! Thank you in advance!
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Old 03 August 2013, 22:45   #111
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Great! At last a user to test this with an A4000 with CSPPC and Mediator setup .

The screenmodes you will use are 16bit screenmodes, PC and non-PC. You have created them with PicassoMode, right? Just as guided in the 1st post (now corrected, thanks):
switch to 16bit 640x480 non-PC screenmode and save the screenmode-setting as "ENVARC:Sys/ScreenMode640x480-nonPC.prefs"
switch to 16bit 640x480 PC screenmode and save the screenmode-setting as "ENVARC:Sys/ScreenMode640x480-PC.prefs"
then reboot.

Double-check your WarpOS-environment is correctly set up.

As for the yellow guru in Quake2 I can't tell what's causing it. Have you enabled in Picasso96 ENV-variables that "ShowModes=ALL"?

Also somethings blocking your screenmode-change, have you got some proggy in Startup-Sequence/User-Startup/WBStartup that won't allow screenmode change?

And lastly for this thing to work you must not alter default Workbench window dimensions with Afa_OS, VisualPrefs etc. have you for instance got Birdie2000 or some other thing running? You can also experiment with ForceBorder values to match your window dimension settings (painstaking). With Wipeout 2097 there's always a border on the bottom, that must be somehow hardcoded to the game.

Try these advice - let's make this work!
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Old 04 August 2013, 10:26   #112
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Thank you for the fast answer :-)

It is probably me who is a bit rusty with Amiga screenmodes but I am not sure excatcly what you mean I should do.

I have used PicassoMode to create these screenmodes:

https://dl.dropboxusercontent.com/u/139090/Picasso.png

They give me these screenmodes to choose from in screenmode prefs:

https://dl.dropboxusercontent.com/u/...creenmodes.png

For saving the PC screenmode I use the screenmode prefs program to change to 640 x 480 16bit PC and save it as described. The same for 800x600 16bit PC No problem there.

As far as I know the 16bit PC screenmode is the Highcolour. 256 colours is 8bit, Truecolour is 24bit and Truealpha is 32bit.

How can I excatcly create a 640x480 and 800x600 16 bit non PC screenmode in PicassoMode?

Regarding WarpOS I have not made any changes to the default settings in the prefs program. I use 5.1 and my settings are:

https://dl.dropboxusercontent.com/u/139090/WarpOS.png

I found the solution for the intuition error. When I close Amidock and limpidclock before I launch the error is not there anymore. Probably limpidclock is the reason here.

I have also made a config that removes the wallpaper etc. I do no use birdie, visual prefs. Just a plain OS3.9 with BoingBag 4 (latest) and the latest icon.library.

I have made a quick fps benchmark with timedemo 1 in Quake2. In 800x600 i get 24,9 fps. I am using your suggestion for tooltypes. I have so far not tried with the default tooltypes to see if it makes a difference.
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Old 04 August 2013, 10:42   #113
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It's definitely hi-color 16bit we want to use here. You have created the screenmodes in PicassoMode so the non-PC screenmodes are also present there, only hidden. Check if "ENV:Picasso96/ShowModes" variable reads "ALL". If it is set to "Essential" the non-PC screenmodes won't show up in the Screenmode-prefs or requesters.

I'm not familiar with A4000 warpos-settings but if things have worked OK then they should be OK.

So are the window borders now gone or still visible?

EDIT: you can use P96Manager to set Picasso96 env-vars (requires MUI).

Last edited by Bamiga2002; 04 August 2013 at 11:17.
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Old 04 August 2013, 15:26   #114
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Thank you! Enabling all the screenmodes did the trick :-)

With the right screenmodes Quake in 640x480 does not crash anymore so no problems with the WarpOS settings.

As stated my system is a A4000D, CSPPC at 233Mhz, Mediator 4000Di, with Voodoo 5 - 5500, SB128, and 10MB ethernet. I am using pci.library version 10.0 and the latest system files from Elbox. I am using your tooltypes from the optinal drawer.

I have made benchmarks on Quake2 and WipeOut:

Quake2
Timedemo 1 (so far the only)
800x600:24,9 fps
640x480: 26,6 fps

WipeOut (pressing del)
It normally lies around 20 when I play.

I will test some more the comming days.
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Old 04 August 2013, 16:39   #115
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Whoa it's workin'!
Nice results you have there . Are the results higher now in window-modes? Please also test Quake1 timedemos 1-3 - possibly all the other games you have - and post results, eager to see those

Also make sure you use the official powerpc.library 16.1, it's faster than 16.1b on my setup anyway.
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Old 04 August 2013, 19:23   #116
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I am trying to get BlitzQuakeWOS to run but so far with no success. When I run it WarpOS crashes. Any suggestions?

I am also having problems getting WipeOut to run fullscreen. If I chose for instance 800x600 16 bit it displays the first two loading logoes but then the screen turns black and stay there and the game does not start. It runs fine in a window.

I am using Warp3D 4.2 from the Elbox CD. Can I safely upgrade to the 4.2a version from the Hyperion website? I have read somewhere that there is problems with that on a Mediator/Voodoo setup but I would like to hear you experiences.

Thank you!
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Old 04 August 2013, 19:57   #117
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Hello. I could send you my full Quake1 archive if there's something causing the crash.
For the Wipeout problem, when screen goes black tap <SPACE> 3 times, does it come up then?

Don't "upgrade" from Hyperion website, the only Warp3d-package that works is the one on the mediator multimedia cd, specifically made for Mediators.

For A1200 the videoaddress in WarpOS prefs is usually $200000 but I don't know for A4000. Maybe in the Elbox voodoo.guide it is mentioned.

Last edited by Bamiga2002; 04 August 2013 at 23:03.
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Old 04 August 2013, 20:45   #118
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It would be great if you could send me your Quake archive. Maybe you could upload it to dropbox? :-)

Regarding WipeOut three taps does not work. I will thinker some more with my tooltypes. Maybe the answer lies there. Have you changed yours since the one in the archive?

Btw. WipeOut runs very well in OS4.1 classic. Fast in full screen. :-D
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Old 04 August 2013, 22:51   #119
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I have set Wipeout 2097 as following and haven't changed anything in long time:


Quake can be downloaded here
just unpack and run. oh, comment out or delete the first line if you haven't saved empty WBPattern prefs.
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Old 04 August 2013, 23:04   #120
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Run PCI-Info to find out what gfx-address you should use and specify that value in WarpOS-prefs.
Also me wants to know is the fps speed higher now in window-mode...
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