19 September 2021, 14:46 | #1141 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,686
|
This thread is turning one of those "do not follow" threads.
Just STOP! This is about a Dread. |
19 September 2021, 14:57 | #1142 |
Registered User
Join Date: Mar 2021
Location: Avellino, Italy
Posts: 170
|
On my 1200 with blizzard 1230 mk.IV and fast ram the game is perfect buttery smooth, I didn't notice such issues
|
19 September 2021, 15:51 | #1143 |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,699
|
Anyone here tried Dread tool and Doom Builder 2, and building it's own level?
I haven't had much time to play with it, but even simple stuff I tried (like just exporting 2 sectors as a level), simply refuse to work. Maybe because I've changed palette to my own... not really sure. -------------- I'd appreciate very much if someone smarter then me, that already figured out the moding tools. just create some short video tutorial (just 2 sectors, applying our own textures with our own palette), and post it online. That would be a huge help to everyone like me, that is struggling. (I've tried repeating KK steps from his first video... it's just don't work) |
19 September 2021, 17:37 | #1144 |
Registered User
Join Date: Apr 2018
Location: UK
Posts: 490
|
I was going to wait for the floor heights, we all know what game we're going to try to clone, so we might as well share out the levels between us
|
19 September 2021, 21:00 | #1145 | |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,542
|
Quote:
No that's your interpretation and not at all what I was saying. I just meant a lot of Amigans are used to something like WHDload so it conditions you to be optimistic of a game working on your system that's all. I'd like to think my expectations as Michael was saying were not too high for at least the exit button to work. But it really isn't a big deal as I've been able to get the flavour of the demo and that is enough. |
|
19 September 2021, 21:24 | #1146 | ||
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,437
|
Quote:
But I do understand this is basically all just opinion and that yours just differs from mine. Quote:
|
||
19 September 2021, 23:19 | #1147 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,056
|
|
20 September 2021, 09:26 | #1148 | |
Registered User
Join Date: Dec 2017
Location: Denmark
Posts: 179
|
Quote:
It should be as simple as setting up 2 sectors, and place player start. Then edit the config for DreadTool to new wad name, and it should load it. |
|
20 September 2021, 23:54 | #1149 | |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,056
|
Quote:
|
|
21 September 2021, 13:13 | #1150 | |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,699
|
Quote:
I will try making simple level using the textures and palette you already did, and if it's working, then it's definitely something wrong with my palette and my textures. @LaBodilsen Cheers bro! I think you should post a link here of great doom recreation map you started. |
|
23 September 2021, 11:04 | #1151 |
Registered User
Join Date: Dec 2017
Location: Denmark
Posts: 179
|
|
28 September 2021, 17:17 | #1152 |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,699
|
My first test on Dread SDK
[ Show youtube player ] |
28 September 2021, 17:31 | #1153 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,975
|
Awesome that there is a 3D mode much like the Build engine editor but better. I can remember back in the good 'ol days making Doom levels with only the 2D topdown view... brrr.
|
28 September 2021, 19:03 | #1154 |
Registered User
Join Date: Apr 2018
Location: UK
Posts: 490
|
This being released with an editor in 1993 would have sent the Amiga world and magazines in to some kind of insane frenzy. I can just picture the cover disks now...
|
29 September 2021, 11:37 | #1155 |
Registered User
Join Date: Sep 2019
Location: Essen/Germany
Age: 55
Posts: 463
|
I really wonder what impact this release would have caused back then. To bad we wont know it, but it really shows what the Amiga is capable of if properly programmed.
|
29 September 2021, 12:05 | #1156 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,055
|
I wonder why Doom Builder, as opposed to Ultimate doom Builder, is used?
|
13 October 2021, 08:42 | #1157 | |
Registered User
Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,043
|
Quote:
[ Show youtube player ] Tseng Labs ET4000 has a $129 cost in 1993. |
|
17 October 2021, 15:44 | #1158 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
|
no news about the game ?
|
17 October 2021, 18:05 | #1159 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,056
|
Loads of news here: https://discord.gg/zKCeXxC6nU
Here's a general synopsis for anyone sticking to EAB: -KK's working on stairs and variable height, fixing loads of bugs, taking in community feedback and expanding the tool and options for mapmakers. A new video is planned to be released at some point, picking up from where we left it. -I'm continuing expansion of the assets, latest mapmaking SDK has almost quadruple the amount of textures released with the first demo, plus a lot of new floor and ceiling colors and combinations. -A lot of people from the community have started making new maps using the mapmaking SDK. Here's the latest release: SDK download - http://devkk.net/files/dread/Dread-M...g-SDK-1926.zip documentation wiki - http://devkk.net/wiki/index.php/Dreadtool -A 'community map pack' will be released once we have enough maps ready. An official 'big demo' map is also planned to be released at some point from our part. |
18 October 2021, 11:23 | #1160 |
Registered User
Join Date: Nov 2010
Location: South Wales
Age: 47
Posts: 944
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Amiga DRAM chip tester for HYB-514256B with Arduino UNO - Amiga 500/500+ | andy2018 | support.Hardware | 0 | 31 October 2018 21:27 |
Amiga 500 Rev.6A VS Amiga 500 Plus with 2MB chip and ACA 500 | turrican9 | support.Hardware | 0 | 24 December 2016 02:16 |
Final Fight on AMIGA 500+ (500 Plus), not 500! | padremayi | support.Games | 55 | 09 March 2016 20:39 |
Possible to port Alien Breed 3D maps to Doom? (I know AB3D has features Doom can't) | dex | Coders. General | 2 | 21 January 2012 22:06 |
GL Doom for Amiga | fitzsteve | support.Games | 1 | 09 November 2010 12:52 |
|
|