19 August 2023, 14:07 | #1081 | |
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Of course there are PC's like the steam deck which are the same as consoles as the Deck uses an APU and shared pool. Interesting from a recent Digital Foundries video where they bought some Chinese market only APU which used GDDR6 and benchmarked it and surprisingly the latency of GDDR6 is very high compared to DDR4/5 but it has higher bandwidth. |
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19 August 2023, 14:13 | #1082 |
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No, because they aren't the same thing. They might both be x86, they might have a lot in common, but they really aren't the same thing.
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19 August 2023, 14:14 | #1083 | |
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19 August 2023, 14:25 | #1084 |
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Sure, but 'AAA' titles have become more and more like the micro-transaction ridden battle pass selling time wasting tat because people are used to it. There are of course exceptions (one might argue exactly because of the stubborn PC owning crowd), but in general mobile gaming (especially the 'monetization' aspect of it) has influenced gaming on both consoles and computers quite a bit.
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19 August 2023, 14:42 | #1085 | ||
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@AestheticDebris Quote:
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19 August 2023, 15:23 | #1086 | ||
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It should hopefully change with AMD's Strix Halo though and which might be the death of the low end dGPU - https://overclock3d.net/news/cpu_mai...e_and_nvidia/1 Quote:
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19 August 2023, 15:29 | #1087 |
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20 August 2023, 04:50 | #1088 |
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I would assume it doesn't actually exist if I couldn't get one. This includes all kinds of things like mortgages, business loans, a webOS tablet, Beyonce tickets, these really good looking shoes I saw in a video, various uniforms from TV shows in my size.
Last edited by grelbfarlk; 20 August 2023 at 05:06. |
20 August 2023, 06:52 | #1089 | |
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In 1993 Commodore introduced the CD32 with a core architecture identical to the A1200. You can take a CD32 title and run the CD on an A1200 with CD-ROM drive without any modifications, and you can plug a mouse and keyboard into the CD32 and run Amiga apps and games on it because it has the same OS in ROM. Commodore didn't hide this fact, in fact they encouraged users to do it. Had they not gone bankrupt in 1994, Commodore would have introduced an expansion package for the CD32 to give it full A1200 functionality, and a CD-ROM drive for the A1200 that made it 100% CD32 compatible. The next model would probably put it all together to make a machine that could be used as a console and a computer, without having to buy one or the other. That was a radical idea back then, and still seems to be today. |
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20 August 2023, 07:08 | #1090 | |
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These days I have a low tolerance for products that are constantly out of stock, which is just as well because I already have far too much junk. Three Amigas of which only one gets used much, a dozen other retro computers that never get switched on, drawers full of ICs I will never use, 22 model boat kits that I will probably never get around to building... |
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20 August 2023, 11:10 | #1091 |
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Lol. Bruce mate they're rolling out availability in stages. I'm pretty sure that they'll be available in your half of world at some point. They only started taking preorders for them in Japan this last few months.
From the site: "Steam Deck is now shipping to the United States, Canada, the European Union, and the United Kingdom. Steam Deck is also available for reservation via Komodo in Japan, South Korea, Taiwan, and Hong Kong." I agree that it's a pity, because they really are amazing little devices, but Valve is unfortunately gonna Valve. I gather they did this to manage demand during the chip crisis, and the demand was such that people were willing to pay more than double the list price for them in regions they didn't take orders for - but as they're limited to one pre-order per steam account at a time, it's still impossible to get them on demand in those areas. |
20 August 2023, 13:52 | #1092 | ||||||||
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yeah and silicon was cheaper then... so once again - time for you is something irrelevant... Quote:
You can run 68K software on CF - only with speed penalty. Quote:
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Just wanted to point that MC68K was not dead but refactored. |
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21 August 2023, 10:52 | #1093 | ||||
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In August 2009 the 45 nm Cell processor was introduced in concert with Sony's PlayStation 3 Slim.[13] By November 2009, IBM had discontinued the development of a Cell processor with 32 APUs[14][15] but was still developing other Cell products.[16] https://en.wikipedia.org/wiki/Cell_(processor) https://eandt.theiet.org/content/art...-technologies/ “Based on our experience gained from Cell, we now believe that the next generation of computing will rely heavily on the integration of multicore and hybrid technologies. IBM continues to invest in Cell technologies as part of this hybrid and multicore strategy, including in new Power7 based systems expected next year,” said the spokesperson. Quote:
What are Commodore's core revenue markets again? Again, FireTOS's 68K emulation implementation will not survive Amiga's WHDload games. |
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21 August 2023, 11:04 | #1094 | |
