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#101 |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 1,958
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yup, some deep protection i presume
basically you can play in the first level, but when you try to open doors with grabbed keys, nothing (to open doors you must press F3/F4 don't remember the correct key atm) obviously all ok with the .ipf version instead there was a thread here on eab too |
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#102 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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Quote:
Will be redoing the game to be 100% cracked and on 1 disk |
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#103 | |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 1,958
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Quote:
![]() i take the opportunity to ask about a title missing from the .adf tosec it is Millenium : Return to Earth basically it is the usa release of Millennium 2.2, but with different graphics (similar to the pc ega one, just more colorful), that i like most seems never released an adf of this, little shiny gem |
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#104 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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Quote:
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#105 |
Registered User
Join Date: Apr 2018
Location: UK
Posts: 490
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Surely the best way is just to have loads of stuff in the manual which can't be figured out without it?
You could make a game ridiculously difficult to play without a manual if you wanted to. |
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#106 | |
Registered User
Join Date: Jul 2005
Location: -
Posts: 1,698
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Quote:
Any plans to add a trainer with collision disabled option? I remembered that the collision was annoying as the character gets knocked back 2 meters every time. |
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#107 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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#108 |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,426
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Here is a good article about a clever copy-protection method from "Western Security Ltd." used for the BBC Micro.
https://scarybeastsecurity.blogspot....rotection.html Long story short: it uses imperfections of individual floppy drives and disks to do some kind of "fingerprinting" - other drives on other disks would produce slightly different track length. Of course: once you know what to look for.... |
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#109 | |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 1,958
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Quote:
well, the original was imo quite the same ![]() the later shoot em up (sort of) sequences are true pita |
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#110 |
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,673
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This method is interesting, was anything similar ever used on the Amiga?
https://scarybeastsecurity.blogspot....rotection.html |
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#111 | |
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,720
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Quote:
So can we imagine Amiga games distributed on carts coming with extra RAM, a faster CPU, graphics coprocessor etc.? Sure, but nobody would have bought them because the price would be ridiculous. Consoles were cheap enough that some people could afford expensive carts, and gamers were wowed by what their machines could do without appreciating that they were actually buying a separate hardware upgrade with every cart. Whenever someone tells you how much better games on consoles were than contemporary Amigas, remind them of that. For most Amiga users a game only cost the price of a blank disk, and today it only costs the time to download an adf file. But many console games will always be too expensive to copy, even if the hardware is ever cracked. Amiga could have done that too with a different marketing model. |
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#112 | |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 1,958
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Quote:
modifying the original cheat in some way ? http://www.lemonamiga.com/games/cheats.php?id=1209 quite impossible to use it on pc due the keyboard ghosting, maybe let it working just pressing an only key... |
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#113 | |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Quote:
While definitely not bad, there are several problems with this approach: - certain types of games just do not require any manual (shoot 'em ups, racing games etc. spring to mind) - manuals can be copied too. ![]() - large manuals cost extra money which most publishers didn't want to spend |
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#114 |
Registered User
Join Date: Sep 2019
Location: Essen/Germany
Age: 55
Posts: 463
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#115 |
Registered User
Join Date: Feb 2014
Location: Rennes / France
Posts: 39
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wasn't unreal protection made by old crackers ? Some developpers in the team has some ties with scene...
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#116 |
Registered User
Join Date: Nov 2020
Location: Michigan
Posts: 661
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Out of curiosity, are there any commercial titles for the Amiga that have not been cracked yet? Not counting really obscure titles.
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#117 | |
CaptainM68K-SPS France
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Quote:
We only have the original version protected in the TOSEC. |
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#118 |
Registered User
Join Date: Jul 2020
Location: UK
Posts: 76
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Actually, does anyone have any concrete examples of anti piracy features in badly cracked Amiga games (the Jurassic Park example is interesting)?
I distinctly remember playing a cracked version of Cannon Fodder and getting up to the second stage of Mission 11. In this you essentially have to steal a tank and blow up a wooden stockade to free a civilian. Only playing the cracked version, this was impossible - the stockade could sustain infinite hits and not blow up. I eventually bought a legit copy, and of course it blew up first time once shot. |
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#119 | |
CaptainM68K-SPS France
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Quote:
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