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#1141 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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I have these issues also Denis.
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#1142 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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#1143 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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#1144 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Just tanks to all of you for support, and bug records!
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#1145 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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I would Like to ask you, if you can do screenshot when you get this bug
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#1146 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,597
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@dfrsilver
the shifting up of the level map is in my opinion due to the fact that right now there is only one level in, so it simply continue to read on; the parallax sprites messed up colors might be an in-progress too; i expect some masking will be done at the sides later on |
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#1147 |
CaptainM68K-SPS France
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ok
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#1148 | |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Quote:
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#1149 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Uploaded a version with better collison handling. I think I've get rid of scrolling bug. Now I'm gonna see parallax layer bugs. 3 major enemies out routine are ready, I think soon I'll have all of them on screen.
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#1150 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Ok, Parallax Scrolling should be ok. Can someone test it going right and left? I did some test, it seems ok
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#1151 |
Registered User
Join Date: Feb 2012
Location: #DrainTheSwamp
Posts: 4,545
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rygar is not in centre of screen anymore, when i walk to the right side, after a while he is out of sight.
and while jumping, the star-weapon does not jump with rygar.. |
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#1152 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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#1153 |
Registered User
Join Date: Feb 2012
Location: #DrainTheSwamp
Posts: 4,545
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the graphic layers move as expected. i cannot see any issues - but i'm not an expert in such details.
but looks good. since rygar is out of sight, i cannot make a 2nd round, so i cannot check the shift of the map, after each round. |
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#1154 | |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Quote:
I'm checking this bug so we can test it better |
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#1155 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Done. You can check it
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#1156 |
Registered User
Join Date: Feb 2012
Location: #DrainTheSwamp
Posts: 4,545
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rygar is now at good postion. enemies can now get killed, but when killing one,
there is color flash, as seen in the attached picture. this is the begin of 2nd round, you can see rygar is walking now some pixel below. the right image is the game start, round 1 - same position. it is not a new bug, it was altready with the earlier versions. Last edited by emufan; 29 July 2016 at 11:58. |
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#1157 | |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Quote:
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#1158 |
Registered User
Join Date: Feb 2012
Location: #DrainTheSwamp
Posts: 4,545
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#1159 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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#1160 |
Registered User
Join Date: Feb 2012
Location: #DrainTheSwamp
Posts: 4,545
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yes, just walk one round to the right side. at the end of a round, there is a house/temple, then the graphic gets shifted.
on second image, , xan you see it (yellow)? on the 3rd round it shifts again, same amount. collision with cubic stone is active, but i cannot move rygar back to centre of the screen. Last edited by emufan; 29 July 2016 at 11:58. |
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