09 September 2021, 17:30 | #1081 |
Guru Meditating
Join Date: Jun 2014
Location: England
Posts: 2,346
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a 50mhz 030 is good for about 12fps when running demo3 timedemo (3863 realtics) in DoomAttack with two levels of green border (that's the same fps for cpu c2p or akiko c2p, which shows that akiko is beneficial for c2p for cpu speeds lower than 50mhz!).
This is faster than a 386 DX40, and about equivalent to a 486 SX25 with an ISA VGA card. |
09 September 2021, 17:36 | #1082 |
Longplayer
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Maybe he had seen doom running on a 68k Mac when making that statement
[ Show youtube player ] But at least they still got an official version. |
09 September 2021, 18:39 | #1083 |
J.M.D - Bedroom Musician
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Location: los angeles,ca
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The quadra 700 speed was what was able to get using shapeshifter, EVD and a trick of keeping the emulator in a backward screen (so to have a bigger display and a bit of speed) in my 1200 with viper EC030/40mhz + 16 meg of RAM; of course amiga port was behaving better
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09 September 2021, 18:48 | #1084 | |
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BTW how yours C2P performs vs classic Amiga 500's C2P (CPU only and CPU/blitter)? |
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09 September 2021, 19:21 | #1085 | |
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09 September 2021, 23:37 | #1086 | ||
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Location: Gdansk / Poland
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Quote:
When Blitter does C2P for me, CPU is already rendering next frame. Quote:
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10 September 2021, 01:43 | #1087 |
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Location: Cambridge
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Yesterday I made a dual format (ST & Amiga) disk for the Dread demo.
Kinda shocked this worked so I thought I'd post it here. https://discord.com/channels/7528808...59738648481802 |
10 September 2021, 04:38 | #1088 | |
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Location: Ireland
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The console market wasnt a competor hence the SNES port no doubt with a bag full of cash. ID spent ages investigating how to do smooth scrolling on PC, it says it all really. Dont get me wrong i love Carmac and his talks but it was all business. Having said that the Amiga base with 030 cards when doom released was tiny. |
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10 September 2021, 07:42 | #1089 |
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Just tried it yesterday on my A500 w/ACA500+ at 42mhz and it plays great! I use a mouse adaptor, so I had no problem with the controls. Is there (or is it planned) an automap feature?
Awesome work, truly impressive! |
10 September 2021, 11:31 | #1090 | |
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Location: Novi Sad, Serbia
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Have you tried it on (default) 14Mhz? I tried it, and it's silky smooth. I haven't tried 42Mhz, but I doubt it will be any smoother then is already on 14Mhz. As KK confirmed, not only processor speed, but an 1MB chip, and 7MB fast helps a lot for performance. Oh yeah, I agree about mapping buttons, I wish is implemented asap |
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10 September 2021, 11:39 | #1091 | |
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10 September 2021, 11:48 | #1092 | ||
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Quote:
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Playing the martyr enjoying the shitter option of over the better option. That is your taste, good for you. If you weren't impressed with Doom when you were younger then you have stupid standards or are a snob What had you seen that was better before that? Polygon graphics? |
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10 September 2021, 11:55 | #1093 |
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10 September 2021, 12:17 | #1094 |
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Mate of mine had a 386-SX/25 and we played a LOT more UU than Doom. Had to turn off the floors and ceilings, but damn that game swallowed months of our time.
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10 September 2021, 12:20 | #1095 | |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,935
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Quote:
I was much more impressed by Descent (Interplay - 1995) with his real 3D movements and with my 10 fingers on the keyboard to manage the spaceship . Because of this 3D movements, netplay also was much funnier than Doom. Tomb Raider (Core - 1996) is another game that impressed me much more than Doom. I believe the mix between the scenario, playability & the visual of a game are a big part for being "impressed" or not. And "stupid standards" or "snobism" has nothing to do with that PS: Given the hardware it is running on, Dread is impressing !!! (not his scenario, at least for me ) |
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10 September 2021, 13:34 | #1096 |
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Location: UK
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You're not going to get a true textured 3D engine on an A500 with 1MB of RAM.
Well, not at any playable speed. It would require a vast amount of precalculated graphics due to the rotation. But we don't need a real 3D engine to make arcade style 3D games. The Dread engine with floor heights would be capable of running so many PSX style games it would/will be amazing. |
10 September 2021, 14:03 | #1097 |
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Location: Northampton/UK
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Also a much faster and visually advanced engine for RPG's, Legend of valour was incredible for it's day, but the Dread engine supersedes it in every way.
Last edited by khph_re; 10 September 2021 at 16:47. |
10 September 2021, 15:40 | #1098 |
Bad Banana
Join Date: Jul 2020
Location: Sweden
Posts: 58
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I gotta say you've done a great job, there are some issues here and there like the fact that if you hit a wall at the right angle you can walk right trough it but I assume this is an issue you're already aware of, I've been trying this on two different configurations (A500/1200) and both worked fine, I am pretty excited about the future of this project, keep up the good work!
I've been wondering about stairs that you've previously hinted on, how much of a performance hog is something like that? |
10 September 2021, 22:56 | #1099 |
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Location: Kleppe / Norway
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Works pretty well on my A500+ with 68HC000.
At 7MHz + real fast-ram, the frame-cost counter reads between 2.85 and 4.6, depending on on location and movement. At 62MHz + real fast-ram (now 1 waitstate for fast-mem), the counter reads between 6.1 and 6.2 (???). Perhaps I'm blind to those sort of things as I'm not much of a gamer, but it does not feel worse than at 7MHz, rotation, movement and graphics feels/looks quite good here too, given the limited resolution. So all in all, a fantastic achievement! Though I'm a bit puzzled by the suggested lower frame rate at much higher cpu speed, could this be a RAM timing issue on my cpu board or such (this means I'm to blame), although, as I said, performance feels quite good. |
11 September 2021, 02:28 | #1100 | |
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If you are running on 68000 or 010 and frame time gets too low, I assume it overflowed and correct for that. I haven't thought 62MHz 68000's are out there. |
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