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All desktop Zen 4 CPUs are APUs with two CU RDNA 2 iGPU on a 6 nm-based I/O chip from a 6 nm-based Rembrandt APU. From https://www.techpowerup.com/306713/d...or-cpu-and-gpu Date: April 2nd, 2023. Microsoft has implemented two new features into its DirectX 12 API - GPU Upload Heaps and Non-Normalized sampling have been added via the latest Agility SDK 1.710.0 preview, and the former looks to be the more intriguing of the pair. The SDK preview is only accessible to developers at the present time, since its official introduction on Friday 31 March. Support has also been initiated via the latest graphics drivers issued by NVIDIA, Intel, and AMD. The Microsoft team has this to say about the preview version of GPU upload heaps feature in DirectX 12: "Historically a GPU's VRAM was inaccessible to the CPU, forcing programs to have to copy large amounts of data to the GPU via the PCI bus. Most modern GPUs have introduced VRAM resizable base address register (BAR) enabling Windows to manage the GPU VRAM in WDDM 2.0 or later." They continue to describe how the update allows the CPU to gain access to the pool of VRAM on the connected graphics card: "With the VRAM being managed by Windows, D3D now exposes the heap memory access directly to the CPU! This allows both the CPU and GPU to directly access the memory simultaneously, removing the need to copy data from the CPU to the GPU increasing performance in certain scenarios." This GPU optimization could offer many benefits in the context of computer games, since memory requirements continue to grow in line with an increase in visual sophistication and complexity. A shared pool of memory between the CPU and GPU will eliminate the need to keep duplicates of the game scenario data in both system memory and graphics card VRAM, therefore resulting in a reduced data stream between the two locations. Modern graphics cards have tended to feature very fast on-board memory standards (GDDR6) in contrast to main system memory (DDR5 at best). In theory the CPU could benefit greatly from exclusive access to a pool of ultra quick VRAM, perhaps giving an early preview of a time when DDR6 becomes the daily standard in main system memory. AMD Fusion's HSA future is incoming for gaming PCs when Microsoft updates Windows 11's Direct12X subsystem. Enabling ReBar is part of the answer. Without the incoming DirectX12 update, the Windows PC treats IGP like discrete graphics, hence the reserved IGP memory allocation. You can't handle the truth. Last edited by hammer; 21 August 2023 at 13:24. |
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21 August 2023, 11:12 | #1095 | |
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AMD 4700S's and 4800S's iGPUs are not working. |
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21 August 2023, 11:40 | #1096 | ||
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https://theretroweb.com/motherboards/s/snobol-snb-m008
https://theretroweb.com/motherboard/...1320990357.pdf This 1988-era chipset for 286 CPU has shadow ROM BIOS and VIDEO BIOS. Quote:
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My original 1989 A500 Rev6 was repaired by Commodore Australia. |
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21 August 2023, 13:08 | #1097 | |||||||||
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Your eye has 2D surface receptors.
From two 2D eyes, stereoscopic vision describes the ability of the visual brain to register a sense of three-dimensional shape and form from visual inputs. My point, Amiga's 2D parallax methods are inferior to Doom and PS1's 3D focus games. Quote:
For a lowish asking price in Xmas Q4 1995, PS1's triangle 3D system polygon is good enough. Sega Saturn and 3DO competition have the quadrilateral 3D polygon system. These game consoles are mostly integer 3D systems without Z-buffer acceleration. Quote:
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Stock A1200 with Wing Commander CD32 WHDLoad's experience is subpar when compared SNES version. DP has argued for CPU-accelerated A1200 bundles for 1993. Quote:
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1993-era full 32-bit CPU-equipped gaming PC minority murders the entire AGA install base. Quote:
PC's Doom unit sales murder the entire Commodore-Escom AGA install base. 1993-era full 32-bit CPU-equipped gaming PC minority murders the entire AGA install base. My NSW government-run school in 1993 had a fleet of 386DX-33-based Windows 3.1 PCs. Quote:
[ Show youtube player ] Title: The Fall of OS/2. OS/2 lead evangelist install Windows 95 on his home PC since he couldn't install OS/2 Warp. Last edited by hammer; 23 August 2023 at 07:54. |
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21 August 2023, 18:32 | #1098 |
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The brain only needs one eye for that, it just becomes more accurate with two I'll now go be a smart-ass somewhere else
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21 August 2023, 18:35 | #1099 |
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21 August 2023, 19:25 | #1100 |
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Well stereo + proper timing = 3d sound. So what? Amiga was leader in case of 2D graphics in computers back then. Parallax scrolling is 2D technique, not 3D technique. It gives more depth to regular 2D game. Nothing else.
You could do better with actual 3D scene and fixed camera. So what? If you play new 2D games made with 3D API (like hollow knight) it LOOKS exactly the same way with multi plane background ... not actual 3D. So you force 3D engine to work on 2D planes to create "retro" effect and it sells the title... yay! Well that's about that in terms of 2D platformers and adventures which are quite popular nowadays. Remember angry birds or flappy bird phenomenon? That's not 3D AAA title! It just f... works! Simple enjoyable game. That's obviously beyond hammer's comprehension like many, many other things. Unreleased Commodore chipset would AT MOST be on par with Saturn from Sega (but with EVEN LESS developers support). So that's that. Useless crap of hardware. And going into PA-RISC with desktop would've been even bigger crap than PowerPC. |
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