16 May 2021, 09:42 | #1141 | |
Posts: n/a
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Quote:
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16 May 2021, 10:50 | #1142 |
Camilla, AmigaOS Dev.
Join Date: Mar 2020
Location: Frederiksberg
Posts: 330
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Here is a screenshot of a few features of TextEdit (and actually of the texteditor.gadget itself)
You can make rectangular selections (also known as column selections), and you can show line numbers and make bookmarks |
16 May 2021, 10:53 | #1143 |
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16 May 2021, 11:04 | #1144 |
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16 May 2021, 11:35 | #1145 |
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Location: Wolfach / Germany
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16 May 2021, 11:59 | #1146 |
A1260T/PPC/BV/SCSI/NET
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Location: Moscow / Russia
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The physical kickstart is nice to have for early boot diagnostics, new advanced features and 4GB+ boot support on powerup. It is also essential if your hardware does not support kick/module mapping to fast ram, otherwise it will use valuable chip ram.
If all above is not essential, and your configuration supports fast ram mapping then you can use basic 3.1 and have fun in both worlds (legacy and modern), it really depends on the use case and flexibility. Hopefully most configurations are covered. |
16 May 2021, 12:27 | #1147 |
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I still don't think it's a bad idea. If there is a chance to use the source code from OS4.1 version due to ongoing collaboration and the existence of the updated Reaction, it would improve the accessibility of Roadshow for all users who has it. And I am sure there is enough space on the CD in 'Contribution' drawer...
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16 May 2021, 12:39 | #1148 | |
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Location: Wolfach / Germany
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Quote:
What else do you need? |
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16 May 2021, 12:57 | #1149 |
Camilla, AmigaOS Dev.
Join Date: Mar 2020
Location: Frederiksberg
Posts: 330
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Here is an animated gif of the window resizing
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16 May 2021, 13:56 | #1150 | |
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Join Date: Jul 2003
Location: Helsinki / Finland
Age: 43
Posts: 9,915
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http://forum.amiga.org/index.php?top...2395#msg792395
Quote:
I tried to find it in the 3.1.4 gfxlib release notes, but nothing caught my eye. |
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16 May 2021, 14:42 | #1151 | |
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Location: Minneapolis, USA
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Quote:
TextEditor in general looks great, can't wait to play with it. Are you guys doing your coding in TextEditor now? Did it get as far as the eat your own dogfood stage? |
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16 May 2021, 14:57 | #1152 |
Camilla, AmigaOS Dev.
Join Date: Mar 2020
Location: Frederiksberg
Posts: 330
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Relevant question for sure, but not real coding no. I did try for a little while but I'm not there yet to use it full time. It doesn't have completion and symbol lookups. But outside of the OS project I'm creating my own IDE that eventually will have some of the features needed for me to switch over completely. I'll tell more about the IDE in the future when I get around to working on it
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16 May 2021, 15:03 | #1153 | |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,797
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Quote:
Looking forward to that. I noticed while using VS Code (which I enjoy), that I don't really need that many features (not even code completion or symbol lookups), but the UI just needs to feel clean, simple and non convoluted. |
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16 May 2021, 15:10 | #1154 |
Camilla, AmigaOS Dev.
Join Date: Mar 2020
Location: Frederiksberg
Posts: 330
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Yes I don't need them either, but it makes for faster coding. Other things i want in my IDE are source level debugging with breakpoints, and building and jumping to compiler messages.
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16 May 2021, 15:47 | #1155 |
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16 May 2021, 16:17 | #1156 |
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Location: Germany
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16 May 2021, 20:06 | #1157 |
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Location: Scotland
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Hi folks,
First off thanks and congratulations on the release of 3.2! I have an order in with amigastore.eu and hopefully it managed to avoid the Brexit troubles to ship here to the UK. My 3.1.4 1200 will hopefully soon be on 3.2. Apologies if this has been asked before, but will a new set of libs and headers, a new NDK, be needed? The user facing features seem extensive (I'm not familiar with 3.9 or 4.0, so not sure how much is new and how much is backport). How much of this is accessible to C developers ? Thanks in advance! Alan |
16 May 2021, 20:09 | #1158 | |
Camilla, AmigaOS Dev.
Join Date: Mar 2020
Location: Frederiksberg
Posts: 330
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Quote:
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17 May 2021, 05:43 | #1159 |
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Join Date: Sep 2018
Location: Canada
Posts: 79
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I don't know if there any any legal problems with it, but TextEdit would have better been named "CodePad" or CodeEdit". It's features are more aligned with something i would use to code with then to edit plain text with.
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17 May 2021, 08:22 | #1160 |
Camilla, AmigaOS Dev.
Join Date: Mar 2020
Location: Frederiksberg
Posts: 330
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Yes the features are a bit on the advanced side, but maybe it is just me, but editing shell scripts and ARexx are 2 of the main reasons for a text editor on the amiga.
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